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Stalker Downloads > Shadow of Chernobyl > Mods > Singleplayer:
Axe's Compilation Mod
Filename: stalker_mod_axecompilation_100_forv10001_eng.rar


Size:
Developer:
Downloads:
Date Added:
Type / Category:
3.5 MB
AxeMan808
3977
04-18-2007
Shadow of Chernobyl > Mods > Singleplayer


Average User Rating: 5.8
Number of Votes: 5
Related Files:
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- S.T.A.L.K.E.R. Shadow of Chernobyl Stashed Compatibility pack (1.0)

1 Other Files by AxeMan808:
- Axe's Repair Mod


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Axe's Compilation Mod - File Description  


Tech: 8
Quality: 8
FunFactor: 9
Creativity: 7
Installation Instructions: 8

Overall Rating: 8

Description:
AxeMan808 brings us another compilation mod; not just in the form of repair modification, but rather, a nice selection of different mods that put a nice spin into the singleplayer game. New crosshairs, darker nights, repairs, detection mod, no time limit, real gun names, etcetera.

This small-sized mod packs a little bit of punch, and is definitely recommended. smile



Axe's Compilation Mod - File Download Options  

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Download from Worldwide Mirror by FileFront Download Axe's Compilation Mod!



Axe's Compilation Mod - Readme  
Readme File:
Axe Compilation Mod
recoding/tweaks by AxeMan808

Works with v1.0001 Have not tested with 1.00
==========================
Repair Mod (Tweak) (AxeMan808 - Based on MoDD's/Goffik's work)

Repair Cost: 50% (Percent Damage * Retail Cost)
Surcharge: 10% Retail Cost
Sidorovich and the Barman can both repair.
Shows costs before you repair (during eligibility check)
-----

Crosshairs: G36, L85 (wildwing)
-----

Darker Nights 1.1 - 26m Light version (Badmagic)
(with Time Mod from MrKlorox)
-----

Detection Mod v2 (s.h. - stian.hoiland)
-----

Max Carry Amount (SGHi)
SGHi had 50/75, 60/75, 60/95, 75/95 and 85/95 options (Norm/Max)
I am a super packrat (I HATE running back and forth 10 times to sell stuff) -
I also like experimenting with the different weapons (the Beretta 92FS is ridiculously overpowered!)
The current setting is (chuckle) 500/750....
It is a pain to scroll through when INV is loaded, but worth it for the trips it saves.
To change to something more reasonable, simply edit these two files:

gamedataconfigcreaturesactor.ltx
max_walk_weight = 750

gamedataconfigsystem.ltx
max_weight = 500
-----

More Weapons Take Add-ons (Swifty Magee)
-----

No Time Limit On Quests (emoaddict15)
-----

Real Gun Names mod v.3 (Kyodan)
Additional changes, small edits by AxeMan808
ex: Enlight fixed to Enfield
-----

Stalkers Buy/Sell Ammo/Weapons (unknown source)
Handy to give someone a spare AK-74su when they're using a pistol against the Garage Bandits!
Also, dump those spare Jellyfish in exchange for some AK ammo and some rubles. That guy only has a pistol anyway!
-----

Stalker Rookie Skin - Armor changed to Raincoat (KnifeInFace)
-----

Tweaked Blood 1.3 (AntiWiggin)
-----

From Moon's Mini Mod (unknown sources)
NPC's use more items, will take from ground
Trader and Barman have a few more items
Pistol Slot MP5, Pistol Slot Sawed Off
-----


Future plans:
Make smaller inventory icons, perhaps models and or textures for (Pistol) MP5K and Pistol Sawed Off
Adjust damage/accuracy/handling/rof for (Pistol) MP5K and Pistol Sawed Off (weight and wear adjusted already)
Make Ammo/Weapons more expensive from/to other Stalkers
More minor Weapon Name edits
Various English/Grammar edits I've been noticing, but not fixing yet

Check out some other mods (Realism Pro, Real Textures) with an eye towards including in compilation


**********************
You can use any of this as you see fit, just give people credit (me included, if you please)

**********************
IF MODS DON'T WORK!!!


Search for the following line in the rows of “fsgame.ltx”:

$game_data$ = false| true| $fs_root$| gamedata

and edit it to:

$game_data$ = true| true| $fs_root$| gamedata

- Extract the "gamedata” folder of this archive in your game folder (e.g. C:GamesS.T.A.L.K.E.R).


Axe's Compilation Mod - User Comments  
The following comments are owned by the user that posted them. StalkerFiles is not responsible for their content.

Total comments: 2 | Last comment: 01-09-2011 at 15:26

 #1 - 04-20-2007 at 15:22
paradoxlost
Joined: April 5th, 2007
Posts: 10
oddly enough, these are a lot of the same mods included in SagerSTALK (current release b1.52):
You can check it out here if you'd like:
http://board.oblivion-lost.de/showthread.php?t=8897

I'd recommend making all timed quests 10 days.
In the default task_manager.ltx file, change all instances of 86400 to 864000 (add a zero). No-limit quests has been known to break several quests.

Alternatively, you could use Azzer's 10 day quest mod which makes the change mentioned above as well as fixes some broken quests and gives reputation for the appropriate faction when you complete quests. Be warned, though, that if you use Azzer's mod, his task_manager.ltx file becomes bound to your savegame file, so if you uninstall all other mods, you'll need to leave task_manager.ltx where it is, otherwise the savegame will crash upon loading it up.
Azzer's thread is down, so I've archived his mod here:
http://hosted.filefront.com/altairstalker/

 #2 - 01-09-2011 at 15:26
akmatov
Joined: January 9th, 2011
Posts: 2
Mod missing from File Front 404 Error



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