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Stalker Downloads > Clear Sky > Mods > Singleplayer:
CS Horror Mod (0.2)
Filename: horrormod_02.zip


Size:
Version:
Developer:
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14.21 MB
0.2
Dancal
1392
10-05-2008
Clear Sky > Mods > Singleplayer


Average User Rating: 8.1
Number of Votes: 16
Related Files:
Latest 5 Clear Sky > Mods > Singleplayer:
- Sky Reclamation Project (1.0.2)
- White Mod (1.0)
- Repair Kits for Clear Sky (1.1)
- Repair Kits for Clear Sky (1.0)
- Squishy NPCs for Clear Sky (1.0)

3 Other Files by Dancal:
- Wasteland (Beta 0.1)
- CS Horror Mod (0.1)
- Horror Mod (0.4)


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CS Horror Mod (0.2) - File Description  


Description:
This version comes with extra spawns in the swamps and cordon. YOU HAVE TO START A NEW GAME in order to activate these spawns.

I will tell you when the mutant attack on the loner base happens for this version but in future releases I will keep it a secret, this is mainly for testing purposes.

You have to talk to the captured commander for the first time after talking to father valerian, this will activate the attack. There is also a new event when you ask the soldier under the bridge in cordon "who are you?" and follow the dialog chain.

The Horror mod for CS is an attempt to create a "scarier" atmosphere to play in and generaly make survival a struggle. In its current state it is quite difficult. Even on novice you can be killed very quickly. You will have a hard time finding ammo and other supplies so don't run in all guns blazing or you will quickly find yourself lying face down in the dirt smile


:Added in 0.2: (full feature list in readme below)

- added extra mutant spawns in the swamps via dialog, some are large packs of mutants so be careful smile.

- Added a mutant attaack to the loner base in cordon, you have to question the commander for the first time and then they spawn.

- Added a little something extra to the conversation with the military stalker under the bridge, you have to ask him "who are you?" to see what I mean.

- you can now take out your weapons in a faction base.

- changed the ammount of ammo recieved from the trader at the beginning of the game to be even lower.

- Added 3 new music tracks that play in the swamps and cordon.

- Removed the new dynamic music, might do this at a later date.



CS Horror Mod (0.2) - Screenshots  
Screenshots:
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CS Horror Mod (0.2) - File Download Options  

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Download from Worldwide Mirror by FileFront Download CS Horror Mod!



CS Horror Mod (0.2) - Readme  
Readme File:
:Installation:

The Zip file contains a folder called gamedata, unzip this folder into your Stalker CS root directory

If you have not used mods before, you will need to find your fsgame.ltx file in the "c:programfilesdeepsilverStalker Clearsky" directory. Open this file with a text editor like
Notepad, and find the following line:

$game_data$ = false| true| $fs_root$| gamedata

Change the false to true, i.e.:

$game_data$ = true| true| $fs_root$| gamedata



:What this mod does:

The Horror mod for CS is an attempt to create a "scarier" atmosphere to play in and generaly make survival a struggle. In its current state it is quite difficult. Even on novice you can be killed very quickly. You will have a hard time finding ammo and other supplies so don't run in all guns blazing or you will quickly find yourself lying face down in the dirt :)

This version comes with extra spawns in the swamps and cordon. YOU HAVE TO START A NEW GAME in order to activate these spawns.

This is a beta or an alpha, whatever you want to call it, not finished, so expect a few minor issues.


:Added in 0.2:

- you can now take out your weapons in a faction base.

- added extra mutant spawns in the swamps via dialog, some are large packs of mutants so be careful :). These mutants seem to run around randomly sometimes so you will find them all over the map.

- Added a mutant attaack to the loner base in cordon, you have to question the commander for the first time and then they spawn.

- Added a little something extra to the conversation with the military stalker under the bridge, you have to ask him "who are you?" to see what I mean.

-changed the ammount of ammo recieved from the trader at the beginning of the game to be even lower.

- Added 3 new music tracks that play in the swamps and cordon.

- Removed the new dynamic music, might do this at a later date.


:Features 0.2:

- thick fog surrounds the player and nightimes are very dark

- removed the sun so it doesnt poke through the fog like a sore thumb. The god rays still come through but they kind of suit it so they will stay.

- the AI vision attributes have been altered so that they cant see you before you see them (something cool to try is drawing back into the fog and flanking them as they can't see you going around. Works a treat)

- the tansparency_threshold setting has also been edited so they cant see you through grass and bushes as easily

- the amount of ammo and other supplies found on corpses has been greatly reduced

- the amount of ammo given to you by the trader at the beginning pf the game has been reduced

- accuracy has been improved

- gun damage has been increased thanks to nemboos ammo mod (cheers nemboo) combat is now very deadly :) You can die very quickly, even on novice.

- the main menu music has been changed (made by me :) )

- the dynamic music has been replaced (only one track atm I need some feedback on this, also made by me)

- the minimap has been removed (thanks deadlytigger)

- the enemy/nuetral and mutant dots have been removed from the pda map only friendlies remain

- the binoculars no longer zoom in as it is quite pointless, this sounds like an odd thing to mod but it allows you to quickly take out your binocs and scan the area for lifesigns (lol) in front of you without any fuss.

- the main menu graphic has been altered, it kinda looks crap atm but it gives you an idea of what im after.



:Still to do:

- New music for every area

- new dialog

- Mutant attacks on the other main bases, much bigger than the loner base one

- new spawns in every zone

- add in easter eggs for horror film/game fans



:Credits:

erm... me :)
Bad_motha for help with testing and spotting issues
Nemboo for letting me use his ammo mod
Deadlytigger for letting me know how to disable the minimap
Lobstris for telling me how to allow weapons anywhere


You can follow the mods progress at either the GSC forums or the filefront forums.



:PLEASE READ:
If you want to use any parts of this mod in a compilation or something then email me at d_calaghan@yahoo.com.au especialy if you want to use music files.


CS Horror Mod (0.2) - User Comments  
The following comments are owned by the user that posted them. StalkerFiles is not responsible for their content.

Total comments: 31 | Last comment: 04-13-2012 at 23:20

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Will newer versions require a restart if we are using Horror Mod v.02? - Posted by: Koinonos (Member) - 10-06-2008 at 01:11

 Expand#2 - Posted by: Monopoly40K (Member) - 10-06-2008 at 01:56

 Expand#3 - Posted by: Monopoly40K (Member) - 10-06-2008 at 01:57

 Expand#4 - CTD after trader - Posted by: Impractical (Member) - 10-06-2008 at 03:48

 Expand#5 - Posted by: Dancal (Member) - 10-06-2008 at 09:21

 Expand#6 - Posted by: Dancal (Member) - 10-06-2008 at 09:44

 Expand#7 - Posted by: Dancal (Member) - 10-06-2008 at 09:48

 Expand#8 - Posted by: Dingleberry0101 (Member) - 10-06-2008 at 10:06

 Expand#9 - Posted by: Dancal (Member) - 10-06-2008 at 14:18

 Expand#10 - Posted by: Impractical (Member) - 10-06-2008 at 16:22

 Expand#11 - Posted by: Impractical (Member) - 10-06-2008 at 16:30

 Expand#12 - Posted by: Danish_4116 (Member) - 10-06-2008 at 22:59

 Expand#13 - Posted by: Dingleberry0101 (Member) - 10-07-2008 at 10:24

 Expand#14 - Posted by: Dancal (Member) - 10-07-2008 at 12:09

 Expand#15 - Posted by: Impractical (Member) - 10-07-2008 at 14:51

 Expand#16 - Posted by: Dancal (Member) - 10-07-2008 at 15:07

 Expand#17 - CTD - Cordon - Posted by: Impractical (Member) - 10-07-2008 at 16:09

 Expand#18 - Posted by: Dancal (Member) - 10-08-2008 at 00:02

 Expand#19 - Posted by: Impractical (Member) - 10-08-2008 at 07:13

 Expand#20 - Posted by: Impractical (Member) - 10-08-2008 at 07:14

 Expand#21 - Posted by: Impractical (Member) - 10-08-2008 at 07:31

 Expand#22 - Posted by: Impractical (Member) - 10-08-2008 at 08:03

 Expand#23 - Posted by: Dancal (Member) - 10-08-2008 at 09:40

 Expand#24 - hmm, this mod could use some help. - Posted by: caseyyano (Member) - 10-09-2008 at 02:39

 Expand#25 - Posted by: Dancal (Member) - 10-09-2008 at 11:32

 Expand#26 - Posted by: tomclancy (Member) - 10-11-2008 at 13:57

 Expand#27 - Any hope of Horror mod for all maps by Halloween? - Posted by: Koinonos (Member) - 10-16-2008 at 22:03

 Expand#28 - Posted by: Dancal (Member) - 10-17-2008 at 15:52

 Expand#29 - nice but seems flawed... - Posted by: alienzerox (Member) - 10-21-2008 at 02:04

 Expand#30 - Posted by: Dancal (Member) - 10-23-2008 at 14:20

 Expand#31 - Posted by: insanelazarez (Member) - 04-13-2012 at 23:20



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