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Stalker Downloads > Shadow of Chernobyl > Mods > Singleplayer:
Fatraps FPS Fun Pack LEAN and MEAN (For 1.0004)
Filename: fatraps_fps_fun_pack_leanh.rar

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23.26 MB
For 1.0004
Shadow of Chernobyl > Mods > Singleplayer

Average User Rating: 9.5
Number of Votes: 15
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Fatraps FPS Fun Pack LEAN and MEAN (For 1.0004) - File Description  

This "FPS Fun Pack" aims to make playing S.T.A.L.K.E.R. a more enjoyable and smoother experience. I think the authors words say it best.
This mod was made for the people that tried the game and didn't like it.
A lot of people have started playing S.T.A.L.K.E.R. and got very discouraged...
sometimes enough to quit playing the game outright. This mod is meant to take
out some of the things that I thought were a pain...and to make the game more
enjoyable and smoother running. Any mod could be considered a cheat....it really
depends on how you use it. This game is not a true FPS type game...this mod
tends to make it seem more like a FPS than it really is, and still try to
maintain the spirit of the game. This mod was designed for the less experienced
gamers...but even more "hardcore" gamers might get a kick out of it!

This mod is a variant of the original FPS Fun Pack. It will have a
somewhat higher difficulty level than the original. You will have to
think about food, ammo, and health items now as they are very scarce!

Fatraps FPS Fun Pack LEAN and MEAN (For 1.0004) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Fatraps FPS Fun Pack LEAN and MEAN!

Fatraps FPS Fun Pack LEAN and MEAN (For 1.0004) - Readme  
Readme File:
FatRaps FPS Fun Pack LEAN AND MEAN for 1.0004 Patch Only!

by J. Rogers (fatrap@cox.net)


This mod was made for the 1.0004 Patch and it will require
starting a new game!

This mod is a variant of the original FPS Fun Pack. It will have a
somewhat higher difficulty level than the original. You will have to
think about food, ammo, and health items now as they are very scarce!

Life in the Zone has taken a turn for the worse. Gone are the days of
fully stocked shelves at your local trader. Everyone is feeling the
pinch... the bodies you search are almost dead broke. The rewards and
stashes are barely enough to get you by. Ammo and health supplies are
hard to come by. You may have to set your favorite weapons aside while
you build up ammo reserves for them. Food is almost non-existant......
you will have to hunt down mutants for your food! You have to plan your
missions carefully or you could easily run out of supplies.

REMEMBER this game is pretty buggy to begin with and even though
this mod fixes a lot of those bugs the developers missed in the latest
patch, I am sure there are some more lurking about. Even with this mod,
it is a good idea to make periodic "saves".

Many, many thanks to all the S.T.A.L.K.E.R modders out there...
your work is truly appreciated! I would like to give credit to
the following modders:

Sergeant Kelly

And, last but not least, all the members of the different forums
who have posted ideas, suggestions, fixes and frustrations. Your
thoughts have been a tremendous help!

I used Save's CarryMod3, onionradish's ShowReward Mod, Hectrol's
Stalker Mini Mod 0.5 and bardak's stk10004 bug fix attempt in this
pack, and I used ideas or concepts from mods such as ABC Mod,
Basix Mod, olmod, AMK Mod and many others. If I have failed
to mention you or your mod, I sincerely apologize. You all did
some tremendous work!


Note! To use this mod you must edit the file "fsgame.ltx" in
your installation folder...
for instance C:Program FilesTHQS.T.A.L.K.E.R. - Shadow of Chernobyl

Change the second line from:
$game_data$ = false| true|

$game_data$ = true| true|

Then, extract the files in the mod pack to a temporary folder and
then copy the folder "gamedata" to the S.T.A.L.K.E.R. folder. This
will prevent accidentally over-writing files by extracting directly
to the game directory.

This mod pack modifies many files and will require starting a new game.
Also, it probably will not work with other mods unless you merge
the files very carefully!!
If you try to over-write the files, your game will probably crash.


Modified 4 unique weapons and 2 armors.

"FatRapper" - A modified VLA Special Assault Rifle
that you can attach a SUSAT scope to that has true
sniper scope magnification. Accuracy, reliability,
and durability all increased. Power level of existing
sniper rifles in the Zone. Magazine capacity increased
to 30 rounds.

"FatRap Snork Sweeper" - A modified Viper submachinegun
that you can carry in your pistol slot. Rechambered to
fire all 12 ga. shotgun ammunition. Full choke barrel
narrows buckshot dispersion. Never run from a mutant again!

"FatRap Kruzer S14" - A modified Tunder S14 that is
rechambered to fire all 5.56 ammunition. Will also fire
both VOG and M209 grenades. Magazine capacity increased
to 30 rounds and power level slightly increased.

"FatRap Kommander" - A fully automatic silenced Colt 1911
that has been rechambered to fire all 9X18 and 9X19 ammunition.
Magazine capacity 25 rounds. Power increased to .45 ACP +P+
power level. Very high rate of fire with minimal recoil due
to special porting in the barrel. Very accurate!
Ideal weapon to start with.

"FatRap Zoner" - A modified Protection suit that is suitable
for all areas of the Zone. Tired of those numerous trips to the
traders? This suit enables you to carry an additional 450 kilos!
It offers protection levels on par with the Military/Ecologist/
Scientific suits that currently exist in tne Zone. With the
proper artifacts in your belt, this suit is ideal for STALKERS!
This suit is equipped with the better night vision.

"FatRap Grunt" - A modified Stalker suit that allows you to
transport an additional 600 kilos. It has a lower protection level
than the standard Stalker suit resulting in a lower cost.
A true workhorse, and very inexpensive.

Basic carry weight increased to 150 kilos....(175 max.)
(Helps reduce the task of multiple trips to the traders. To carry
even more use the special armors!)

Explosives can now be carried.
(Very useful in tasks such as "Kill the STALKER" or
"Destroy the Duty Squad")

Belt slots increased from 5 to 7 slots.
(Adds more flexability in artifact selection)

Corpse stay time reduced from 36 hrs to 3 hrs. for humans and .5 hr
for mutants. (Reduces game clutter, stuttering, and load times.)

Mutants are your main food source. The body parts they had before
have been replaced with food items. The body parts will now
appear in stashes so you can still complete the "Find the mutant
part" type quests.

Inventory of traders reduced to a minimum. Food items are no longer
for sale at the traders.

Traders will offer different prices for both buying and selling.
(HINT! Yantar trader pays premium prices because he is in a
location that is more remote than the other traders.)

Freedom trader (Skinflint) has unlimited buying power like the other traders.
(You will learn how he got his name when you see his prices!)

You can trade more items with other STALKERS.
(You can PROPERLY equip all your comrades!)

Tasks have less rewards than previously. Just the bare essentials are
given for task rewards and for treasure locations.

Task time limit extended to 5 days.
(Allows you to organize your jobs and enjoy the game instead of
running back and forth through the levels just to meet a deadline!)

Fixed the faulty task in Yantar...Where the request was for a mutant boars
leg, but the true target was a pseudodog tail!!

Box size of some ammunition lowered to limit inventory, and 12 ga.
buckshot pellet count increased from 10 pellets to 15 pellets.

"Terrible Reputation" bug fixed!
(Reputation will not toggle from "Excellent" to "Terrible" as easily.)

Dialog will show the reward when you ask for a job.
(Nice to know if a job is worth the effort.)

Flashlight has been modified to give better vision range with less glare.

Some artifacts have been tweaked a little...for instance, "Moonlight"
has had the negative electrical shock aspect removed. (HINT!)
You really want to find or earn the artifacts "Pellicle" and
"Moonlight" !!!)

Crows are now shoot-able...this is just a feature to let you improve your
"snap-shooting" abilities! This is a little buggy...
sometimes the crows will fall to earth and sometimes they stay
airborne and pirouette!

The jumping ability has been enhanced...you can now jump further and higher.

Certain NPC's have different starting weapons. For instance Fox will now
have a Snork Sweeper instead of a sawn-off shotgun and Wolf has a

Wide screen patch incorporated in this mod.

NPC's are more resistant to dying in fires.

The weapon you are given by Wolf at the beginning of the game has been
changed from a PB to a FatRap Kommander.

Added Hectrol's wonderful texture mod. It "freshens" up the game for
those who have played it as much as I have! If for some reason
you do not want to use it, simply delete the ACT folder that resides
in the gamedata/textures directory. It might cause decreased
performance in some computer systems that are memory challenged.
I also used a new texture for the mp5 that I believe was made
by FacTor-X and Mattressi. I hope I have the credits correct!

Known bugs:
1. After you complete the task of getting the information from
Mole about Streloks stash, the game will crash if you come back
to him at a later time and re-engage in the same dialog with him.
Just go about your business and ignore him if he starts a repeat
dialog with you. (After I complete the task with Mole, I usually go
back and wipe out the newly arrived task force and scrounge all the
carnage! If I take too long, this triggers Mole to repeat his dialog.)

2. Not really a bug, just a side-effect of the faster corpse-removal
time....If you save a game when dead bodies are present and then you
re-load the save, those dead bodies will be gone unless they are a
"perma-corpse" or if they contain PDA info such as stash locations,
etc. So, I suggest you raid all the bodies before you save the game
and reload. Or, if you want to get rid of the clutter, just save
and reload!

Helpful Hints!

I don't want to create a spoiler here, but I would suggest that
when you first start the game, avoid meeting with Wolf's people
for a while. Instead, do the "other" jobs he offers you
(such as eliminate the boars lair) and explore as much as possible
without leaving the Cordon map. You can pick up enough artifacts,
supplies and armor to go back to the trader and buy better equipment.
Now, you are ready to take on the bandit camp and if you do all the
tasks for Wolf, Nimble, and the trader....you should get rewarded
with enough goodies to get you through the first 1/3 of the game.
You will want to buy the sniper rifle and the SUSAT scope and the
"Grunt" armor as soon as you can....I would suggest that you do
this before going to do the tasks with Mole.

About artifacts....the most useful combination of artifacts to carry
in your belt would be 3 Moonlights, 2 Pellicles, and 2 Crystals. It
pays to carry an extra Moonlight with you if you get an extremely
heavy load and you need to sprint a long distance. A Night Star can
replace one of the Crystals. So be cautious about trading these
artifacts off or giving them up for a task. In my opinion, with the
exceptions of Battery, Spring, and Mama's Beads, the rest of the
artifacts are just trading fodder.

Plan your missions carefully.... Cordon is your main source of food.
You need to stockpile it in order to have enough for the later
game levels! Also, because the mutant parts have been replaced by food
items, you will now find mutant parts in stashes. Save these and don't
trade them off because you will need these items for jobs that the
various traders will give you!

Fatraps FPS Fun Pack LEAN and MEAN (For 1.0004) - User Comments  
The following comments are owned by the user that posted them. StalkerFiles is not responsible for their content.

Total comments: 10 | Last comment: 10-11-2007 at 18:44

 #1 - 09-18-2007 at 19:05
From: (Wisconsin)
Joined: April 6th, 2005
Posts: 208
Hey FatRap. I got around to playing your mod [previous version to this] and to my surprise, I really liked it. I thought though that the MP5-shooting buckshot was given to you too early and it was too easy to dominate, same for the FatRapper sniper rifle. The auto colt is cool but the 5.56 mm rifle wasn't powerful so I never used it. The suit was very useful, now I can carry 700 kilos, lol. I really hope you keep modding and making those great new weapons and items in your mod, it's very good. Thanks for the mod and I'll try this one too. GGs, N88TR.

 #2 - Great mod - 09-19-2007 at 18:16
Joined: July 25th, 2007
Posts: 25
Hey...great work. Nice game play, but the snork sweeper is pretty powerful. Maybe too much so. Otherwise awsome!!! Keep it up.

 #3 - 09-20-2007 at 10:42
Joined: July 16th, 2007
Posts: 113
dose this mod include goerge formans lean mean fat reducing grilling machines big grin
looks very good have to try it out smile

 #4 - 09-20-2007 at 17:03
Joined: June 14th, 2007
Posts: 32
Hey everyone! Hope you are all enjoying the mod..... thanx for the comments! Been busy getting the next version completed.... FPS No-Fun Pack DOWN AND DIRTY.... it will be quite a bit harder than this one.... should be ready in a couple more days. It is being tested now! Enjoy!

 #5 - Idea?? - 09-22-2007 at 05:25
Joined: July 25th, 2007
Posts: 25
Hey Fatraps...love your work can't wait til down and dirty comes out. Have you thought of adding a 'reapair' mod to your exsisting work?? Just an idea. I love the fact that you don't have all of these 'god' weapons and armor in there, but it would be nice to keep my low end gear running longer. Think about it. Thanks! Keep it up.

 #6 - 09-22-2007 at 11:29
Joined: June 14th, 2007
Posts: 32
Hey JeffersonDavis! There were several requests for a repair function in the DOWN AND DIRTY mod so I put one in. it should be ready soon... had to re-tweak a few settings in the custom weapons and in the detection ability of the NPC's. Hopefully I'll have it posted in a couple of more days! Enjoy!

 #7 - 09-28-2007 at 04:45
Joined: July 25th, 2007
Posts: 25
Sounds great. Any word on a release for 'down and dirty'?

 #8 - 09-28-2007 at 12:43
Joined: June 14th, 2007
Posts: 32
Hey JeffersonDavis! I have submitted it to StalkerFiles, so it should show up shortly. Also, there are download links posted in the forums at GSC. Enjoy!

 #9 - 10-11-2007 at 18:41
From: (Barcelona)
Joined: July 26th, 2007
Posts: 89
A nice mod. I like the idea that you don't just become invincible in the first few minutes of playing by purchasing a God-like suit, but you still can become extremely strong if you look long enough for pellicles and mama beads, very RPG smile .

Personally though, I'd like to see the pellicles a little harder to find, although that might be the case in your harder version which I'll be checking out after I finish through with the current.

Good mod.

 #10 - 10-11-2007 at 18:44
From: (Barcelona)
Joined: July 26th, 2007
Posts: 89
Duh... consider my comment a comment on your Fun-Pack, not the Lean and mean stick out tongue

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