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Stalker Downloads > Clear Sky > Mods > Singleplayer:
Fair Trade (1.0b)
Filename: fair_trade_1.0b.zip


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24.13 KB
1.0b
Oxide00
3220
09-17-2008
Clear Sky > Mods > Singleplayer


Average User Rating: 9.7
Number of Votes: 3
Related Files:
Latest 5 Clear Sky > Mods > Singleplayer:
- Sky Reclamation Project (1.0.2)
- White Mod (1.0)
- Repair Kits for Clear Sky (1.1)
- Repair Kits for Clear Sky (1.0)
- Squishy NPCs for Clear Sky (1.0)

2 Other Files by Oxide00:
- Fair Trade (1.1)
- Fair Trade (1.0)


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Fair Trade (1.0b) - File Description  


Description:
This increases the amount of money various traders will give you for weapons, artifacts, armour, ammo, etc., so you can actually earn money in this game. This mod does nothing to reduce the ridiculous markup that every trader has, however.

By default, this includes luka00's Trader Mod, but if you don't want that included, there's instructions in README.txt on how to change that.



Fair Trade (1.0b) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Fair Trade!



Fair Trade (1.0b) - Readme  
Readme File:
Unpack to your STALKER: Clear Sky folder.

That's it.

You can use/modify this "mod" all you want, so long as you credit me.

By default, it includes luka00's Trader Mod, but if you don't want it, simply overwrite the "trade_trader_mar_csky" in the "trade" folder with the one from the "tradeNo Tradermod" folder.

- Oxide00


Fair Trade (1.0b) - User Comments  
The following comments are owned by the user that posted them. StalkerFiles is not responsible for their content.

Total comments: 11 | Last comment: 09-23-2008 at 00:32

 #1 - 09-17-2008 at 22:35
Oxide00
From: (Lions Bay)
Joined: June 10th, 2008
Posts: 9
I'm considering reducing how much Traders pay you, just to add a bit of challenge back, 'cause right now I have a bit too much money.

Any input?

 #2 - 09-17-2008 at 23:11
LethalDosage
From:
Joined: August 25th, 2007
Posts: 117
Nice. Yeah, i think perhaps reducing the money they give you might be a good idea if you end up with heaps of cash. I remember even in the unmodded version of SHOC, i always ended up with between $1M and $2M, plus a chest with a mint of each gun in the game and a stack of ammo. Suffice to say i made a lot of trips running around. In CS money is a little more important for upgrading and repairing your stuff, and picking up guns and gear is only really necessary for income and ammo, so i think so long as the average player doesn't end up with a surplus of more than $20k it'll be fine.

 #3 - 09-18-2008 at 07:55
Oxide00
From: (Lions Bay)
Joined: June 10th, 2008
Posts: 9
They made everything cheaper too. A SEVA suit for less than $20k?!

 #4 - 09-18-2008 at 11:55
EdgarHighmen
Joined: September 14th, 2008
Posts: 26
I used this program to re-start my game seeing as I encountered a GAME ENDING GLITCH/BUG - you should have put some warning/spoiler that this mod was going to sell ALL THE ITEMS IN THE GAME - not cool. How do I stop it from doing that? Does EVERY trader do it? wtf

 #5 - 09-18-2008 at 13:13
Lucian04
From: (Trumbull, Connecticut)
Joined: January 14th, 2005
Posts: 69
Oxide00


How expensive or cheap items are at traders depends on a few things:

1) How far you are in the story.

2) How much you've ranked up.

3) How friendly you're with that traders Faction.

4) If you've joined that Faction.


For example, say you've seen a Stalker suit for 12,000 RU at the Loner Trader just past the rail bridge.. If you join the Loners, that suit automatically gets reduced to 4000 RU as a perk for joining that faction.

 #6 - 09-18-2008 at 15:01
camo_ninja
From: (Zilzie Queensland)
Joined: January 4th, 2008
Posts: 420
I am not bragging, but I never have any trouble earning money when I'm playing.

 #7 - 09-18-2008 at 15:07
Oxide00
From: (Lions Bay)
Joined: June 10th, 2008
Posts: 9
>>EdgarHighmen

"By default, this includes luka00's Trader Mod, but if you don't want that included, there's instructions in README.txt on how to change that."

I could post it in ALL CAPS if that's clearer...

>>Lucian04

I realize that, and perhaps in future versions I might balance things out a bit to make higher level items worth less than starting weapons, to implement some sort of monetary difficulty curve. Right now it's the same across all weapons, and same for armour.

Speaking of future versions, I uploaded a newer version today that's pending approval. It will "drastically reduce the payout for weapons/ammo/misc items, somewhat reduced payout for unique items, and artifacts/armour are still the same, because both are damn near impossible to find. Increased the difference between neutral and friendly faction status."

 #8 - Hi,I - 09-18-2008 at 15:09
demonheroes
Joined: September 18th, 2008
Posts: 1
Hi,I dont download this file.I dont know.

 #9 - 09-21-2008 at 14:04
SgtDylan
From: (US of Fucking A)
Joined: August 29th, 2007
Posts: 294
THANKS A LOT FOR THIS MOD. i traded a new clear sky siut (perfect condition) to shilov and the punk gave me 4 rubles for it.

 #10 - 09-21-2008 at 21:14
archerarcher
From:
Joined: February 21st, 2008
Posts: 8
Many thanks but does anyone know about the tradind system in CS? I try to make my own mod, so all traders may buy/ sell nearly anything. What do the values mean and what must I change in which files to get more money for my stuff (but not too much)?

 #11 - CS trader dead... - 09-23-2008 at 00:32
Sharpblades
Joined: January 2nd, 2005
Posts: 5
...any way to bring him back or do I need to start over?



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