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Stalker Downloads > Shadow of Chernobyl > Mods > Singleplayer:
Gnomus Scopes Addition (2.0)
Filename: gnomus_scope_addition_2.zip


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1.44 MB
2.0
Gnomus
1499
05-04-2009
S.T.A.L.K.E.R. SoC any installed mod.
Shadow of Chernobyl > Mods > Singleplayer


Average User Rating: 9.6
Number of Votes: 5
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- Gnomus's Scopes For Clear Sky (1.0)

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Gnomus Scopes Addition (2.0) - File Description  


Description:
The newest add on for my scope pack. Includes the previous file with the high power scope texture plus adds the much requested ACOG scope.
Texture file for both widescreen and standard screen format are included.



Gnomus Scopes Addition (2.0) - Screenshots  
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Gnomus Scopes Addition (2.0) - File Download Options  

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Gnomus Scopes Addition (2.0) - Readme  
Readme File:
Gnomus Scope addon for Arsenal v 2.0

For S.T.A.L.K.E.R. SoC any version.

Hello all.
This is just a quick scope texture update for use with Arsenal or where ever needed. I am using it for the SR-25 and HK-417 for example.

Version 2 just adds the much requested ACOG scope.

Textures are provided for both Standard definition and widescreen.

Install
since you may wish to use this texture with different mods that have different instal paths, I am just including the texture itself in both 4:3 and widescreen. Just place it in the appropriate mod's folder

eg. D:GamesS.T.A.L.K.E.R. - Shadow of ChernobylgamedatatexturesArsenal_ModCrosshairs

in my case, and rename it to replace the scope for which you want to use it. In my case "scope1.dds" as well as a couple of others. 8)

I have recently had a chance to see a real SR-25 scope and if I can get pictures I may update this one to be more accurate to the real one.

Feel free to use this in you own mods but please give credit to the author.


Gnomus Scopes Addition (2.0) - User Comments  
The following comments are owned by the user that posted them. StalkerFiles is not responsible for their content.

Total comments: 9 | Last comment: 06-24-2013 at 07:54

 #1 - 05-04-2009 at 23:09
Bad_Motha
From: (Baltimore, MD)
Joined: May 8th, 2008
Posts: 176
Is it possible to use these in CS without any modding of these files?

 #2 - 05-05-2009 at 02:38
KingRaptor01
From:
Joined: March 12th, 2005
Posts: 430
Thanks mate!

 #3 - 05-05-2009 at 07:53
Gnomus
Joined: March 25th, 2008
Posts: 86
@ Bad Motha

In a word no. I have to do some processing to them first. THey need to be in a square format with the scopes distorted by a specific amount or they shoe up in CS as not round or only on part of the screen.

I will convert them for CS sometime this week when I get the chance.

 #4 - 05-06-2009 at 17:42
PURKE62
From: (SIVAC)
Joined: January 4th, 2008
Posts: 44
Maybe this should look?http://img22.imageshack.us/my.php?image=wpncrosshair.png

 #5 - 05-07-2009 at 02:11
Bad_Motha
From: (Baltimore, MD)
Joined: May 8th, 2008
Posts: 176
Thanx Gnomus, that would be great to see this and anything else you do, for CS as I'm just not into SHoC much anymore.

 #6 - 05-07-2009 at 07:55
Gnomus
Joined: March 25th, 2008
Posts: 86
@ 4 yes that looks about the right amount of distortion before use in CS. I have figured out a specific resizing sequence that gets it right. But anyone with a bit of Photoshop ingenuity could do it.

 #7 - 05-07-2009 at 23:12
Bad_Motha
From: (Baltimore, MD)
Joined: May 8th, 2008
Posts: 176
I thought the scopes.xml and scopes_16.xml files for CS are supposed to fix this problem?

 #8 - 05-08-2009 at 07:04
Gnomus
Joined: March 25th, 2008
Posts: 86
Not so much a problem but how they set them up. Using this technique the same texture will work for both widescreen and standard screen monitors. So I think that is why they did it this way. The files your mentioning fix a problem with the Fn2000 scope and the binoculars.

 #9 - Test - 06-24-2013 at 07:54
Despara
Joined: September 6th, 2007
Posts: 14
Testhkhjkjh



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