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Daniel's MOD 1.0 Optional Extras (1.0)
Filename: daniels_mod_1.0_optional_extras.zip

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Daniel's MOD v1.0 and Oblivion Lost 2.2
Shadow of Chernobyl > Mods > Singleplayer

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Daniel's MOD 1.0 Optional Extras (1.0) - File Description  

This mod adds in optional extras to Daniel's MOD 1.0 (For Oblivion Lost 2.2 by Kanyhalos)

This mod reinstates bleeding, telepathy protection, God grenades and more. See the readme for full details.

Daniel's MOD 1.0 Optional Extras (1.0) - Screenshots  
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Daniel's MOD 1.0 Optional Extras (1.0) - File Download Options  

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Daniel's MOD 1.0 Optional Extras (1.0) - Readme  
Readme File:
DANIEL'S MOD v1.0 Optional Extras

(for Daniel's MOD 1.0 For OL2.2 - AN ADD-ON FOR KANYHALOS'S "OBLIVION LOST 2.2").

author: Soopytwist

name: Daniel's MOD v1.0 Optional Extras

version: 1.0

game version: 1.0005

requirements: Daniel's MOD v1.0 for Oblivion Lost 2.2 (clean with no other modifications)

description: A small collection of optional extras for my mod. Reinstates bleeding, outfit telepathy protection and more God Grenades.

PLEASE NOTE: This is a collection of optional tweaks to add to my mod, you'll first need
Kanyhalos's Oblivion Lost 2.2 then Daniel's MOD 1.0 added to it before adding these optional

Install instructions:

1. Back up your gamedata folder first!

2. Choose from the optional extras and add the files/folders to your gamedata folder overwriting the orignal ones. The optional extras are compatible with each other.


1. Bleeding & Bandages

Removes the cigarettes, making them bandages again and reinstates the bleeding effect from wounds.

2. Outfit Telepathy Protection

Reinstates telepathy protection for all the suits that had it in OL2.2.

3. More God Grenades

By default you are only given 4 grenades by the Barman on completion of the lost harmonica quest. With this added you can now buy 2 grenades from him after getting the keycard from Borov in the Dark Valley. After switching off the brain scorcher you can buy another 4 grenades. Finding the lost harmonica will now gift you an insane 10 of the things!

NOTE: As with all grenades, your player will use standard RGD5's first then F1 grenades until they've run out before using the God Grenades. There doesn't seem to be a way around that as it's part of the original game mechanics.


The amount of bleeding are the OL2.2 settings found in actor.ltx. The vanilla settings are:

bleeding_v = 0.0005
wound_incarnation_v = 0.003

If you want more grenades after Dark Valley edit the barman_supl.ltx file in

Under supplies_after_darkvalley
change the number 2 in the line:

grenade_rgd5_m1 = 2, 1

to any higher number. For example:

grenade_rgd5_m1 = 100, 1

will mean the Barman has 100 grenades to sell!

You'll also need to do the same in barman_trade.ltx

The cost of them is pretty high so change this line if you want to:

cost = 5000

under the [grenade_rgd5_m1] heading in the file configmiscunique_items.ltx, to a lower number.

I recommend using Notepad++ for making changes to the data files.


You may use certain parts of "Daniels Mod 1.0 for OL 2.2" to make your own changes or to use in your own modifications etc just as long as you credit me for the stuff you use/change. For using Oblivion Lost elements or the mod add-ons you should contact the creators for their permission.

This mod may not be compatible with other mods or subsequent patches to Oblivion Lost. It was designed solely for Oblivion Lost version 2.2. Multiplayer has not been tested and neither have difficulty levels beyond Easy.

Please DO NOT contact Kanyhalos or the makers of the other add-on mods for technical support as you'll just piss them off.

Stick to the GSC mod forums for help with this mod.

For a video of what to see in this mod please visit my channel at: http://www.youtube.com/user/Soopytwist

You may leave comments if you wish, but for questions please ask them on the GSC forums:


(C) Daniel "soopytwist" May - 2011

Daniel's MOD 1.0 Optional Extras (1.0) - User Comments  
The following comments are owned by the user that posted them. StalkerFiles is not responsible for their content.

Total comments: 1 | Last comment: 07-03-2011 at 16:40

 #1 - 07-03-2011 at 16:40
Joined: January 29th, 2009
Posts: 200
Allways liked this mod, but never had the extra stuff to make me what to make it my default mod in stalker. Its nice to see work is still being done here and I continue to play through this mod because it has a different feel than most mods for Stalker

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