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| BB Mod Redux (v2.0 FINAL) - File Description |
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Description: This is a simple mod which changes the default blood puff into a more gory, wine-red colored variant and adds some chunks of gore among the blood vapor. It also changes the bloody marks on walls as per Hades’ Real Gore Mod, which is now merged into this one, and simulates NPCs’ bodies being ripped apart by explosives. This mod incorporates some components of EggChen's excellent Particle Enhancement 3.0 mod.
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|  | | BB Mod Redux (v2.0 FINAL) - Screenshots |  | Screenshots: |  |   | 
|  | | BB Mod Redux (v2.0 FINAL) - Readme |  | Readme File: --------------------------------------------------
S.T.A.L.K.E.R. BB Mod Redux (v2.0 FINAL)
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About...
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This is a simple mod which changes the default blood puff into a more gory, wine-red colored variant and adds some chunks of gore among the blood vapor. It also changes the bloody marks on walls as per Hades’ Real Gore Mod, which is now merged into this one, and simulates NPCs’ bodies being ripped apart by explosives. This mod incorporates some components of EggChen's excellent Particle Enhancement 3.0 mod.
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Notes...
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This mod does not require you to start a new game and should be compatible with any other mod which doesn’t include the same files as this one (although it can be made quite compatible by following the installation instructions). This mod was created using the S.T.A.L.K.E.R. 1.0006 Worldwide version patch, but should also be compatible with all other patches, as long as the value of current_server_entity_version is changed from 7 to 6 in the system.ltx file in the case of patches prior to 1.0005. This mod is not compatible with AMK or Oblivion Lost.
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What exactly has been changed...?
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******** v1.0 features: *********
[*] Replaced vanilla blood puff with one which is larger and of a deeper, wine-red color.
******** v2.0b changes: *********
[*] Tweaked blood puff texture.
[*] Tweaked blood vapor particle effects, which...
[*] Made the blood puff even more gory.
[+] Added chunks of gore from shot wounds.
[+] Merged mod with Hades’ Real Gore Mod.
******** v2.0b2 changes: *********
[*] Tweaked a behind-the-scenes particle effect. No in-game effect (yet).
******** v2.0b3 changes: *********
[*] Tweaked knife wound blood effect.
[+] Killing NPCs with explosives makes their bodies explode into a thick cloud of blood and gore.
!! Doesn't yet work for attachable grenade launchers !!
******** v2.0b4 changes: *********
[+] Added the "bodies explode" effect for attachable grenade launchers.
******** v2.0b5 changes: *********
[-] Removed the "bodies explode" effect for attachable grenade launchers, due to a bug causing bullet-wounds
to induce the effect.
******** v2.0 changes: *********
[*] Removed superfluous code --> optimized script.
[*] Optimized the "bodies explode" effect by removing superfluous particles.
[+] Added a blood mist trail to chunks flying from the "bodies explode" effect.
[-] Removed the version of particles.xr which is compatible with vanilla S.T.A.L.K.E.R. due to maintenance
difficulties.
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Installation...
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1.) Navigate to your S.T.A.L.K.E.R. root directory (default: C:/Program Files/THQ/S.T.A.L.K.E.R. - Shadow of Chernobyl/)
2.) Open the file "fsgame.ltx" with a text editor such as Notepad, and edit the line:
$game_data$ = false| true| $fs_root$| gamedata/
... Such that it looks like the one below:
$game_data$ = true| true| $fs_root$| gamedata/
All you have to do is change the "false" to "true".
3.) Extract the contents of the .zip file this readme was in, to your S.T.A.L.K.E.R. root directory.
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4.) Navigate to your .../Program Files/THQ/S.T.A.L.K.E.R. - Shadow of Chernobyl/gamedata/scripts/ -directory, and if running...
Patch 1.0003: rename "xr_motivator.script_1_0003" to "xr_motivator.script".
Patch 1.0004: rename "xr_motivator.script_1_0004" to "xr_motivator.script".
Patch 1.0005/6: rename "xr_motivator.script_1_0005_or_1_0006" to "xr_motivator.script".
OR, if you already have an xr_motivator.script file present in the gamedata/scripts/ directory, then...
Find the line "function motivator_binder:death_callback(victim, who)" in xr_motivator.script, and under it, paste the following line:
bb_mod.npcondeath(victim, who)
NOTE: If you don’t do this YOU WILL GET CRASHES!!!
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OR, if you already have a system.ltx file present in the gamedata/config/ directory, then...
5.) Copy/paste the following lines...
[bloody_marks]
wallmarks = wm/wm_blood_1,wm/wm_blood_2,wm/wm_blood_3,wm/wm_blood_4,wm/wm_blood_5,wm/wm_blood_6,wm/wm_blood_7,wm/wm_blood_8,wm/wm_blood_9
dist = 7.0
max_size = 0.4
min_size = 0.2
nominal_hit = 0.4
... Over their counterparts in the pre-existing system.ltx file. Also, if you are running patch 1.0005 or below, make sure you change the value
of current_server_entity_version from 7 to 6, in your system.ltx file.
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Uninstallation...
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Method #1.) Run the "BB Mod Uninstaller.bat" file in the gamedata/ directory.
...OR...
Method #2.) Delete the following files manually:
gamedata/particles.xr
gamedata/lanims.xr
gamedata/config/system.ltx
gamedata/scripts/_bb.script
gamedata/scripts/bb_mod.script
gamedata/scripts/xr_motivator.script
gamedata/textures/glow/glow_studden_blue.dds
gamedata/textures/intro/intro_l03u_agr_underground.dds
gamedata/textures/pfx/pfx_anomaly_2_blue.dds
gamedata/textures/pfx/pfx_anomaly_16_blue.dds
gamedata/textures/pfx/pfx_anomaly_19_blue.dds
gamedata/textures/pfx/pfx_blood_vapor.dds
gamedata/textures/pfx/pfx_bloodsplash1.dds
gamedata/textures/pfx/pfx_bloodsplash2.dds
gamedata/textures/pfx/pfx_spark_blue.dds
gamedata/textures/pfx/pfx_specks_snow.dds
gamedata/textures/ui/ui_icon_photo.dds
gamedata/textures/water/water_studen_green.dds
gamedata/textures/wm/wm_blood_1.dds
gamedata/textures/wm/wm_blood_2.dds
gamedata/textures/wm/wm_blood_3.dds
gamedata/textures/wm/wm_blood_4.dds
gamedata/textures/wm/wm_blood_5.dds
gamedata/textures/wm/wm_blood_6.dds
gamedata/textures/wm/wm_blood_7.dds
gamedata/textures/wm/wm_blood_8.dds
gamedata/textures/wm/wm_blood_9.dds
gamedata/textures/wm/wm_blood_drop_1.dds
gamedata/textures/wm/wm_blood_drop_2.dds
gamedata/textures/wm/wm_blood_drop_3.dds
gamedata/textures/wm/wm_blood_drop_4.dds
gamedata/textures/wm/wm_knife_horiz_ston.dds
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Credits...
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- Hades, for his Real Gore Mod.
- Russao, for his assistance.
- NatVac, for his assistance.
- EggChen, for his assistance.
- Harmont, for his assistance.
- Barin, for his assistance.
- Hoogin, for his Particle Editor tutorial.
- Everyone else who offered their helping hand.
- Me (Decane), for putting it all together.
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Version history...
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v2.0: Second official release.
v2.0b5: Open beta release.
v2.0b4: Open beta release.
v2.0b3: Open beta release.
v2.0b2: Closed beta release.
v2.0b: Open beta release.
v1.0: Initial release.
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Licence...
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This mod or any of its portions may be used freely
for any non-profit projects, as long as credit is
given to those responsible for the portions used. |  |

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| BB Mod Redux (v2.0 FINAL) - File Download Options |
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Primary Download Locations:
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| BB Mod Redux (v2.0 FINAL) - User Comments |
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The following comments are owned by the user that posted them. StalkerFiles is not responsible for their content.
Total comments: 8 | Last comment: 09-24-2008 at 03:53 Do you mind if I use this in my Essentials mod? Also, is it compatible with*****nal Weaponry? More specifically the M16A2, AK47 and AKS74 w/ Collimator Sight. Another thing, can you email me your user.ltx settings to lucian04@hotmail.com?? Your screen shots look hot.
This version is compatible with whatever EggChen's Particle Enhancement 3.0 is compatible with, since it was built from the ground up based on the PE 3.0 particles.xr file -- that is, it should be compatible with*****nal Mod. Keep in mind though that this mod does have some weaknesses/omissions, namely the following:
* The "bodies explode" effect doesn't work with attachable grenade launchers.
* The "bodies explode" effect simulates NPCs' bodies being ripped apart, but doesn't actually remove their bodies, because I don't know how to do that without crashing the game. As a result, it might sometimes look funny when the NPC flies forward through the blood cloud instead of being consumed in it as intended.
You may however use this mod in your compilation, if you so wish. I'll e-mail you my user.ltx settings, but note that I am using Float32 v1.5267a, which may have an impact on how the settings will look in your game.
If it works with the Particle Enhancement shouldn't it work with OL?
Good point. I guess I wrote the readme before actually inspecting PE 3.0 compatibility. Yes, it should work with OL. Just make sure you make the adjustments EggChen is kindly advising people to make if using his mod with OL.
i cant loot da bodies after useing the bulldog 
Thanks for the email!!
Yes you can. The looting issue is another reason why I didn't implement actual bodies vanishing upon "exploding", so when you kill someone with, say a grenade, you still get to loot their bodies.
this is awesome, nicely done im gonna merge this in with particle enhancement 3.0 should come out nice thanks and gj.
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