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Arena Extension 0.3.1 English (1.1)
Filename: arena_extension_mod_english_1.1.rar

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S.T.A.L.K.E.R: Shadow of Chernobyl
Shadow of Chernobyl > Mods > Singleplayer

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Arena Extension 0.3.1 English (1.1) - File Description  

For those that do not know, I have recently finished translating the amazing Russian Arena Extension 0.3.1 mod by Kstn and IG-2007.

For those that didn't hear about it, it allow dynamic generation of new random battles, Arnie has a life now instead of sitting in his little corner of the arena, battles against mutants are now possible, and so is weapon selection, along with much more!

I have also included a few optional extras. The list is included in the .rar file. The original Russian sounds are also included if you get tired of my voice-acting. big grin

Credits to the original mod authors and GSC are implied.

If you would like to include this mod in a compilation, please ask. I will definitely let you if you include the original authors and me in the credits.

Here are a few videos. Thanks to Jamie1992 for making them.



Arena Extension 0.3.1 English (1.1) - File Download Options  

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Arena Extension 0.3.1 English (1.1) - Readme  
Readme File:
Arena Extension Mod v0.3.1

English Version 1.1

Authors of the Original Arena Extension Mod:

Authors of the English version:

Thanks to:
GSC Gameworld for their great game, S.T.A.L.K.E.R.
All modders who contribute in any way they can to making the game better.
Everyone who helped find bugs with the mod and as such, helped improve it.
Separate thanks to:
Bardak, for his answers on the forum and valuable ideas.
DEXXX for the installer, help with the mod, and converting sounds for the mod.
Jamie1992 for help in making the English Version and testing.

This version is NOT compatible with version 0.2.2 and earlier builds, for installation on top of 0.3.0 – carefully read the corresponding part of this readme file.
Given version DOES NOT guarantee compatibility with other mods, especially large-scale ones.
Mod is made for patch version 1.0004, 1.0005, 1.0006
After correct installation of the mod, it is not necessary to start a new game.
M_BCCF_Full 2.0 Final (author: LLSNeitrino) is partially integrated into the mod to re-activate removed mutants (ONLY for fights in the arena)


A new, larger, and even more optimized version of the mod. The structure and scripts of the mod were modified substantially, now practically the whole logic of the arena is contained within two files of the manager. The possibility of scripted spawning of light sources and their deletion have been added. Some files of the game are replaced by the mod files with no need for complicated integration. Old matches in the arena have been modified and new ones have been added. Dialogues for starting matches have been moved from Arnie’s dialogue to a separate actor’s dialogue, which is automatically generated based on possible fights in the itx-file, which substantially simplifies the process of adding or modifying existing arena battles.

1.Additional battles, which start after finishing the original arena matches.
2.New mode: Battles with mutants.
3.New mode: Totalizator - Possibility of placing bets and personally watching the outcome.
4.Battles with stalkers from six different factions with the possibility of setting the quantity of opponents from one to six.
5.A dialogue system that allows non-linear progression through the matches and choosing which battles to participate in.
6.Free choice of weapons for each battle.
7.The Arena never stops working – it opens/closes after a few days during 22:00/6:00 (or after each battle)
8.You will be notified of the arena opening/closing by Arnie via PDA.
9.Announcements of matches starting will be done via the Duty megaphone on the main tower in the Bar.

10.Set limits to how often you can use grenades, rifle-mounted launchers, RPG-7, RG-6, and Gauss Rifle.
11. In Totalizator mode (betting on someone else), armor is no longer removed from the player.
12.Upon leaving Totalizator mode, equipment is automatically returned to the player’s inventory.
13.The reward system has been smoothed out.
14.New lighting has been added in the form of blinking lights available in different colors for expressing different outcomes of battles.
15.The Totalizator mode has been expanded on and fixed. Now it contains two different disciplines: “Battles against mutants” and “Faction Tournament.” Determination of opponents and their quantity has been made completely random.
16.The usual dialogue system has been replaced by a dynamic one.
17.A new mode has been added: timed battles with three final outcomes: foul, draw, victory+bonus.
18.Now with every opening of the arena, a new random list of available battles is generated.
19.The time gap between the openings of the Arena has been changed to 0-2 days (it’s possible to regulate that).
20.New factions have been added to the Arena: Bandits and Loners.
21.The extremely annoying “wooden” Dutyer that is in the same spectator’s room as the player has been removed.
22.The items in the box labeled “sid 574” have been removed.
23.The Izlom has been removed from the battle against the Controller with zombies due to its enemy relation to zombies in the game_relations.itx file.
24.If you systematically destroy members of all factions on the Arena, then sooner or later Marked One will have a double-cross organized for him under the guise of a special fight.
25.Переработан баланс по экономике, живучести противников, их количеству, снаряжению(баланс мода был переработан под убойную силу оружия, характеристики брони, иммунитеты ГГ, некоторых монстров для оригинальной игры, т.е. без модов). / The economy, health of NPC’s, their quantity, and gear have been balanced out (the mod’s balancing has been fine tuned to the immunities, weapon damages, and health of a few monsters of the vanilla game, i.e. without mods).

26.The ability to turn off the necessity of finishing the vanilla arena matches to unlock the additional ones has been added.
27.The behavior of Arnie has been enhanced. Now he has a life. After the Arena closes, he will go down to the bar and won’t stand in the entrance to the Arena like a jackass. Upon returning to the Arena after it opens, he will call you over by waving his arms and asking to have a chat. A Blowout reaction has also been added (aem_admin.ltx->{=aem_check_blow}). During a Blowout, he won’t start a match.
28.Now the possibility of the Arena continuing to work even after Arnie’s death has been added. If Arnie, or any other Arena owner dies, they will each be replaced by new volunteers.
29.Sounds have been optimized for some fights.
30.The mod’s compatibility has been increased.
31.Now mutants cannot see the player in the spectator’s room during the Totalizator mode.
32.Mutant settings have been balanced in Totalizator mode.

If you unload your rifle-mounted grenade launcher before teleporting to the arena, the round will disappear.

1. Sometimes you might meet noncombatant Stalkers from the bar in an Arena match.
2.If you save your game during a psi-attack of the controller and load the game at that point, then the sound of the controller’s mind-aura won’t disappear until you go to a new location.

It is recommended to merge this mod with a large-scale/total conversion mod. Extra permission from the authors is not required. All that is required is to list the version number and authors of the mod.

The mod discussion and new development of versions can be found on the official GSC STALKER forum:
Russian (original devs):
English (Siro’s translation):

1.Запустить инсталлятор и установить мод. / Open the file “fsgame.itx” and change the word in the SECOND line in the SECOND column from “false” to “true.”
2.Unpack mod and copy “gamedata” folder into your STALKER: SoC folder.
3.Change the settings of the mod to your liking (go down to the section tilted “MODIFYING THE MOD TO YOUR LIKING” to see how this is done).
4.Start a new game or load an earlier save if you’re sure the mod won’t conflict with any other ones you have installed.

1.Continue until point 2 of the above section.
3.Go to point 3 and 4 of the above section.
4.Mods that might be compatible include simple texture mods, soundmods, mods that change the damages of weapons or other aspects ONLY. Large-scale mods might require detailed and careful merging.

The default values of the mod listed below can be modified by opening the file STALKER/gamedata/scripts/aem_manager.script with a text editor such as Notepad. Changing anything else other than the values listed below is not recommended and may break the game. Be sure to backup the original in case the mod gets broken. If the below listed values do not have listed minimum or maximum values, that means they do not have important limits (within logical reason, of course!).

local time_open = 22 -- Time (hours) of the open period of the Arena, min = 0, max = 23
local time_close = 6 -- Time (hours) that the Arena is closed, min = 0, max = 23
local delay_min = 0 -- Minimal amount of days between the Arena opening and closing, , min = 0
local delay_max = 2 -- Maximum amount of full days between the Arena opening and closing, , min = 1
local delay_mut = 4 -- Amount of full days before the full list of mutants is unlocked, , min = 0
local stake1 = 1000 -- Bet number 1 in Totalizator mode (Rubles.)
local stake2 = 2000 -- Bet number 2 in Totalizator mode (Rubles.)
local stake3 = 3000 -- Beter number 3 in Totalizator mode (Rubles.)
local perc_min = 35 -- Minimal percent of gain to the betted amount
local perc_max = 100 -- Maximum percent of gain to the betted amount
local aem_only = false -- (!!!CHANGE THIS ONLY ONCE!!!) false – the mod is activated after finishing the original Arena matches/ true – the mod is activated immediately.

WARNING: Along with the deletion of the mod, the person in charge of the Arena will be deleted with it if you load a save. If you reinstall the mod, he will re-appear again.

Arena Extension 0.3.1 English (1.1) - User Comments  
The following comments are owned by the user that posted them. StalkerFiles is not responsible for their content.

Total comments: 27 | Last comment: 01-09-2011 at 09:32

 #1 - 09-25-2008 at 13:28
From: (Falun)
Joined: April 16th, 2008
Posts: 150
Really cool mod, checked the vids, awesome smile

 #2 - 09-25-2008 at 17:49
From: (Zilzie Queensland)
Joined: January 4th, 2008
Posts: 420
doesn't it say that you can choose your arena weapon? does it mean this literally?

BTW this mod has made my STALKER day! 10/10!

 #3 - 09-25-2008 at 23:09
From: (Back in the U.S.S.R.)
Joined: July 13th, 2008
Posts: 68
so siro, this will work with OL+Ar senal, yes? I don't believe either change the arena but I must make sure! good job on this to! I see someone finally decided to help with the sound files! now all we need is an arena in CS... I know they have aren weapons still in the files... I guess for the shooting range? but i digress, GREAT MOD SIRO!!! Rock

 #4 - 09-25-2008 at 23:44
From: (Hessen)
Joined: November 12th, 2006
Posts: 262
checked videos too, this mod is sooooo cool, i would download it directly, but i gotta know if you have to start a new game with it... plz let me know

 #5 - 09-25-2008 at 23:51
From: (Hessen)
Joined: November 12th, 2006
Posts: 262
sry for double post, but does this work with OL 2.2??? without changing anything in the game apart the arena???

 #6 - JUST TO BE CLEAR - 09-26-2008 at 04:46
Joined: May 25th, 2007
Posts: 129
This will not work with OL and never will it "officialy" be put into OL.

Just to be clear you should be able to load a save game depending on the mod your using, i use this along with PLR's weapons pack, (did have sleeping bag but took it out) and all i can say is this mod is epic as hell.

I really suggest people try this mod and watch the vids i made for it. stick out tongue

 #7 - 09-26-2008 at 06:33
From: (Hessen)
Joined: November 12th, 2006
Posts: 262
why won't it be put in OL??? that would be much more fun... well, i just finished OL anyways, so I'm gonna play your mod now

 #8 - 09-26-2008 at 07:29
From: (Moscow)
Joined: April 29th, 2007
Posts: 308
No, I will never allow this to be officially merged with OL or release a compatible version. The authors don't voice hteir consent, either.

The only way this mod will be in OL is if someone integrates it himself and doesn't release it to the public.

Thanks for the feedback, and sorry to disappoint you.

I am pretty sure that you do not need to start a new game with this mod. I never had to when I tried it.

 #9 - 09-26-2008 at 07:50
From: (Hessen)
Joined: November 12th, 2006
Posts: 262
really sad to hear that, i dont know how to integrate frown btw... anyone else has problems with this mod when you load a game, it crashes, its a game i started with this mod

 #10 - 09-26-2008 at 08:24
Joined: May 25th, 2007
Posts: 129
Please Discuss and post errors here.


Post your Crash Log's Fatal Error there. and we can help you alot easier.

Plus nope havnet had 1 problem yet runs perfectly fine the coding is rock solid and the mod itself is epic.

 #11 - 09-26-2008 at 10:05
From: (Back in the U.S.S.R.)
Joined: July 13th, 2008
Posts: 68
why the hostility towards OL? you usually seem like a real open minded guy Siro... sad to see that you disallow the release of a compatibility patch... well, still a great mod, and it will work with*****nal at least right?

 #12 - 09-26-2008 at 10:06
From: (Back in the U.S.S.R.)
Joined: July 13th, 2008
Posts: 68
sorry for double post, forgot these guys censor "A r s e n a l"...

 #13 - 09-26-2008 at 18:39
From: (Moscow)
Joined: April 29th, 2007
Posts: 308
Aresenal is perfectly fine.

OL, on the other hand, is not.

Plus, its creator hates me, so he will not allow it anyway.

 #14 - 09-27-2008 at 00:22
From: (Hessen)
Joined: November 12th, 2006
Posts: 262
lol, why does he hate you?

 #15 - 09-27-2008 at 00:27
From: (Hessen)
Joined: November 12th, 2006
Posts: 262
@ jamie, when i open that link, there is only a forum for the game heroes of anihilated empires
sry for double post

 #16 - 09-27-2008 at 05:03
Joined: May 25th, 2007
Posts: 129
The link works fine for me no idea whats wrong on your end.

 #17 - 09-27-2008 at 07:21
From: (Moscow)
Joined: April 29th, 2007
Posts: 308
I don't want to start with this, but due to me not giving him special treatment on GSC and him thinking I defend a member because I delete rule-breaking posts by him, he thinks I am singling him out.

And as such, he wrote bogus e-mails to Deep Silver, THQ, and GSC which I hope they are smart enough to ignore.

He slanders me, so I refuse to cooperate with him and his mod-pack he claims he made. OL is a nice compilation, but its the authors of the original mods that are merged into it that became what it is.

Hope that explains everything.

Also, I do not have much experience in serious modding, so I cannot help with serious problems, but I CAN ask the original devs about the problems.

Also, this is an older version of the mod, I am planning to make an updated translation of the Arena Extension 0.3.2 mod by the same creators in the near future.

 #18 - 09-27-2008 at 13:08
From: (Moscow)
Joined: April 29th, 2007
Posts: 308
I have come to my senses after thinking about it. I have decided to be the bigger man and take back my disapproval.

Forbidding my tranlsation and the coding work of the authors of the mod to be merged with OL 2.2 for personal reason which some of consider petty seems childish. This Stalker modding scene has become a high-school drama.

So here, I withdraw my previous statements and voice my consent for this mod to be merged with OL 2.2

I will not be doing the merging as my coding skills are non-existent. If anybody is willing to do so, go ahead.

I would like to make it clear that I still am not okay with OL 2.2's author slandering me and singling me out.

 #19 - 09-28-2008 at 08:01
From: (Hessen)
Joined: November 12th, 2006
Posts: 262
glad to hear that, the approved merging i mean smile and also glad to hear you're gonna make a new version, because i really wanna play this mod, but it seems something on my computer doesnt work with it

 #20 - 09-28-2008 at 13:13
From: (Back in the U.S.S.R.)
Joined: July 13th, 2008
Posts: 68
good to hear, to bad about kany hating you... oh well, at least he doesn't hate you that openly, this is the first I've heard of it... anyways, enough about him, what can we expect of 3.2? if it's mutant on mutant battles I think this mod will have reached perfection! can't wait for your next release! and good voice acting by the way! smile

 #21 - 10-09-2008 at 04:15
Joined: November 10th, 2007
Posts: 118
The creator of OL hates way too much people... He really needs to realize that he isn't the only skilled modder around. mad
OL is good, but A.R.S.E.N.A.L is teh mod Rock

 #22 - 01-24-2009 at 21:58
Joined: October 11th, 2008
Posts: 91
Is there any news on this getting merged with OL?

 #23 - 02-18-2009 at 15:22
Joined: February 11th, 2009
Posts: 9
merge pl0x

 #24 - Can't load anymore - 06-19-2009 at 19:31
From: (nsw)
Joined: May 18th, 2007
Posts: 289
Installed the mod, now I can only load the autosaves. Also I have noticed a random spawn of military and bandits inside the actual bar area not just the arena and if I kill em then I am marked for execution by the voice over. stick out tongue

Cool mod though, had fun with it till problems arose. (I'm not running any mods besides the "modified for the big hunt rifle mod"wink

 #25 - I crash too - 10-14-2009 at 22:35
From: (R.I., Illinois)
Joined: March 10th, 2008
Posts: 41
I thought I was the only one who couldn't load, Iron Daemon.

Now I know its this mod, which is sad, but now I can finally play.

 #26 - @ Siro - 10-18-2009 at 01:22
From: (R.I., Illinois)
Joined: March 10th, 2008
Posts: 41
Sorry about kanyhalos. I never got why it is funny to spam, etc.

This mod seems sooo cool, except I can't play it frown

I wonder, does this work with Patch 1.0004, and not 1.0005 and not 1.0006? I tried on 1.0006 and it crashed when I tried to load. Many say 1.0004 is the best patch. Just wondering.

BTW: I'll be featuring some of your mods in my compilation, like the Saiga 12C since it pwns all mutants! Lol. Best shotgun mod ever.

 #27 - 01-09-2011 at 09:32
From: (Soskut)
Joined: November 8th, 2010
Posts: 17
Can this be used with SmP?

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