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|CS:Enhanced (1.2) - Screenshots |
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|CS:Enhanced (1.2) - File Download Options
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|CS:Enhanced (1.2) - Readme |
| Readme File: |
Mod name : Clear Sky:Enhanced V1.2
Made by : Remco
Version : This mod is build and tested in version 1.5.07
Installation :Put the folder called gamedata into your Stalker CS root directory
Find your fsgame.ltx file in the "c:programfilesdeepsilverStalker Clearsky" directory. Open this file with a text editor like
notepad and find the following line,
$game_data$ = false| true| $fs_root$| gamedata
Change the false to true so it looks like this,
$game_data$ = true| true| $fs_root$| gamedata and add this line,
$game_player$ = true| true| $game_sounds$| player
This mod is largely based on work from the Russian stalker community and put together by me.
It all started when I wanted to do a translation of a russian mod and got carried away with this as result.
The mod features,
*new menu + music*
-Clear Sky now can sell you a new jacket and the Clear Sky exoskeleton is available in the game
-Sidorovich has several additional suits
-Loner Cordon has a couple of new armors
-Bandits has new outfits and the Bandit exoskeleton
-Freedom has a extra suit
-Loner Agroprom has new suits to sell now
-Duty has its own Seva suit and an Duty exoskeleton
-Sacharov has all high tech suits that doesnt belong to the factions or are from non-playable factions
Author:taken from MWM MOD v. 0.1.Translated and adjusted by me
you can now sleep when you get tired.Sleep is random,you get dizzy if you need to sleep.
This can be used to locate your stash in the Zone
Drop one of these in your stash and you can always find it on your PDA
Author:AMK,translated by me (note:there is still a russian text popping up when you activate the GPS-tracker)
you can find mutant parts and sell them
Author:Ceano and tweaked by me
*flash drive fix*
The missing flash drive in Cordon is now in the game.
Talk to Drifter,the guy you save from the dogs from the mission you get from Wolf in Village center
Talk to the loner trader and the last one can be found on the millitary general after you attacked the vehicle yard
You can activate some artefacts and create your own anomoly.
Put the artefact in the pistol slot for activation.
*changed tree textures for autumn season*
Author : Michu
*carry guns on bases is allowed*
you can find better stuff in stashes.
The factions now sell only their own suits and weapons.
Duty sell Duty armor and weapons and Freedom sells Freedom armor and weapons
The Loners are selling whatever they find in the Zone but they are not allowed to sell Duty/Freedom special equipment.
The secret traders(Agroprom and Red Forrest) are reworked and have a couple of artefacts to sell.
All traders can sell you their stuff without the need to gain in their ranks,for better prices you need to allie yourself with a faction.
The Vintorez is replaced by the Val and the Bulldog is for sale by Hermit
*changed some background sounds in the night*
Different sound with added monster sounds
*Small modification in the reward system*
*Hunger:you must eat,if you loose health that means that you must eat.Also eat before you sleep.
*NPC's have different weapons and grenades*
GP36 added to Freedom,Vintorez replaced by the Val,lower rank squads are slightly better armed.
Each faction has its own specialized grenades.
Scars gun is now a very rare weapon in the Zone.
Author: myself (not entirely because I did a lot of copy and paste from HCGM mod)
*Mod 'Mercenaries' 0.62_p4:
Adds the possibility to recruit troops.
You can hire squads to go along with you,
- To recruit a squad talk to the commander and maybe he is willing to go along for a fee.
- Prices vary depending on rank and the faction.
- The squad can be ordered to wait so you can scout first.
- Number of employed squads is limited, depending on the rank of Scar.
- You can give weapons to every NPC.
Author: Rulix (also known as Bak),translated by me
*AI additions to NPC's :
-NPC'S ARE using the kits and bandages, NPC uses first aid kit if he has little health or bandage if he is bleeding.
-This script controls the choice of weapons used by NPC's.
-NPC's are able to determine the best weapon depending on the opponent, the distance and the number of bullets to choose a more appropriate weapon.
*Transfer of arms
-NPC's reload weapons after/during the battle.
*Shooting with the under-barrel grenade launchers
-NPC's will use it, but only if it is safe for himself.
Author: Rulix (also known as Bak)
-This can be used to listen to music
-You can put your own music in the player but they must be .OGG files
Author: push85 (8push5), translated by me
*You can now trow knifes instead of bolts.
*Enabled dynamite which can be used for demolitions.
*Enabled 3 valuable documents which can be found in stashes.
*Restored dialogue with Sidorovich after you have returned the loot.(Thanks to DEXXX from OGSM CS mod)
*Added 2 new assault rifles.Duty and Freedom will sell you one of the new weapons.(Thanks to Garand2K from FRM mod)
*Added new pistol which can be bought by Sacharov(Thanks to N.E.M.E.S.I.S. modern mod)
*Added 5 new grenades with their own unique capabilities.(Thanks to N.E.M.E.S.I.S. modern mod)
*Added the new grenades to the highest ranked NPC's
*Added 2 valuable documents that can be found in stashes.(Thanks to Shoker mod)
Adds the possibility to lay down a backpack and create your own stash anywhere you want.
Author: AMK ,translated by me
*Added various new inventory items including new medkit,bandage,antirad,joints,beer,water and food.
You can also find them in stashes.
Special thanks to 'burger' from GSC forums for helping me and lots of others with some issues and all the authors from the mods I used.
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Total comments: 76 | Last comment: 08-05-2010 at 14:53
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