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Stalker Downloads > Shadow of Chernobyl > Mods > Singleplayer:
Dexxx Blowout & Dezowave Psyzone Merge (1.0)
Filename: dexxx_blowout_dezowave_psyzone_merged_v1.0.7z


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3.12 MB
1.0
Meltac
188
07-31-2011
S.T.A.L.K.E.R. Shadow of Chernobyl 1.0004
Shadow of Chernobyl > Mods > Singleplayer


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Dexxx Blowout & Dezowave Psyzone Merge (1.0) - File Description  


Description:
This is a simple merge of two popular blowout mods:
- Dexxx Blowout Mod (from OGSM)
- Dezowave Psyzone (from Priboi Story)

The goal was to have primarily the blowout from Priboi Story and incorporate the NPC hiding scheme from OGSM (i.e. computer players hide in shelters during blowouts).

There may be a few bugs in this version.



Dexxx Blowout & Dezowave Psyzone Merge (1.0) - Screenshots  
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Dexxx Blowout & Dezowave Psyzone Merge (1.0) - File Download Options  

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Dexxx Blowout & Dezowave Psyzone Merge (1.0) - Readme  
Readme File:
This is a simple merge of two popular blowout mods:
- Dexxx Blowout Mod (from OGSM)
- Dezowave Psyzone (from Priboi Story)

The goal was to have primarily the blowout from Priboi Story and incorporate the NPC hiding scheme from OGSM (i.e. computer players hide in shelters during blowouts).

The merge is far from perfect and was tested only rudimentarily. There might exist instability or performance issues, so please do not blame me for those ;-)

All credits besides the merging itself go to the authors of the original mods.


Dexxx Blowout & Dezowave Psyzone Merge (1.0) - User Comments  
The following comments are owned by the user that posted them. StalkerFiles is not responsible for their content.

Total comments: 3 | Last comment: 08-02-2011 at 07:57

 #1 - Question - 08-01-2011 at 09:29
Elektramode
From:
Joined: July 24th, 2011
Posts: 2
Before downloading this, what is the difference between this blowout mod and the one from... Oblivion Lost, do they not perform the same function or is there a difference between the two blowouts. And also, whats the mods compatibility with others?

 #2 - 08-02-2011 at 07:55
Meltac
Joined: February 8th, 2010
Posts: 27
AFAIK, Oblivion Lost uses an extended version of the Dexxx Blowout Mod (never tested it), which has been introduced in the OGSM, while Dezowave Psyzone was introduced in Priboi Story, don't know if other mods use this one as well.

Of course, basically a blowout is a blowout, so from that point of view the two mods perform the same function. However, they realize the blowout sequence (i.e. what happens before, during, and after a blowout / what effects are used) differently, in terms of sky/weather changes, radition, vibration, effect on NPCs, spawning mutants and artifacts etc.

I can't give a detailed list of the differences of the two mods since I didn't test all of their functions extensively. But one of the main differences is the NPC hiding scheme which originally only existed in the OGSM version (thus also in OL). Since there are people which like the PS blowout more but miss the NPC hiding, I decided to merge this into the PS mod.

Maybe you should test em yourself and chose which one you like more, or if a merge of both would fit best.

Considering compatibility with other mods: Same story as always - as long as the other mod doesn't contain the files of this mod, no problem. Otherwise, you'll need to merge...

 #3 - 08-02-2011 at 07:57
Meltac
Joined: February 8th, 2010
Posts: 27
P.S.: You should disable the debug mode at top of the blowout.script. Simply change that line to "local debug_mode = false". Sorry for the inconvenience.



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