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Stalker Downloads > Call of Pripyat > Mods:
Dade's CoP MOD (1.4)
Filename: dadescopmod1.4.zip


Size:
Version:
Developer:
Homepage:
Downloads:
Date Added:
Type / Category:
N/A
1.4
Dade88
http://stalkerhispano.com
4053
09-18-2010
Call of Pripyat > Mods


Average User Rating: 9
Number of Votes: 35
Related Files:
Latest 5 Call of Pripyat > Mods:
- Super Stalker (1.6.02)
- Simple Repair Kit (1.0)
- a semi realistic weapons mod (02)
- a semi realistic weapons mod (01)
- CoP MISERY Spawn Menu 1.0 (1.0)

5 Other Files by Dade88:
- Dade's CoP MOD (1.3)
- Dade's CoP Mod (1.2)
- Dade's CoP Mod (1.1)
- STALKERHispano's CoP Spanish Version (1.0)
- Dade's CoP MOD (1.0)

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Dade's CoP MOD (1.4) - File Description  


Description:
NOTICE: There is a bug preventing the linking to the download on STALKER Hispano, Please click THIS LINK to download.

When STALKERHispano site pop-ups just look at the right side of your screen and look for Download or Mirror 1 Buttons. I suggest to click on Mirror 1 button as Download button is giving problems to some users. When you click on Mirror 1 another page will appear then click to Download

Moreover, if your are not a STALKERHispano user, you will be forced to wait few seconds before starting the download.


This modification attempts to provide a new level of intensity, while emphasizing aspects of realism.

GamePlay
- Max. weight to run 25 kg
- Max. weight to walk 50 kg
- Review of all weights of objects, weapons and armors
- Predator Night Vision
- Limping added
- Your view will move with big impacts (also the rest of stalkers)
- No energy loss when jumping
- Larger sprints
- No default health recover
- Acid rains
- Death corpses disappears after 96 hours of his death (of the game)
- Added possibility of moving objects
- When starting the game, we won't get the detectors and some supplies have been changed
- Depending on KGB budget you will start with 2000 RU (50 euros approx.) or 8000 RU (200 euros approx.)
- You will have high chances to find some objects in certain localizations of the Zone
- Aiming Sway
- Money loot from dead bodies
- Items spawn system rebalanced
- Little more chances to get weapons in good conditions
- Now you can bring out quest items from inventory
- Realistic damage scale versus the player (for example, headshots = damage x 2)

Zone Warfare
- Reworked factions relations
- Real fights between mutants
- New Faction: Renegades! (similar to bandits but hostile towards the player)
- More battles between factions
- Pripyat is now more populated
- Stalkers rank and faction is going to affect their combat behaviour

Graphics
- Added new textures for guitars (My Guitar 2)
- Enhanced textures of maps for PDA and MiniMap (Hight Quality Maps :: for the low PCs folks)
- Better Svarog display (Svarog MK2)
- Greener Zone (Green Zone 2.0)
- Added S.T.A.L.K.E.R. CoP Ceano's Graphic Compilation
- Zombied stalkers necrosis is noticeable
- Added C.O.P. Variation Mod Pre-Release
- Gnomus scopes
- Some weapons animations improved by Gosuke Weapon Mod 6
- Improved NightVision
- AtmosFear 2.1 with Blowouts y Fallout addons
- Dynamic Deep of Field (thanks to AtmosFear)
- New Gloves by FNX included

Sound
- Improved weapon sounds
- Improved Sound Effects Mod included
- Some sounds from Call of Pripyat Sound overhaul 1.2
- New blowouts sounds thanks to AtmosFear

Artificial Intelligence
- 150º Field of View
- Enhanced distance of view (200 Meters). If meteorological circumstances allows it:
· Up to 300 meters when the day is clear
· No more than 50 meters with heavy fog
- Stalkers heal have been increased (50% more)
- Moral is now important for stalkers
- Better aiming of stalkers when crouching
- Some stalkers, if needed, will comply a full crouch ('lay down' of X-Ray Engine)
- Stalkers now play harmonica
- Added by AI Additions Mod:
· NPCs now uses medic kits and banages (depending on health and wounds, and of course, if they are covered)
· NPCs now reload weapons
· If an NPC become the lucky owner of a grenade launcher, be sure he will use it (if he dont risks his life using it)
· Now NPCs fight each others if they are from rival factions
· NPcs are now able to attache sights, silencer or grenade launchers on their weapons
· NPCs will stop shooting if a friend is in their line of fire
- Stalkers travels more trough the Zone
- Panic and morale implemented
- Sound perception enhanced
- Alundaio's Various AI Mod 1.06:
· Hostile Relations. Stalkers will turn hostile if you point a gun in there face by a small chance.
· Range modifiers. During the night, each stalker's range will slowly lower on each hour. It is also affected by rain.
· Stalker Injury. Combo hits to limbs will result in certain events. For example, shooting an enemy in both upper arms within a short period of time will prevent enemy stalkers from being able to throw grenades for a short period of time.
· Enemy Ignore. Thanks to Trojanuch we have discovered (from what I was told) a vanilla bug in which stalkers never leave combat idle in which they will wait till they see their last known enemy forever. Also this module aims to improve stealthy gameplay ( Silencers and knife ) by making how long they search for the actor or enemy dynamic and based off of many circumstances and conditions.
· Companion Manager. For now, you can ask all friendly stalkers to join you on your journey through the zone!
- Stalkers will now take mutant parts and artifacts from dead bodies.

Protections
- Weight reduced on almost all the armors
- The Exo suit can increment your weight capacity up to 300 Kg
- Armors and helms protection changed
- Fixed suit durability

Economy
- Reworked based on Demand and Offer law
- Opening of market with stalkers and traders (¡be carefull with ratios!)
- Added mutant parts to the economy system
- Trading overhauled:
· Stalkers are going to pay generally more than most traders (as it's cheaper for them to buy from you than from traders)
· Synch is a bandit trader, hence he wont buy anything from you that can be stealed to other stalkers at Zaton
· Medics are going to sell/buy medical stuff at lower rates than before
· Scientists are the higher buyers of Zone related stuff. On the other hand, they sell medical and high tech stuff at lower prices
- Added knifes to the market

HUD
- Sound and vision indicators off
- Minimalist crosshair
- Power indicator when throwing nades off
- Damage indicator off
- Grenades indicator off
- Bleed and radiation effects
- Masks overlay if wearing helmets
- Suit overlay if suit has helmet
- Hit effect

Armament
- Real weapons value (WikiPedia)
- Weapons no longer zoom when aiming with the ironsights
- Devasting grenades
- Ballistic system reworked

Bestiary
- Bear (v1.2)
- PseudoDog
· Resistence values changed
· Pseudodog tail
- Blind Dog
· Field and distance of view consistently reduced
· Blind Dog is now a world perceptive creature (you can void them by not making any noise)
· Faster movements while attacking or panic
· Mutant dog tail
- Cat
· Speed increased
- Fracture
- PseudoGiant
· Pseudogiant hand
- Zombie
· Zombie hand
- Zombied S.T.A.L.K.E.R.
· Field and distance of view enhanced
· Resistence values changed
- Boar
· Boar leg
- BloodSucker
· Bloodsucker tentacles
- Flesh
· Mutant flesh eye
- Snork
· Snork leg
- Rat
· Tushkano face
- Controller
· Controller hand
- Poltergeist
· Poltergeist glas
- Chimera
· Chimera teeth
· Fire Chimera properly implemented
- Added some variables to sound perception
- Crows BugFix

Plans for furture versions of this modification are subject to change given the realm of plausbility for completion, and desire given. Collaboration with others is welcome.

Suggestions, bug-reports, and various other requests and inquiries should be fielded to dade@stalkerhispano.com

___________
New on 1.4:
GamePlay
- Now you can bring out quest items from inventory
- Realistic damage scale versus the player (for example, headshots = damage x 2)

Zone Warfare
- Project MAIO updated to 0.2.6

Graphics
- AtmosFear 2.1 with Blowouts y Fallout addons
- Dynamic Deep of Field (thanks to AtmosFear)
- New Gloves by FNX included

Artificial Intelligence
- Alundaio's Various AI Mod 1.06:
· Hostile Relations. Stalkers will turn hostile if you point a gun in there face by a small chance.
· Range modifiers. During the night, each stalker's range will slowly lower on each hour. It is also affected by rain.
· Stalker Injury. Combo hits to limbs will result in certain events. For example, shooting an enemy in both upper arms within a short period of time will prevent enemy stalkers from being able to throw grenades for a short period of time.
· Enemy Ignore. Thanks to Trojanuch we have discovered (from what I was told) a vanilla bug in which stalkers never leave combat idle in which they will wait till they see their last known enemy forever. Also this module aims to improve stealthy gameplay ( Silencers and knife ) by making how long they search for the actor or enemy dynamic and based off of many circumstances and conditions.
· Companion Manager. For now, you can ask all friendly stalkers to join you on your journey through the zone!
- Stalkers will now take mutant parts and artifacts from dead bodies.

Economy
- Added knifes to the market

Sound
- New blowouts sounds thanks to AtmosFear

Armament
- Winchester animation restored

HUD
- Dynamic HUD updated to 1.2

Bestiary
- Cat
· Solved problems with 'ubercats' (now they are not godlike)



Dade's CoP MOD (1.4) - Screenshots  
Screenshots:
Click to enlarge


Dade's CoP MOD (1.4) - File Download Options  
Note: The author of this File does not allow us to host this file on our servers.
Download from third party server To DOWNLOAD, click here. You'll be redirected to an outside download page


Dade's CoP MOD (1.4) - Readme  
Readme File:
**************************************************************
>> Dade's CoP Mod 1.4 <<
>> Developed by Dade <<
>> Downloaded from http://stalkerhispano.com <<
**************************************************************


____________
Description:
This modification attempts to provide a new level of intensity, while emphasizing aspects of realism.

GamePlay
- Max. weight to run 25 kg
- Max. weight to walk 50 kg
- Review of all weights of objects, weapons and armors
- Predator Night Vision
- Limping added
- Your view will move with big impacts (also the rest of stalkers)
- No energy loss when jumping
- Larger sprints
- No default health recover
- Acid rains
- Death corpses disappears after 96 hours of his death (of the game)
- Added possibility of moving objects
- When starting the game, we won't get the detectors and some supplies have been changed
- Depending on KGB budget you will start with 2000 RU (50 euros approx.) or 8000 RU (200 euros approx.)
- You will have high chances to find some objects in certain localizations of the Zone
- Aiming Sway
- Money loot from dead bodies
- Items spawn system rebalanced
- Little more chances to get weapons in good conditions
- Now you can bring out quest items from inventory
- Realistic damage scale versus the player (for example, headshots = damage x 2)

Zone Warfare
- Reworked factions relations
- Real fights between mutants
- New Faction: Renegades! (similar to bandits but hostile towards the player)
- More battles between factions
- Pripyat is now more populated
- Stalkers rank and faction is going to affect their combat behaviour

Graphics
- Added new textures for guitars (My Guitar 2)
- Enhanced textures of maps for PDA and MiniMap (Hight Quality Maps :: for the low PCs folks)
- Better Svarog display (Svarog MK2)
- Greener Zone (Green Zone 2.0)
- Added S.T.A.L.K.E.R. CoP Ceano's Graphic Compilation
- Zombied stalkers necrosis is noticeable
- Added C.O.P. Variation Mod Pre-Release
- Gnomus scopes
- Some weapons animations improved by Gosuke Weapon Mod 6
- Improved NightVision
- AtmosFear 2.1 with Blowouts y Fallout addons
- Dynamic Deep of Field (thanks to AtmosFear)
- New Gloves by FNX included

Sound
- Improved weapon sounds
- Improved Sound Effects Mod included
- Some sounds from Call of Pripyat Sound overhaul 1.2
- New blowouts sounds thanks to AtmosFear

Artificial Intelligence
- 150�ú Field of View
- Enhanced distance of view (200 Meters). If meteorological circumstances allows it:
�÷ Up to 300 meters when the day is clear
�÷ No more than 50 meters with heavy fog
- Stalkers heal have been increased (50% more)
- Moral is now important for stalkers
- Better aiming of stalkers when crouching
- Some stalkers, if needed, will comply a full crouch ('lay down' of X-Ray Engine)
- Stalkers now play harmonica
- Added by AI Additions Mod:
�÷ NPCs now uses medic kits and banages (depending on health and wounds, and of course, if they are covered)
�÷ NPCs now reload weapons
�÷ If an NPC become the lucky owner of a grenade launcher, be sure he will use it (if he dont risks his life using it)
�÷ Now NPCs fight each others if they are from rival factions
�÷ NPcs are now able to attache sights, silencer or grenade launchers on their weapons
�÷ NPCs will stop shooting if a friend is in their line of fire
- Stalkers travels more trough the Zone
- Panic and morale implemented
- Sound perception enhanced
- Alundaio's Various AI Mod 1.06:
�÷ Hostile Relations. Stalkers will turn hostile if you point a gun in there face by a small chance.
�÷ Range modifiers. During the night, each stalker's range will slowly lower on each hour. It is also affected by rain.
�÷ Stalker Injury. Combo hits to limbs will result in certain events. For example, shooting an enemy in both upper arms within a short period of time will prevent enemy stalkers from being able to throw grenades for a short period of time.
�÷ Enemy Ignore. Thanks to Trojanuch we have discovered (from what I was told) a vanilla bug in which stalkers never leave combat idle in which they will wait till they see their last known enemy forever. Also this module aims to improve stealthy gameplay ( Silencers and knife ) by making how long they search for the actor or enemy dynamic and based off of many circumstances and conditions.
�÷ Companion Manager. For now, you can ask all friendly stalkers to join you on your journey through the zone!
- Stalkers will now take mutant parts and artifacts from dead bodies.

Protections
- Weight reduced on almost all the armors
- The Exo suit can increment your weight capacity up to 300 Kg
- Armors and helms protection changed
- Fixed suit durability

Economy
- Reworked based on Demand and Offer law
- Opening of market with stalkers and traders (�ábe carefull with ratios!)
- Added mutant parts to the economy system
- Trading overhauled:
�÷ Stalkers are going to pay generally more than most traders (as it's cheaper for them to buy from you than from traders)
�÷ Synch is a bandit trader, hence he wont buy anything from you that can be stealed to other stalkers at Zaton
�÷ Medics are going to sell/buy medical stuff at lower rates than before
�÷ Scientists are the higher buyers of Zone related stuff. On the other hand, they sell medical and high tech stuff at lower prices
- Added knifes to the market

HUD
- Sound and vision indicators off
- Minimalist crosshair
- Power indicator when throwing nades off
- Damage indicator off
- Grenades indicator off
- Bleed and radiation effects
- Masks overlay if wearing helmets
- Suit overlay if suit has helmet
- Hit effect

Armament
- Real weapons value (WikiPedia)
- Weapons no longer zoom when aiming with the ironsights
- Devasting grenades
- Ballistic system reworked

Bestiary
- Bear (v1.2)
- PseudoDog
�÷ Resistence values changed
�÷ Pseudodog tail
- Blind Dog
�÷ Field and distance of view consistently reduced
�÷ Blind Dog is now a world perceptive creature (you can void them by not making any noise)
�÷ Faster movements while attacking or panic
�÷ Mutant dog tail
- Cat
�÷ Speed increased
- Fracture
- PseudoGiant
�÷ Pseudogiant hand
- Zombie
�÷ Zombie hand
- Zombied S.T.A.L.K.E.R.
�÷ Field and distance of view enhanced
�÷ Resistence values changed
- Boar
�÷ Boar leg
- BloodSucker
�÷ Bloodsucker tentacles
- Flesh
�÷ Mutant flesh eye
- Snork
�÷ Snork leg
- Rat
�÷ Tushkano face
- Controller
�÷ Controller hand
- Poltergeist
�÷ Poltergeist glas
- Chimera
�÷ Chimera teeth
�÷ Fire Chimera properly implemented
- Added some variables to sound perception
- Crows BugFix

Plans for furture versions of this modification are subject to change given the realm of plausbility for completion, and desire given. Collaboration with others is welcome.

Suggestions, bug-reports, and various other requests and inquiries should be fielded to dade@stalkerhispano.com

___________
New on 1.4:
GamePlay
- Now you can bring out quest items from inventory
- Realistic damage scale versus the player (for example, headshots = damage x 2)

Zone Warfare
- Project MAIO updated to 0.2.6

Graphics
- AtmosFear 2.1 with Blowouts y Fallout addons
- Dynamic Deep of Field (thanks to AtmosFear)
- New Gloves by FNX included

Artificial Intelligence
- Alundaio's Various AI Mod 1.06:
�÷ Hostile Relations. Stalkers will turn hostile if you point a gun in there face by a small chance.
�÷ Range modifiers. During the night, each stalker's range will slowly lower on each hour. It is also affected by rain.
�÷ Stalker Injury. Combo hits to limbs will result in certain events. For example, shooting an enemy in both upper arms within a short period of time will prevent enemy stalkers from being able to throw grenades for a short period of time.
�÷ Enemy Ignore. Thanks to Trojanuch we have discovered (from what I was told) a vanilla bug in which stalkers never leave combat idle in which they will wait till they see their last known enemy forever. Also this module aims to improve stealthy gameplay ( Silencers and knife ) by making how long they search for the actor or enemy dynamic and based off of many circumstances and conditions.
�÷ Companion Manager. For now, you can ask all friendly stalkers to join you on your journey through the zone!
- Stalkers will now take mutant parts and artifacts from dead bodies.

Economy
- Added knifes to the market

Sound
- New blowouts sounds thanks to AtmosFear

Armament
- Winchester animation restored

HUD
- Dynamic HUD updated to 1.2

Bestiary
- Cat
�÷ Solved problems with 'ubercats' (now they are not godlike)

____________
Installation:
Edit fsgame.ltx by substituting:

$game_data$ = false| true| $fs_root$| gamedata

to

$game_data$ = true| true| $fs_root$| gamedata.

_________
Credits:

Dedicated to all that great stalkers known during the more than two years administrating STALKERHispano Community.

For their MODs:
- Alundaio (Alundaio's Various AI Mod 1.06)
- FNX (New Gloves)
- wdragonofra@gmail.com (Removable Quest Items)
- Nawheel (Better BlowOut Sounds, Realistic Weapons 1.1)
- Chuppachup (CoP Plus Terrain)
- Domovoi (More CampFire Music)
- Dark Trinity (NightVision Variations - Predator)
- Rulix aka Bak (AI Additions)
- Cromm Cruac (AtmosFear 2.1 - BlowOuts & FallOuts)
- MGhost (My Guitar 2)
- Shua (Hight Quality Maps)
- Atomic Dryad (Svarog MK2)
- dDefinder (Improved Sounds Effects)
- Domovoi (More Campfire Music!)
- JPerez2003US (Aiming Sway)
- Appolox (Green Zone)
- Russo, Decane & Barin (Loot Money From Corpses v1.1)
- Darius6 (Call of Pripyat Sound overhaul 1.2)
- Nazgutek (Crows BugFix)
- KingFriday (Stalker Winchester 1300 animation)
- SlevinKelevra (Dynamic HUD 1.2) : Resubido por Lucian04
- scotTHC (Classic Bloody Zombie Face Skin)
- Darkenneko (C.O.P. Variation Mod)
- Kane4 (Elite Nightvisions)

Inspiration and help:
- Catamar (CoP Realistic Damage)
- smrtphoneusr (Compact HUD 0.5)
- Strelok4556 (Product N�ú 4556 0.5)
- EXOSTALKER (Technicians Repair For Money)
- BAS Studio (BAS Mod)
- ARS Mod
- Kellervo713 (Shadow of Pripyat)
- Reptile4077 (Weapon mod)
- Trojanuch (Project M.A.I.O.)
- Gosuke (Gosuke Weapon Mod 6)
- Ashur, Taito, Isildur, Dhatz, sniper_johnny, fraggles, ryeguy146, starwarswins, ManGun, marnie, RaXz, Bobadz88 & MacBradley from STALKERFiles
- from STALKERHispano
- Mnn, xRatx, smrtphoneusr & Lucian04 from GSC Game World Forums

__________
CopyRight:
STALKERHispano content & creations are licensed under a Creative Commons 3.0 Unported License (http://creativecommons.org/licenses/by-nc-sa/3.0/).


Dade's CoP MOD (1.4) - User Comments  
The following comments are owned by the user that posted them. StalkerFiles is not responsible for their content.

Total comments: 44 | Last comment: 05-14-2011 at 02:29

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: Joro83 (Member) - 09-18-2010 at 05:14

 Expand#2 - Posted by: Dade88 (Member) - 09-18-2010 at 13:04

 Expand#3 - Posted by: miker8 (Member) - 09-19-2010 at 04:40

 Expand#4 - Posted by: Dade88 (Member) - 09-19-2010 at 06:51

 Expand#5 - Posted by: miker8 (Member) - 09-19-2010 at 11:06

 Expand#6 - Posted by: Dade88 (Member) - 09-20-2010 at 09:19

 Expand#7 - Posted by: hunk25 (Member) - 09-20-2010 at 15:51

 Expand#8 - Posted by: dorian1003 (Member) - 09-21-2010 at 01:48

 Expand#9 - Posted by: Dade88 (Member) - 09-21-2010 at 03:15

 Expand#10 - Posted by: Bad_Motha (Member) - 09-21-2010 at 22:48

 Expand#11 - Posted by: Dade88 (Member) - 09-22-2010 at 08:24

 Expand#12 - Posted by: Bad_Motha (Member) - 09-22-2010 at 08:48

 Expand#13 - Posted by: Dade88 (Member) - 09-22-2010 at 09:55

 Expand#14 - Posted by: reallybigjohnson (Member) - 09-22-2010 at 11:24

 Expand#15 - Posted by: reallybigjohnson (Member) - 09-22-2010 at 14:17

 Expand#16 - Posted by: dorian1003 (Member) - 09-22-2010 at 15:11

 Expand#17 - Posted by: reallybigjohnson (Member) - 09-22-2010 at 15:50

 Expand#18 - Posted by: Dade88 (Member) - 09-22-2010 at 15:50

 Expand#19 - Posted by: Bad_Motha (Member) - 09-22-2010 at 15:58

 Expand#20 - Posted by: dorian1003 (Member) - 09-23-2010 at 01:38

 Expand#21 - Posted by: Dade88 (Member) - 09-23-2010 at 13:34

 Expand#22 - Posted by: dorian1003 (Member) - 09-24-2010 at 03:06

 Expand#23 - Posted by: Dade88 (Member) - 09-24-2010 at 03:21

 Expand#24 - Posted by: Miki86 (Member) - 09-25-2010 at 11:00

 Expand#25 - Posted by: Dade88 (Member) - 09-27-2010 at 07:28

 Expand#26 - DOWNLOAD NOT WORKING! - Posted by: WarlockPredator (Member) - 09-27-2010 at 22:52

 Expand#27 - Posted by: Dade88 (Member) - 09-28-2010 at 01:51

 Expand#28 - where is this fantastic mod then?? - Posted by: lionel_holmes (Member) - 10-13-2010 at 15:56

 Expand#29 - Posted by: dorian1003 (Member) - 10-20-2010 at 12:16

 Expand#30 - Posted by: dorian1003 (Member) - 10-22-2010 at 08:19

 Expand#31 - Posted by: Dade88 (Member) - 11-15-2010 at 03:38

 Expand#32 - Posted by: dorian1003 (Member) - 11-18-2010 at 03:41

 Expand#33 - Erm... ? - Posted by: ShadowDancer88 (Member) - 12-10-2010 at 03:40

 Expand#34 - Posted by: dorian1003 (Member) - 12-13-2010 at 02:46

 Expand#35 - Can't download - Posted by: Angrybadger (Member) - 12-25-2010 at 21:30

 Expand#36 - Posted by: dorian1003 (Member) - 12-27-2010 at 10:13

 Expand#37 - Thanks! - Posted by: Angrybadger (Member) - 12-27-2010 at 14:17

 Expand#38 - Posted by: Isabelxxx (Member) - 01-01-2011 at 18:42

 Expand#39 - Posted by: GH8ST (Member) - 01-05-2011 at 00:56

 Expand#40 - Posted by: Isabelxxx (Member) - 01-09-2011 at 13:15

 Expand#41 - Posted by: Isabelxxx (Member) - 01-09-2011 at 13:25

 Expand#42 - Posted by: tako_muro (Member) - 01-25-2011 at 01:26

 Expand#43 - Posted by: tako_muro (Member) - 01-25-2011 at 01:32

 Expand#44 - Companion Mod Issue Fix - Posted by: Gsccc (Member) - 05-14-2011 at 02:29



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