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Stalker Downloads > Shadow of Chernobyl > Mods > Singleplayer:
Clear Sky Faction Mod (2.3)
Filename: csfm_2.3.rar

Date Added:
Type / Category:
56.66 MB
S.T.A.L.K.E.R.: SHOC 1.0004 or 1.0005
Shadow of Chernobyl > Mods > Singleplayer

Average User Rating: 9
Number of Votes: 13
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5 Other Files by xRatx:
- Clear Sky Faction Mod (2.4)
- Clear Sky Faction Mod 2.3.2 spawn FIX! (2.3.2)
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- Clear Sky Faction Mod (2.3.1)
- Clear Sky Faction Mod (2.2.2)

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Clear Sky Faction Mod (2.3) - File Description  

This mods changes the Ecologist faction found in Yantar to the "Clear Sky" Faction. They will even be attack by the Zombied Stalker at random occasions. Check Read Me for Full Details.

Clear Sky Faction Mod (2.3) - Screenshots  
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Clear Sky Faction Mod (2.3) - File Download Options  

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Clear Sky Faction Mod (2.3) - Readme  
Readme File:
==== CLEAR SKY FACTION MOD By xRatx 2.3 =====
This mods changes the Ecologist faction found in Yantar to the "Clear Sky" Faction. They will even be attack by the Zombied Stalker at random occasions
Discussion Threads:
Use this Threads if you founded any bug, if you got any question about the mod or for give feedback:
GSC Forum:
FileFront Forum:
Possible BugsCTD's:
- CTD after blowout end becouse NPC's try acess to anothers Patrol Paths;
1ºExtract the gamedata to your stalker folder;
1ºJust delete the gamedata .
Yantar Terrain Custumization:
If you don't want Priboy Story Terrain at Yantar delete this files:
Faction Change and Reset Custumization:
If you want all Factions are avaible at beging in Sidorovich change this line in scriptsfancion_change

-- Make all factions available at start (does not include zombies).
-- The game will start with the option for Duty and Ecologists only, if this is set to false.
local all_factions_open = false


local all_factions_open = true
Blowout Custumization
Go to scriptsvar.script file and it will apear this:

-- The blowout will begin several hours after the game starts

t_start = 4

-- Periodicity of blowout in game hours

t_surge = 10

If you are using 1.005 change this line in system.ltx
current_server_entity_version = 6
current_server_entity_version = 7
Change Log of 2.3:
- Added New Weapons --> AK74u Lite ,Strom Roger (Revolver),FN P90 and PPSH41
- Added Gosuke Weapon Mod 2;
- Added New Suits (6 Exoskeletons, 3 SEVA's and a Soldier Uniform)
- Replaced SHOC Nightvision to Clear Sky Night Vision;
- Lowed PKM Damager Power since NPC with PKM can kill you with a few shots;
- AI Changes --> NPC's will not drop the weapons they had with they pick up another;
- New Eatable Mutant Part , The Radent Corpose;
- Added ABC Sleep Bag as a Addon ---> If you use this addon don't sleep while blowout or the game will CTD;
- Added Realistic Headlamp v1.3 by Ceano
- Added Hades' Real Gore Mod
- Added STALKER SoC 1154 HUD 1.3 by Darius6
- Added Weapon & Suit Upgrade Mod by JOe_FW ---> Just a system of Suit or weapon upgrade will permit upgrade some weapons or suits to unique weapons or suits;
Thanks to:
DonReba for Russian to English Translations
EggChen for his Ecolog Mod 2.0 , Merc Retexture and Particule Enchantement 3.0
XStream for his AI Pack
Ulfen for his Clear Sky skin of stalker Suit
Athanasios for His Emporikion mod 1.3
Artos and Simbion team xr_medic of Oblivion Lost 2.2 Mod and Kanyhilos for Let me use xr_medic of OL 2.2
DezOwave Team for Priboy Story Terrain
AMK Team for AMK Feature of NPC Looting and searching bodies
Atrocious for his Faction CHange and Reset Mod 1.1
Shebuka for his Repair Mod
nandersen for help me with fix the loading save CTD
Elvis Scatter for his Golden AK-47su
nandersen for his Dymanic Weather 0.6
Dexx for his Smart Marauder Mod and for his Blowout mod
gosuke for his Weapon Mod Packs
Kstn, IG-2007 for their Arena Extension and to Siro and Darius6 for the Translation of Arena Extension
russao for his ABC Sleep bag
ZRP Team for their all.spawn file
Ceano for his Ralistic Headlamp 1.3
Kyodan for his Realgun Names Mod
JOe_FW for his Weapon & Suit Upgrade Mod
Ghost105 for his CSky Seva suit SKin
Hades for his Real Gore Mod
Darius6 for his STALKER SoC 1154 HUD 1.3
Giv_em_hell for his Real World Weapon Reskins 1.0
Zero_3 for Whater Shaders
IF you want inclue this mod in your compilation or in another mod just leave me credit in your mod.

Clear Sky Faction Mod (2.3) - User Comments  
The following comments are owned by the user that posted them. StalkerFiles is not responsible for their content.

Total comments: 10 | Last comment: 03-12-2009 at 06:09

 #1 - 02-22-2009 at 12:59
Joined: May 27th, 2008
Posts: 16
Hey, nice mod!
who u realised it thtat npcs dont rop their weapons if they take another one from the ground?

 #2 - 02-23-2009 at 08:01
From: (Wisconsin)
Joined: April 6th, 2005
Posts: 208
Does this only affect Yantar or other parts of the Zone as well? Also, how many new weapons are in the game, just the revolver there?

 #3 - 02-23-2009 at 09:10
Joined: June 24th, 2008
Posts: 41
@ n88yr , There are 5 or 6 new weapons, 3 Assult Rifles , 1 revolver, and a Modificated SVU ... It affect Yantar but generaly speaking, it affect the whole Zone too.

@ atonium2027 , I just did set false two lines in m_stalker.ltx

 #4 - 02-23-2009 at 14:59
Joined: May 27th, 2008
Posts: 16
wich lines exactly?
first use single item, and then?

 #5 - 02-24-2009 at 04:52
Joined: June 24th, 2008
Posts: 41
@ atonium2027 , This are the lines you need I set false

$spawn = "stalkersstalker_trader" ; option for Level Editor
use_single_item_rule = false
can_select_items = off

;---LEVEL EDITOR------------------------------------------------------
$spawn = "stalkersstalker" ; option for Level Editor
use_single_item_rule = false

 #6 - 02-24-2009 at 14:57
Joined: January 29th, 2009
Posts: 200
hey when i try to load a game that i have saved, it crashes, and i do run on the 1.005 or what ever and i did change the current save to 7, but it still crashes. any help?

 #7 - 02-24-2009 at 15:06
Joined: July 19th, 2008
Posts: 74
xRatx does this mod have my mod in it? i think it does! i'm asking because i have a new version i'm about to upload, and you may want to update your next version with it.

 #8 - 02-25-2009 at 00:29
Joined: June 24th, 2008
Posts: 41
@ snowmayne101 , you need start new game , it won't take effect if change it 7 and reload your save.

@ Autologic , It does inclue your mod. I'll update it in next version big grin

 #9 - 03-10-2009 at 13:56
Joined: July 19th, 2008
Posts: 74
xRatx, i've uploaded v1.2 just so you know, it will prob be the final version so feel free to use that.

also, i have an idea, not even really a suggestion but just an idea.

is it possible to make it so that there is the Ecologist faction in Yantar before you shut the Brain Scorcher down and then after that you could have Clear Sky move in?
it would be cool because then you could put the leader of Clear Sky in Sakarhov's place (you know who, i just forgot his name), and you could have him tell you that the Ecologists left because they all went to the center of the zone and they asked Clear Sky to take over or something. i'm sure its possible because i think ive seen other mods (I.E. Oblivion Lost 2.2) change stuff after the Brain Scorcher is turned off.

 #10 - 03-12-2009 at 06:09
Joined: June 24th, 2008
Posts: 41
I like your idea about the "Ecolog Trader" change to Csky Leader.

About the UI, I'm just using 1.1 . Btw The v2.3.1 is beging to be tested so I will try do it .

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