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Stalker Downloads > Shadow of Chernobyl > Mods > Total Conversions:
Oblivion Lost (1.3)
Filename: oblivion_lost_1.3.7z


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Date Added:
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105.68 MB
1.3
OLP Team
35231
02-03-2008
Shadow of Chernobyl > Mods > Total Conversions


Average User Rating: 7.4
Number of Votes: 130
Related Files:
Latest 5 Shadow of Chernobyl > Mods > Total Conversions:
- Priboi Story 1.1.3 Patch for 1.0005 (1.1.3)
- Priboi Story 1.1.3 Patch for 1.0004 (1.1.3)
- Oblivion Lost 2.2 - ITALIANO (2.2)
- OL2.2 + Arsenal mod (1.0)
- S.T.A.L.K.E.R. - Priboi Story 1.1 (FIX 02 For 1.0004 Patch)

5 Other Files by OLP Team:
- Oblivion Lost Fix ONLY (2.1.1)
- Oblivion Lost (1.0005 release) (2.1.1)
- Oblivion Lost 2.0 1.0004 Compatability Patch
- Oblivion Lost (2.0)
- Oblivion Lost Cumulative Patch (1.3.3)

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Oblivion Lost (1.3) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Tech: 9
Balance: 8
Quality: 9
FunFactor: 10
Creativity: 9
Installation Instructions: 9

Overall Rating: 9

Description:
Unless you have been living under a rock you have heard of the Oblivion Lost mod by the OLP Team (Kanyhalos, Siro, Darius6 Barin, Dezodor). They have been hard at work creating one of the most ambitious mods out there today.

This mod aims to bring Shadow of Chernobyl back to its original "Oblivion Lost" roots and adds in some of the gameplay features we STALKER fans have longed for, like FREEPLAY (explore the zone after the final NPP mission), improved A-Life, and so much more!!!


Quote:
FEATURES:
FREEPLAY
- New level changers (Stancia2 to Control Room, Control Room to Sarcophagus, Sarcophagus to Stancia1, Stancia1 to Pripyat, Cordon to Dark Valley and a new Radar to Bunker)
- Removed the scripted blowout from Stancia1 and the dead zone from Stancia2, so you can explorate the whole Power Plant
- The last portal teleports the actor to the court, so the game is open-ended
A-LIFE
- Now almost everything can be happened, there's a chance to meet any NPC's on other levels
- Sometimes the army raids, sometimes not, this is totally random, too
- The mutants are making their ways through pass the Zone in big hordes
- The mutants are entering places what they aren't entered before, so there's an increased chance to meet them in human-being places
REALISM
- All weapons are strongers and well-balanced
- Almost to all weapons be able to attach addons
- Added realistic sounds to the weapons, rounds, ammos, materials, environment
- NPC's are bleeding, if they are hurted then fall down to the ground, and if they don't receive any medkits about a minute, then they die
- Bandages and foods don't heal the actor
- The average bleeding don't stop by itself, only the minor
- Added realistic head-bobbing to the actor when he is heavily wounded
- Well-balanced armor degradation
- The crosshair is reduced to a dot
- Reduced HUD and removed NPC counter
STEALTH
- The NPC's can't notice the actor during night if his flashlight is turned off
- If the actor turns on the flashlight, then his enemies spot him immediatelly
- Reduced the sound volume of the Knife, now it's a dangerous and invisible weapon during night, presumably the NPC's won't notice the actor if he is smart enough
WEATHER
- There are 24 hours cycle weathers in all levels
- The night is dark and scary
- Restored the Sun and the Moon
- Atmospheric sky textures
BLOWOUT
- The blowout is totally random, you never know that when it will start
- The blowout spawns mutants and artifacts in random places
- The NPC's are falling down when the blowout starts, and they stunned to the ground when it explodes, also the actor is slowered and has got some minor effectors
- The blowout is dark at night and shiny at daylight
- If the weather is rainy, then the blowout increases the intensity of the rain, the thunders and the wind
MUTANTS
- Added all cutout mutants (Dwarf, Chimera, Cat, Zombie, Izlom)
- They have got so many different types of skins
- Added the Psy Dog as a new mutant (with attack effector)
- Two boss enemy characters (Burer and Koshei) - you can kill them with special methods
VEHICLES
- Added all drivable vehicles (Niva, Zaz, Kamaz, Tractor, UAZ, BTR, Moskvich)
- The vehicles aren't floating
- Well-balanced driving properties
- Added realistic engine and gear sounds to the UAZ
ARTIFACT ACTIVATION
- This is a method of transforming the artifacts created by an anomaly back to the anomaly they were originally created in
- Each artifacts have got different HUDs
MISCELLANEOUS
- Replaced main menu music
- Main menu from the 2215 beta
- Added the "Turn on the engine" to the options/controls
- NPC's can buy everything from the actor but in very low prices
- All traders can repair
- New stalker and weapon textures
- More types of skins of stalkers and bandits
- Sleeping bag
- Replaced some dialog sounds to russian
- Added some songs to the camping stalkers


EDIT: Don't forget to grab the patch!!




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




Oblivion Lost (1.3) - Screenshots  
Screenshots:
Click to enlarge


Oblivion Lost (1.3) - Readme  
Readme File:
S.T.A.L.K.E.R. - Oblivion Lost (by OLP Team)
Team Members: Kanyhalos, Siro, Darius6 Barin, Dezodor
************************************************** **
S.T.A.L.K.E.R. - Oblivion Lost
************************************************** **
-------------------------------------------------------
General Information
-------------------------------------------------------
Type.................: mod for Stalker - Shoc 1.0004 and 1.0005
Platform.............: Windows XP
Languages............: english, russian
-------------------------------------------------------
Release Notes:
-------------------------------------------------------
S.T.A.L.K.E.R. OBLIVION LOST by Kanyhalos 1.3

What's this?
This mod wants to get closer to the old Oblivion Lost, and give the best performance what is possible, with using the 3 best mod features:
Total Freeplay, Modified A-Life, and Reality Enhancement.
It is recommended to play in HELL difficulty!
This mod works properly only with 1.0004 or 1.0005 patch! The default is 1.0005!
FEATURES:
FREEPLAY
- New level changers (Stancia2 to Control Room, Control Room to Sarcophagus, Sarcophagus to Stancia1, Stancia1 to Pripyat, Cordon to Dark Valley and a new Radar to Bunker)
- Removed the scripted blowout from Stancia1 and the dead zone from Stancia2, so you can explorate the whole Power Plant
- The last portal teleports the actor to the court, so the game is open-ended
A-LIFE
- Now almost everything can be happened, there's a chance to meet any NPC's on other levels
- Sometimes the army raids, sometimes not, this is totally random, too
- The mutants are making their ways through pass the Zone in big hordes
- The mutants are entering places what they aren't entered before, so there's an increased chance to meet them in human-being places
REALISM
- All weapons are strongers and well-balanced
- Almost to all weapons be able to attach addons
- Added realistic sounds to the weapons, rounds, ammos, materials, environment
- NPC's are bleeding, if they are hurted then fall down to the ground, and if they don't receive any medkits about a minute, then they die
- Bandages and foods don't heal the actor
- The average bleeding don't stop by itself, only the minor
- Added realistic head-bobbing to the actor when he is heavily wounded
- Well-balanced armor degradation
- The crosshair is reduced to a dot
- Reduced HUD and removed NPC counter
STEALTH
- The NPC's can't notice the actor during night if his flashlight is turned off
- If the actor turns on the flashlight, then his enemies spot him immediatelly
- Reduced the sound volume of the Knife, now it's a dangerous and invisible weapon during night, presumably the NPC's won't notice the actor if he is smart enough
WEATHER
- There are 24 hours cycle weathers in all levels
- The night is dark and scary
- Restored the Sun and the Moon
- Atmospheric sky textures
BLOWOUT
- The blowout is totally random, you never know that when it will start
- The blowout spawns mutants and artifacts in random places
- The NPC's are falling down when the blowout starts, and they stunned to the ground when it explodes, also the actor is slowered and has got some minor effectors
- The blowout is dark at night and shiny at daylight
- If the weather is rainy, then the blowout increases the intensity of the rain, the thunders and the wind
MUTANTS
- Added all cutout mutants (Dwarf, Chimera, Cat, Zombie, Izlom)
- They have got so many different types of skins
- Added the Psy Dog as a new mutant (with attack effector)
- Two boss enemy characters (Burer and Koshei) - you can kill them with special methods
VEHICLES
- Added all drivable vehicles (Niva, Zaz, Kamaz, Tractor, UAZ, BTR, Moskvich)
- The vehicles aren't floating
- Well-balanced driving properties
- Added realistic engine and gear sounds to the UAZ
ARTIFACT ACTIVATION
- This is a method of transforming the artifacts created by an anomaly back to the anomaly they were originally created in
- Each artifacts have got different HUDs
MISCELLANEOUS
- Replaced main menu music
- Main menu from the 2215 beta
- Added the "Turn on the engine" to the options/controls
- NPC's can buy everything from the actor but in very low prices
- All traders can repair
- New stalker and weapon textures
- More types of skins of stalkers and bandits
- Sleeping bag
- Replaced some dialog sounds to russian
- Added some songs to the camping stalkers

-------------------------------------------------------
CREDITS:
-------------------------------------------------------
- Level changers from Freeplay Mod by dez0wave (thx for dezodor and myself)
- Blowout from Psy Zones and Emissions Mod (thx for LLSNeitrino & dezodor)
- HUD icons from HUD&Blood mod (thx for pseudoant)
- Artifact activation models and textures from ABC Mod (thx for russao)
- Sanex's A-Life mod (thx for Sanex)
- AMK Sleeping bag (thx for AMK Team)
- Restored Sun and Moon (thx for xStream and dezodor)
- Rookie Skinpack (thx for WhatPayne)
- Custom mutant and bandit models (thx for Jketiynu)
- Siro's Models and Skins pack (thx for Siro)
- Tolga933's weapons damages and balances (thx for Tolga933)
- Stalker Skies (thx for Cambragol)
- Flannel Jacket Bandit Skin (thx for KnifeInFace)
- Stalker sound project (thx for Darius6)
- Improved Sound Effects (thx for dDefinder)
- Fabric gloves (thx for Fishy Joe)
- Ecolog zombie stalker (thx for EggChen)
- Decane's repair mod (thx for Decane)
- Food and bandages don't heal the actor (thx for FatRap)
- Russian translation (thx for Bober, Haron, Don Reba)
- Fixed the vanilla a-life bugs in Pripyat (thx for bardak, NatVac)
- Fixed the vanilla waypoint bug in Army Warehouses (thx for DC-)
- Empty stashes fixed (thx for NatVac)
- Added a new phrase to Sidorovich (thx for Barin)
- Smart Mod Manager included (thx for Don Reba)
-------------------------------------------------------
Special thanks to:
-------------------------------------------------------
NatVac, BAC9-FLCL, V-Storm, Saint Stan, Allianxor, MarteenDee

-------------------------------------------------------
Install Notes:
-------------------------------------------------------
How to install?
1. First you should edit the fsgame.ltx and at the gamedata line change both variables to true (one of them is already true)
2. Copy the content of the package to your Stalker gamedir (if you don't have a gamedata folder, don't worry, this mod will create it)
3. I recommend to use the Smart Mod Manager to install the mod and the patches!
4. Read this info!
5. Start a new game, and enjoy!
-------------------------------------------------------
Important Controls:
-------------------------------------------------------
You can enter the vehicles with "F" button, and Turn on the Engine with a button what you set in the options/controls menu.
If you enter the BTR with "F" button, press the "L" button to open the windows.
-------------------------------------------------------
Important issues:
-------------------------------------------------------
If you enter Pripyat after the Brain Scorcher mission, you meet the loner stalkers.
You must follow them to the underground car park. After this you must go to the stadium. You must enter the stadium in its main gate to reach this quest: "Find entrance to the Sarcophagus". If you won't complete this quest the game will CTD when you return to Pripyat from the NPP, so first time don't use the small side gates to reach the power plant!
So I say it again you must use the main gate first time:
http://img230.imageshack.us/img230/3...05l11prbw5.jpg
The last portal in the NPP Stancia2 teleports the actor to the court where you can meet the main boss enemy.
And you can go back to the previous levels, you can see the positions of the level changers on the PDA Map.
The game is open-ended, so you can forget about the "Game Over"
If you want to play this mod in russian language, then please download the russian localization patch!
This mod is designed for 1.0005 by default, but it's compatible with 1.0004, too!
If you want to play it under 1.0004, then please install the OL1.0004 patch!
If you are playing the mod under 1.0004 yet, and you changed your mind, and you want to play it under 1.0005, then please install the OL1.0005 patch, but presumably your saved games won't work!
PLEASE USE THE SMART MOD MANAGER TO INSTALL THIS MOD. YOU CAN CHOOSE THE PATCH WHAT YOU WOULD LIKE TO INSTALL WITH IT!
-------------------------------------------------------
NOTES:
-------------------------------------------------------
If you want to use any files from OL gamedata then you must ask me and Siro for the permission and show us your upcoming mod!


Oblivion Lost (1.3) - File Download Options  
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Oblivion Lost (1.3) - User Comments  
The following comments are owned by the user that posted them. StalkerFiles is not responsible for their content.

Total comments: 138 | Last comment: 10-03-2008 at 14:27

 #1 - Posted by: jamie1992 (Member) on 02-03-2008 at 10:24
cool dude will defo try this one day but at the mo i am busy playing priboi

 #2 - Well, Here's Version 1.3 - Posted by: Migwell (Member) on 02-03-2008 at 10:26
I am playing v.1.21 of this mod and I see there are a few changes, but it is substantially the same. Good mod which brings new life back into the game for a replay. Lots of well-balanced new stuff which makes the game more fun than ever... Great Work guys!

 #3 - Posted by: holdenmcclure (Member) on 02-03-2008 at 11:26
I played an earlier version of this mod. It still had the "Burer" boss. That was quite possibly the stupidest thing I had ever seen. It's like they didn't even bother modifying the AI of the new monsters at all, he just ran around in circles like an idiot. If I could just remove the new monsters this mod would be fine.

 #4 - Posted by: Subhazard (Member) on 02-03-2008 at 11:48
Does this work with 1.0005?

 #5 - @ #4 - Posted by: FFxSTALKERx (FileFront Network Admin) on 02-03-2008 at 11:57
Read the readme file....

 #6 - Posted by: Trojanuch (Member) on 02-03-2008 at 11:58
This is a geat mod indeed - it has been my gampelay standard from v1.0 upwards. It's curious that it has made here so late - but since it has - everyone download ASAP smile

 #7 - Posted by: Kanyhalos (Member) on 02-03-2008 at 12:57
holdenmcclure!
That's a VERY EASY way to kill Burer, the dwarf leader! You can kill him with Artifact Activation only! He is immune to bullets and shrapnels, only the anomalies can hurt him! That's your bad if you couldn't kill him. Put an artifact to the pistol slot, hold on the attack button until the artifact activates, and it will create an anomaly in the ground! Set an anomaly trap for Burer, that's very easy!
And also I don't understand you why is that good for you being a jerk. Idiotism?
Well, you should apologize to me about that, please try to think a bit before you hurt me. Why can't you being a gentleman?


 #8 - Posted by: Ozain (Member) on 02-03-2008 at 15:15
Very nice mod from what I have seen so far BUT I have one problem which stops me from progressing. I can save without any problems, but when I try to load a game it gets to the Client: Synchronizing bit, and then the game exits and the bugtrap thing comes up. Any ideas?

 #9 - Posted by: Darius6 (Member) on 02-03-2008 at 19:04
Ozain: Sounds like you're playing with the wrong patch version.
The savegames are going to get corrputed that way.
Open up system.ltx and check this line:

Server_entity_version =

For 1.0004 this value should be 6, and for 1.0005 it should be 7.


 #10 - Decent. - Posted by: sniper_johnny (Member) on 02-03-2008 at 23:40
Not what I had expected. This is vanilla stalker with hints of other mods. A-life comes to mind, so does ALive 1.7. It has the Stalker sound overhaul and some other things, but mostly, its not very good. I got to Bar on Hell mode. The mutants... there's too many. There's no point in rescuing Tolik cause a good 10 cats and 5 boars attack and chase you all the way back to the rookie camp. All the spoken dialogue is in Russian, too. Anyway, the mutants are seriously over powered. Realistic? Yeah. In some ways. Having a wild cat kill you in a couple swipes is realistic, shooting them with 40 bullets to make them die is not.

The weapons are dead accurate, and enemies can snipe you with pistols. You can jump a good five feet in the air, and can leap like a kangaroo. Bandits now wear Stalker uniforms, and their outfits vary. BAD IDEA. The Traders sell nothing, and I never liked this.

Overall, its a good idea. But like with Faiakes with Alife 4.2 extended, it sucks in execution.


 #11 - Posted by: sniper_johnny (Member) on 02-03-2008 at 23:43
Also, lets cover a few things. Boss battles are a bad idea. Always.

Changing the artifact system, in ANY way, is a bad idea. I love changing their values to more acceptable ones. Not being able to use any artifacts until you get a fireball in Agroprom stinks. I don't want them to have magic powers, be weapons or teleport Pepsi into the room though.

Blowouts are nothing but annoying. Oh my goodness help, the screen is shaking and people are falling over! I must get into cover, or guzzle 40 bottles of Vodka to escape! Radiation at that level would seep through walls.

And thats my two cents.


 #12 - Posted by: sniper_johnny (Member) on 02-03-2008 at 23:49
And like Alife, it has bugs. Petrutha, Wolf, Fox, Mole--They all walk aimlessly around and mostly, they DIE. This makes completing missions impossible, and crashes the entire game.

 #13 - Posted by: Trojanuch (Member) on 02-04-2008 at 04:14
hmmm, I think that you're being over-critical at some points - of course only those, that are not the matter of pure taste:
1. why do you think that you are unalble to use atfiacts untill agroprom and some anti-radaition artifacts? It is sometimes good idea to use Stone Blood or other 'healing' artifacts - when you are wounded adn do not want to use-up your medkit stock at the beggining of the game.
2. jumping height may seem unrealistic - but it ads A LOT to the possibilities of exploring. It annoyed me so badly in vanilla Stalker that there where A LOT of places where just an inch to tall to reach
3. consider changing your approach to Stalker when paling OLP - stop considering it a set of following story-related quest, and start looking at it - as on the open 'world' ready for you to explore and enjoy. Story quests - are fun to make from time to time but they are not crucial in this style of gameplay.
4.connceted with above - if you see a pack of mutants and know that you will have to put 30 bullets in everyone of them it while you have only Makrov, maybe it is a good idea to actually RUN smile This is really fun that game actually forces you to make a decision - wheter you're equiped enought to fight or you should to back off.
5. entire game does NOT crash beacuse of the death of some named and known characters. What is Wolf different from any other veteran loner - he has he's gun and armor, if he can survive - than you will meet him at the Warehouses, but if he dies shoot by soldiers during the sweap or gets killed by some dogs - it's his problem smile The game get's random and fresh thanks to this.


 #14 - Posted by: Icaros88 (Member) on 02-04-2008 at 10:39
Kany, relax. Remember, you can't please everyone. Quite honestly, who cares if someone doesn't like it? If they dislike the mod, they won't download it and it will be of no real loss to your team. I like it. It's what vanilla STALKER should have been.

I do have a question, though. Is this the version of the mod where you planned on changing around the levels so the NPP is in the center of the game world, or is that a future version?


 #15 - Posted by: Kanyhalos (Member) on 02-04-2008 at 10:50
No. That's a future version. We will make it with dezodor. Also I'm planning a compilation with AMK1.4 when it will be released in english language.
Of course I will continue developing the simple OL, that will be just an interesting part of my palette. Also we are planning to add new SP levels, for example the old forgotten ones; Dead City, DarkScape, Swamp, Desolated Village, etc.
Well, honestly I'm not sure about that what will be happen at the moment, maybe it will be based on Clear Sky. I don't know exactly what will be inculded in Clear Sky, but there's a problem; GSC don't planning to add Pripyat to their next game, only the underground one, and I think it's horrible, Pripyat is one of my favourite levels.
Well, if GSC won't place Pripyat on the CS map, then we will add it to the game!


 #16 - Posted by: Crimeboy86 (Member) on 02-04-2008 at 10:55
what about the factions?stick out tonguebig grin

 #17 - Posted by: Crimeboy86 (Member) on 02-04-2008 at 11:01
I dont going to buy the game if there is no pripyat level or if there aint no chernobyl powerplant:@ then ***** the game and wait untill s.t.a.l.k.e.r - The changed zone comes out 2009smile

 #18 - Thanks! - Posted by: Ozain (Member) on 02-04-2008 at 11:16
Darius6: Thanks a lot, it works now! smile At last I can go further than the bandit car park raid...

 #19 - Posted by: Kanyhalos (Member) on 02-04-2008 at 11:26
As I know the NPP will be included in Clear Sky. But it seems GSC don't want to give us any screenshots about the Plant, I don't know why, but I have a bad feeling about that. Well, if GSC won't make a good job on CS, then I will make on it.smile

 #20 - Posted by: hamis22 (Member) on 02-04-2008 at 12:17
"Of course I will continue developing the simple OL, that will be just an interesting part of my palette. Also we are planning to add new SP levels, for example the old forgotten ones; Dead City, DarkScape, Swamp, Desolated Village, etc."

I hope you'r gonna make it!I might give you permission to use my weapon sounds in your mod.


 #21 - Amazing! - Posted by: marked_eleven (Member) on 02-04-2008 at 12:23
Well done OLP team, this is the mod, I ever wanted, because it is already a Stalker, and not a totally rebuilded s*it, like faiakes or abc... It adds things that is in the original project, but the gsc not added it to the final. I think this mod is much much better then faiakes or abc.
Thank you for making this mod!

(I hope you understand my very bad english)


 #22 - Posted by: Siro_Dracosin (Member) on 02-04-2008 at 12:59
Thanks for your support, guys. New version coming very soon with more sweet updates. smile

And Kanyhalos, I think it's wrong to mislead people with speculations. There's not official word that Pripyat will be completely excluded with ONLY the underground. We don't know that for sure, just saying.


 #23 - Posted by: rkteckt (Member) on 02-04-2008 at 13:00
This is a great Mod, I cant believe I waited this long to try it. Had a blast running the soldiers over in the BTR. The only thing I would change at all is the Duration of the blow out, I usually just find a shelter and take a nap during it. The bandages and medkits change takes some getting used to, so be sure to save often.

 #24 - Well.. - Posted by: sniper_johnny (Member) on 02-04-2008 at 15:54
Perhaps I was being too harsh. There's only TWO things I would like changed though, mind telling me how?

1: I want old Bandit skins back. No, not cause I like to play the game easy. I play with NO hud, at all. Telling the difference between stalkers and bandits is impossible until its too late.

2: Less jumping. Mainly because I dive for cover in combat, and sprint. I like to move in firefights. Jumping like a kangaroo kills it for me. What files do I edit to make jumping back to normal?

I was too harsh last night. This is a good mod, but it does need some tweaking for my tastes by myself. I love the Izloms and brand new monsters. The labs are really spooky now. All I need are those two things, and I'm set.

Oh and is it safe to put new textures into this mod? With my old gamedata folder I have tons of reskins of items, weapons and people. Of course I won't move over the weather one. But is it cool to do this? Will it break the mod?


 #25 - Posted by: Azrael000 (Member) on 02-04-2008 at 16:40
OK now, i would test this mod if i only could.
I have 1.0005 patch and i done everything from the readme. So why the game crash ??? i am running the game and after few seconds game crash, Is this mod only for english, russian version or other versions can run it but without the text and dialogs?


 #26 - Posted by: EggChen (Member) on 02-04-2008 at 16:50
Nice work, it may not be to tastes of everyone, but hey thats why we mod games!! Pick the one you like the look of and enjoy!!

I personally feel this is more fitting to the atmosphere of Stalker than the other "super" mods out there.

Nice work guys, can't wait to see the added in levels if you get them working. Just a thought, make the Dead City a Merc base. It seems from the stuff left in game archives this was the original idea (the Merc outpost in Army Warehouses is guarding one of the entrances to the dead city). I think there may have originally been another entrance in Yantar.


 #27 - Posted by: Kanyhalos (Member) on 02-04-2008 at 18:35
rkteckt!
There is no chance to reduce a duration of blowout, because it's totally random. The blowout script is always running on the background.

sniper_johnny!
Sorry but removing the bandit skins is very difficult, but I can give an easy way.
Find texturesact folder, you will see some bandit#.dds files.
Overwrite all bandit skins with the original, you can't delete them, because the custom models need them.

Less jumping: open actor.ltx, and change the jump_speed to 6

Azrael!
OL Mod is supporting english and russian language only. You must reinstall your game in english.

EggChen!
Thanks for the good idea. You are right, yes, Dead City was the Merc base.
But this project will be the future, presumably in Clear Sky, now I would like to take some rest and enjoy the mod.


 #28 - Apologize? - Posted by: holdenmcclure (Member) on 02-04-2008 at 18:43
Apologize huh? You must be new to the internet, maybe I should emphasize this more, I really like your mod. In the earlier version I played though artifact traps were not in the game, and it required explosives to kill it. The AI for it was undoubtedly terrible for it as well, it just ran around in circles and wouldn't acknowledge my presence even when I knifed him. Judging from the grammar in the sentence you used to insuly me I'm guessing english is your second language. "Idiotism" is not a word either, before you insult a persons intellect you should at least not maul the sentence. I will once again say I REALLY like your mod, I was really just applying constructive critizism (I don't believe I spelled that right stick out tongue).

 #29 - Posted by: TeMpTen (Member) on 02-04-2008 at 21:09
But... im not done with the old version yet lol.

Is it possible to load my savegame with this mod? Or i have to start a new game?


 #30 - Posted by: RamenOps (Member) on 02-04-2008 at 21:23
I'm refusing to download this mod based on principle.
I'll wait for Redux Extreme, a mod with integrity and quality.


 #31 - Posted by: Trojanuch (Member) on 02-05-2008 at 01:18
Yeah - emptyness has more integrity than anything else big grin

 #32 - Posted by: Azrael000 (Member) on 02-05-2008 at 02:45
Hell i have 1 of 999 Radioactive Edition That is only in polish language

 #33 - Posted by: Siro_Dracosin (Member) on 02-05-2008 at 08:51
RamenOps...if you don't like this mod, don't download it.

Don't be an ***** by insulting the hard work we put into this. mad

Simple as that.

And I work for the Redux team as well.


 #34 - I'm an ******? - Posted by: RamenOps (Member) on 02-05-2008 at 14:57
As you said, I'm not downloading it. I was explaining why.

But I guess I'll keep my evil differing opinions to myself next time.


 #35 - Posted by: PURKE62 (Member) on 02-05-2008 at 18:53
Kanyhalos,you put in your mod bm16_full.ltx. file.What for?For dekoration or you forget to activate this gun?Without OGF file ,not work.

 #36 - Posted by: WabiD (Member) on 02-05-2008 at 23:51
#19
To answer your comment the easiest way possible; if CS is as playable as STALKER was in the beginning I won't bother to get it. I expect VERY much from CS. And if CS turns out to be as *****ty as STALKER was when it was released... then GSC have totally disappointed me, and many others.

However, from the screenshots and gameplay videos I have seen it seems psomising enough to at least give it a shot. Although I do hope they include the NPP as well. And Pripyat for that matter.


 #37 - Posted by: Kanyhalos (Member) on 02-06-2008 at 11:44
PUKE62!

Ahh, LOL, I added the bm16 long, but I deleted that, because its model is buggy.
I just forgot to delete its ltx, the game don't using it.

WabiD!

I don't want to speculate on what will be in Clear Sky, we will see it when it will be released. We have shadow of chernobyl and we customize it to fit in to our tastes.
Well, I have some bad feelings about Clear Sky, I hope it won't be a vaporware like SHOC was.


 #38 - Posted by: incheck12 (Member) on 02-06-2008 at 14:15
hey i had a question(a non insulting question lol), is there a way to change the shaking of the weapon when zoomed in, it shakes alot, and i know its realistic but it annoys me lol. unlike some people here i actually appreciate your work. good job OLP team!

 #39 - Posted by: gunslinger49 (Member) on 02-06-2008 at 21:21
I love yoyr mod but it crashing (a lot) to desktop. I running the 1.0004 & the patch and I'm up to the yanter mission. I get graphic glicths and then it ctd. I can play the unmodded stalker for hours on my rig with no problem, so this is wierd and dissapointing becase this is definitley a first class mod. BTW I used the installer for the mod and the patch. So any help will be greatfuly accepted.

 #40 - Posted by: mark008 (Member) on 02-07-2008 at 02:48
i think CS will be s**t , without SDK... hahaha just kidding. frown but i wish sdk was there.

 #41 - The blowout - Posted by: DutchCourage (Member) on 02-07-2008 at 09:46
What constitutes shelter against the blowout? Every time it happens I get fried, even hiding in Sidorovichs bunker. Plus simply having all the stalkers fall over themselves repeatedly is rather dim (I don'y mean to be rude but surely they'd all be killed on the spot right? I guess it's really hard to get them to do something intelligent like take cover themselves otherwise you'd have done it.

Great mod by the way I'm loving it. smile


 #42 - Posted by: mark008 (Member) on 02-07-2008 at 10:15
where to get cars by the way? why no much guns to buy from traders? why cant hide from blowouts? all else is almost cool... i wanted something like this... to make Stalker: Shadow Of Chernobyl to Stalker: Oblivion Lost smile

 #43 - Amazing Mod - Posted by: Abbadon101 (Member) on 02-07-2008 at 19:41
this mod has turned stalker into what it should have been when it was release. you guys have done an amazing jod. much tanks

 #44 - Posted by: Cadian_Guard (Member) on 02-07-2008 at 19:50
how do you activate the artifacts?

 #45 - Posted by: Icaros88 (Member) on 02-07-2008 at 21:30
Cadian_Guard:

Remove the sidearm from the #2 position and double click on whichever artifact you want to activate. Then, hold down the fire button until it activates.


 #46 - Posted by: Cadian_Guard (Member) on 02-07-2008 at 21:58
i keep getting ejected from the game when im at the first boss battle (the dwarf). What is causing this?

 #47 - problems with v1.05 - Posted by: Abbadon101 (Member) on 02-08-2008 at 05:09
i have encoutered problems when i upgraded this mod and stalker to v1.05 i was running it with the 1.04 patch and when i installed the 1.05 patch it crashed every time i loaded the game. im running it in english and used the smartmod manager. any ideas what im doing wrong.

 #48 - Posted by: MRGR (Member) on 02-08-2008 at 05:41
OLP Team

I'm sure you have heard all of this already, but I have to add my voice to the many..

Your Oblivion Lost TC/Mod is amazing. You have done an amazing job, by taking an already great game (From what I have heard that is, as I have NOT yet played through the game from start to finish) and then made it even better. So far I have played just over 3 hours with the TC/Mod installed & I have had zero problems. I just wish my PC was fast enough to be able to crank the settings up to Maximum. Sadly, i'm stuck on medium. From what I have seen so far with your work, I am eager to see what you come up with next.

Wow.. Anyways, i'm gonna go play some more.

I give you two very big Two Thumbs Up!

-MRG


 #49 - Posted by: jamie1992 (Member) on 02-08-2008 at 07:25
ok i have finally got round to trying this and dont get me wrong i dont mean to be offensive but this mod needs work

my problems with this are

1. The gun fights are way to unrealistic it took about 15 shots to kill a bandit at close range

2. The guns would never be that unaccurate at that range i was like 3 foot away from a bandit aiming at his head through the sight i shot and the bullet went about a meter to his left WTF

im am sorry if this comes across as offensive in anyway i am just trying to say what could be fixed in opinion

i will stick to priboi for the time being (which is an awesome mod by the way) and i will wait till a new version or a fix for the ballistics is made as of now it is to unrealistic


 #50 - Good nice one guys - Posted by: Ricardo89 (Member) on 02-08-2008 at 08:43
Salut OLP team, excelent mod in advance,

The most intertesting thing in this mod was the new adding flares, blowout waves, Alife and the FreePlay ( always asking people how too ONLY isolate this FreePlay mod part... no one gives a damm i think... ). Also the menu was a kicking image nice work.

Unfortunalty my new pc with the Nvidia 8800 will only be ready next month so iam still playing with a 6800... meaning, Maximum Graphics and Static lightning, Ureyy !!

Baahh...

its annoying after a while playing in static lightning, the graphics are still in maximum, but the sky and dynamic lights are off so the Sky looks a little dead to me, but with this mod the new flares from the Sun and Moon and the custom weather integrated with those flares gave a new feel to people who play in static.

And thats one of my requests to you OLP team, i wanted to integrate the flares with my own weather ( using a custom made weather LTX by the Weather Overhauled 2.0 mod Part 1 and 2 modified by me especialy for static lightning players, adding dense and dynamic fog, better effects and light, shadows etc )

Having a little dificulty, i dont consider my self a Pro modder but i can do a thing or 2. Anyway i would like to get some advices from ya guys, already tried to mix the flares ( The flares Ltx, the Fx textures, altered the weather Ltx etc.. ) inside my mod Dir but no good =S they dont seem to work. Could you guys help me ?

My other 2 requests are how to integrate the "freeplay" mod part and Alife ONLY. As a good mod always brings tons of stuff, sometimes things that i dont need or dont like... I like the ideia of passing the game the times you want with only one way new game. Also the new Alife brings a new feel to the game, diferent ( new mutants, new spawns, more dificulty etc.. ).

I use also custom textures, Shaders, sounds, scripts, cntgs etc, all picked and modified by me. Just think as a uge mod mixed xD.

Another problem am having is my custom sound selection, i think Stalker didnt use the full potencial of Stealth and some times Silencers are sometimes worthless using them... for exmple being 100m from a guy, firing a Tr 100 ( the m4 carabine alike ) silently and the guy still hears me, Maybe its the sounds themselfes causing trouble... also i like very much your Silencers sound but i dont seem to find the correct OGG sound file of them.

Sorry for asking so much, i amuze myselfe modifing other people mods and mixing them up from my use only, if you guys could help me, i would really apreciate the move. If not, ohh well, but still nice mod you guys got there, keep up the good work.

Thanx


 #51 - Report - Posted by: Ricardo89 (Member) on 02-08-2008 at 18:10
Sorry for double post, and for the long one previously.

Nevermind the sound problem, ive fixed it, found the silencer's OGG sound files and altered the wepons Ltx with the corresponding sound files.

But i would really want to know how to streach the Freeplay part from the mod itself, just the needed files to have freeplay in my own mod.

Thanx again..


 #52 - Posted by: Zoxfeld (Member) on 02-08-2008 at 23:23
you will need to edit the spawn - > decompile it and copy the level changers to your decompiled spawn, then recompile it, and also add the story ids to the level taks script to make level changer icons and to the game story ids.ltx file to make the stuff work. you may place the new stuff to lua.script too but not needed.

 #53 - Posted by: Zoxfeld (Member) on 02-08-2008 at 23:24
ah only if i could change my name to dezodor big grin i guess i will register again.

 #54 - game crash - Posted by: seclipse1999 (Member) on 02-09-2008 at 19:22
i installed this mod correctly but everytime i play after about 5 min the game hard crashes and i have to reboot my computer. i been playing this game since its release and never had problems like this. im patched to v4 and correctly installed teh correct version of this mod. so any ideas???

 #55 - Posted by: incheck12 (Member) on 02-10-2008 at 03:36
@seclipse1999
i noticed that too then i patched to 1.0005 and everything is great i played all the way through twice already


 #56 - Issue - Posted by: FLOW_1 (Member) on 02-10-2008 at 13:18
The mods awesome, but theres one problem I have, the blowouts seem to never end,
And I never survive one, so I have to reload my game whenever a blowout wave starts.


 #57 - Damm.. - Posted by: Ricardo89 (Member) on 02-10-2008 at 15:56

Zoxfeld thanx for the help but like i said am no Pro i could use some better help, not that you didnt help but even with your help i dint understand much =S.

Could you explain just a little better ?

plz...

Thanx


 #58 - Posted by: KnifeInFace (Member) on 02-11-2008 at 09:29
Ok, I have played through the entire game with this mod and I have discovered 3 crucial bugs that might interest the OLP Team.

1. In the military complex area (Freedom base) after blowouts occur a bunch of new mutants spawn in the area (most noticeably inside the Freedom base) however theres another area in which the mutants begin to flood the entire playing area. It's situated at the ENTRANCE of the area (Duty Base to Freedom Base). I found myself killing hundreds of zombies and a handful of mutants. So when I made the transition from one area to another, I spawned right on top of an army of mutants.

2. In Pripyat when you embark with the Duty Stalkers to attempt a push to the NPP the game will crash when you and your fellow Stalkers arrive at the underground car lot. It occurs when a specific member of the group dies (the one that gave the speech at the start of the area) inside the car lot during the final skirmish between the Monolith. To avoid this crash, you must be sure to keep that particular Duty Stalker alive.

3. I've just uncovered this bug 10 minutes ago when I was attempting the "good ending" of the game. When you destroy all of the blue conductors that surround the C-Consciousness representative the game will crash.

I hope I helped you in the search of perfecting this mod, and I would like to add that I really enjoyed it.

-KIF


 #59 - Posted by: chevyfreak (Member) on 02-11-2008 at 19:52
I love this mod so much, but i seriously hate the stupid dot used as the aiming reticule, come on guys! As if the mod was not hard enough (when in hell mode) !!! Could you put an option to put it back to the original or please tell me how to change it. Or maybe if you put it bright green, cause grey aint worth shizen... Haboo styre ejoo, dize stoa beejy!!!

 #60 - Posted by: chevyfreak (Member) on 02-11-2008 at 20:06
Oh yeah one more thing, peach kaka hoetha!!! lol, i love this game to death, if someone speaks russian or ukrainian you should make a mod that translate some of the cool stuff thats said when you approach someone armed, that would be the shiites. Love the language!

 #61 - BOSS! - Posted by: ssdangerdoom (Member) on 02-11-2008 at 21:59
Ok now explain to me what "Speacil Methods" you have to use to kill the Burer guy, i shot him 1068 times with my AK74 THEN i shot him 219 times with my Baretta 9mm and he STILL DIDNT DIE!! is this a glitch, or what cuz im gettin annoyed with this jerk fire blasting me frown

 #62 - Ok. - Posted by: sniper_johnny (Member) on 02-11-2008 at 23:50
I'm beginning to love this mod after previous hate. I got used to the bandit skins. But, one skin that HAS to go is the Stalker skin. Rookie skins are fine. The space man Stalker outfits NEED to go. Now.

I'm not even going to continue playing until the hilarious suits go away. It was like the polka Sid oufit in a previous mod I played. How do I get rid of these terribly out of place skins?


 #63 - Posted by: KnifeInFace (Member) on 02-12-2008 at 06:09
#58

Apparently that last bug occurs when your shooting the conductors from the doorway (I know, I'm cheap).

I hope this helps.

-KIF


 #64 - Posted by: adam92talbot (Member) on 02-12-2008 at 08:59
how do i edit the "fsgame.ltx" game file?

 #65 - ? - Posted by: SS (Member) on 02-12-2008 at 10:24
ok.
got the big file and patch DLed ok.
got the fsgame file edited. ok
what program do i need to use to open this Oblivion Lost file?
where is this Smart Mod Manager?


 #66 - Posted by: SS (Member) on 02-12-2008 at 10:35
also where is my Stalker gamedir ? or where should it be? pathway please

 #67 - nm - Posted by: SS (Member) on 02-12-2008 at 11:22
nevermind worked on it some more and figured it out.
NICE!!!


 #68 - Hey, I'm liking this but a few questions - Posted by: n88tr (Member) on 02-12-2008 at 15:11
Hey, I'm liking this but a few questions,

1. Do you alter the max carry weight to be above the default 75 kg? I normally use 350 kg, modded user.ltx file.

2. Do you add "unique" weapons or armor suits?

3. Can you pimp weapons with scopes and silencers like in Faiakies mod?

4. Are there any FreePlay elements to the mod, like keep playing after the WishGranter?

Thanks, I await your response!!


 #69 - good mod indeed - Posted by: mixa (Member) on 02-12-2008 at 17:44
first off this mod kicks ass, ok this isn't the S.T.A.L.K.E.R way it should be ( neither is vanilla Roll Eyes (sarcastic) ). however there one thing I'd like to point out. actors head is moving around way too wildly ( esp. when running ( not sprinting ) ). so what I file should I edit in order to default those settings.

In short: good mod, but how I remove the bounciness when moving.

keep up the good work


 #70 - Meh.. - Posted by: Celestial_Kitten (Member) on 02-12-2008 at 18:55
The mod was great except for the mutants. I'd really like to see you tone down the health, because frankly I'm not very good at games. I really hope you set the health on the enemies lower so its more realistic. I enjoy killing creatures in just a few shots, not wasting clip after clip uselessly to try... frown

 #71 - NPC Trade - Posted by: varuna (Member) on 02-13-2008 at 05:35
Haven't played this mod yet, downloading it now but I noticed you can trade all items with NPC's, I modded my game so it could do this and I found the problem that if you trade them a weapon that is 'weaker' than the one they have they will just drop it, so you can pick it up again and keep doing this to get money, does it happen on this mod? or have you fixed it?

 #72 - What unzipper - Posted by: Caz_1994 (Member) on 02-13-2008 at 15:37
Hi i have just stated downloading and it looks fantastic ( just how stalker should be) but the explorer download thing said it was a unknown file type because i use winrar and i dont know if it will work or i must just be being stupid but any feed back would be great

 #73 - what unzip contued - Posted by: Caz_1994 (Member) on 02-13-2008 at 16:11
hi have found the unzipper for a 7z file wot eva that is but it would be nice if it was metioned in the read me or somthing the the file type is not compatible with winrar and so on

 #74 - bugs - Posted by: mixa (Member) on 02-13-2008 at 18:55
with max gfx settings, roads look all white or way too bright when sun shines ( hdr ) and it applies to vehicles and other metal objects, guns, granades, concrete blocks etc. nights looks dark as they should . very annoying

zombies and dogs are sometimes (agroprom) "friends" to you, although they attack you normally.

rain has sound effects, yeah thunder and lighting works, but rain drops don't seem to make any noise.

anyone know how remove that head bobbing ( head waving around when running or sprinting )


 #75 - Posted by: Carloman (Member) on 02-14-2008 at 20:43
CAN SOMEONE TELL me if your able to join all factions in this because if u r then im going with this instead of abc thats the only reason i play abc is because of the join all factions

 #76 - BIG PROBLEM - Posted by: sniper_johnny (Member) on 02-14-2008 at 22:54
I need immediate response. NOTHING IS COMING BACK.

There was a massive Army raid in Cordon. ALL Loners are dead. I'm camping there, then I ventured out. Fought the remaining Army soldiers and killed them all. Then I ran around killing dogs for their tails. Then I noticed something... nothing is coming back.

So I slept for 24 hours, and nothing came back. I went to Bar and Dark Valley for a little while, and went back. Nothing there. This is beginning to happen in all territories too. There are no more dogs, fractures and boars. They are simply GONE. Bandits are gone besides in Dark Valley, and Mercs are no where to be seen.

When things die, they don't respawn. I need help before the world becomes a ghost town.


 #77 - OMG IM BEGGINING TO HAVE SAME PROBLEM - Posted by: Carloman (Member) on 02-15-2008 at 20:46
I HAVE BEGUN TO SEE THE SAME PROBLEM AS SNIPER JOHNNY the bar is now a ghost town thanks to monolith and so is cordon frown

 #78 - RESPOND. - Posted by: sniper_johnny (Member) on 02-15-2008 at 21:35
Ok, now this is unplayable. The entire Zone except the Bar is deserted. I just beat the game, and am running around in free play. Nothing is coming back, still. Its just worse. Everywhere is deserted. Nothing is coming back. What can I do to fix this? This is bad. The Bar has like 11 people in it, and they don't go anywhere. Aside for that everyone and thing is dead.

This is *****ing me off. The mod is SO good, but nothing comes back!!! Respond!


 #79 - Posted by: microbus (Member) on 02-16-2008 at 07:14
Hello all this mod is looking great theres just one thing i dont like and that is the edited out mutants being in the game, is there anyway to remove them?

 #80 - Posted by: Kestor (Member) on 02-16-2008 at 08:34
I think I should re-consider playing this mod after what you guys said....

 #81 - Posted by: Zoxfeld (Member) on 02-17-2008 at 16:45
if you completed it, and want a different game, with new possibilites and story, check priboi story too. its not yet uploaded here, since we will add some new features to it first, and we will re-release it, so wait a few days, and i will be back with more info.

 #82 - Posted by: Zoxfeld (Member) on 02-17-2008 at 16:46
also we made a big misstake, we exchanged the mods, and this came to the total conversion thread insted of priboi story. well now it does not matter...

 #83 - Blowout Question - Posted by: Insert_Name_Here (Member) on 02-17-2008 at 22:14
Yeah, like #41 said;
What's the deal with the blowout? I die everytime there is one.
How do you not die? Anyone?


 #84 - Double Vision in Cordon - Posted by: Spanishearl (Member) on 02-18-2008 at 00:43
@ Insert_Name_Here: You MUST get indoors as soon as you start to notice the little flashes, they mean the blowout is starting. It's in the Readme file I believe.

Now on to my question...

What is with the double vision, and look of radiation when I get near the cave in Cordon? You know, the one where I get the perfected suit for the guy I save with Wolf's team? The blurred vision is actually KILLING me because I can't shoot anything until it's on top of me. The blurred vision with a pistol makes playing useless. THEN, on my way back to Cordon after X-18, I'm obviously coming into Cordon at the same spot. The blurred vision doesn't go away, I've taken anti-rads, Vodka until I nearly fall over, had the suit repaired, used artifacts.. NOTHING is getting rid of this. I know it's not something to do with my video as the PDA, trading window, etc are all perfect.

This would be a decent mod if it wasn't for that issue. I like the sharper sounds of the weapons, and the fact that a bandit can't spot me, then shoot me between the eyes with a pistol in complete darkness from a 500 feet.

I did notice though that sleep is off a bit. I chose to sleep for 3 hours at about 2100, and awoke starving at 8am.... Little more than 3 hours.... Not sure if that happens to everyone or not, but makes me not want to use the sleeping bag, as 3 hours varies, and I usually wake up dead. What's with that anyways? Do real people continue to sleep if they are so hungry they ready to die???? I know that's built in to the vanilla game, not something you did, but would be nice to have it set up so that as long as I have some food in my bag, I won't starve in my sleep.

Anyways, a way to fix that blur issue would be nice.

P.S. I've tried both ABC, and your mod, they're both good, so why are you guys fighting, snarling at each other, insulting the mods on each others threads and all? It's not too professional.


 #85 - Pictures - Posted by: Spanishearl (Member) on 02-18-2008 at 00:48
I've uploaded a couple Screenshots in case no one knows what I'm talking about...

Hope I'm not the only one.

http://i42.photobucket.com/albums/e350/Spanishearl/Stalker/ss_gaming_02-17-08_22-54-09_l01_esc.jpg

http://i42.photobucket.com/albums/e350/Spanishearl/Stalker/ss_gaming_02-17-08_22-54-14_l01_esc.jpg

http://i42.photobucket.com/albums/e350/Spanishearl/Stalker/ss_gaming_02-17-08_22-55-25_l01_esc.jpg


 #86 - Posted by: ShadowDancer88 (Member) on 02-18-2008 at 02:37
that's the psi-dog. It's a special wite-haired Pseudodog that creates phantom images of itself and screws up your view like that. Faras I know, you have to kill it to remove the effect.
It should be in the same place as the Pseudodog is usually.


 #87 - Posted by: Spanishearl (Member) on 02-18-2008 at 10:39
Psi-Dog? I must have missed that..... lol

Thanks. So proximity isn't a factor, it messes with you forever if you don't kill it? damn...


 #88 - Posted by: CommunistTurtle (Member) on 02-19-2008 at 18:00
How do you join factions? Because I want to join either Duty or Freedom but I don't know how (yes I know this is probably a noob question), can anybody tell me?

 #89 - cant get it to work - Posted by: baughiw (Member) on 02-21-2008 at 12:44
i put the file for mod in my derectory for stalker and chaged it to say ture on game data line and when i start game its not the mod still the same game. i konw this becasue it dosent say enter zone it still says new game and stuff.

 #90 - Posted by: Darius6 (Member) on 02-22-2008 at 12:41
Ok, I'll try to answer as may questions I can:

Empty zone - Being worked on, new respawns are being done. There will be a new version released very soon. (Probably this weekend,not sure though, I'm just the sound guy.)

And for DEMANDING immediate response, that's kinda rude. You think we are making
this JUST for you? There is a lot of work being done all the time, sorry if we can't respond to every problem. Anyway, as I said, the respawns are being worked on (I'm actually betatesting them, the new respawn script is up for grabs at the GSC forum, in the Oblivion lost thread, so it's a open test for all.)

And for the blurring near the cordon tunnel: Yup, it's a psi-dog.
The effect WILL disappear when you either kill the dog, or go far enough from it.

Well, that's basically all I have.

Also, next verison will have new weapons: the full length bm-16 (which the sawn-off is made of) and the m-134 minigun.

I'm not sure yet, if these will be implimented into the next version, but there is a compatability pack to get the new weapon sounds from S.S.O (stalker sound overhaul) 1.07 rc2 to Oblivion lost.

I'm also working on making new dream sequences for the future release, plus some other stuff, like real weapon photos used as inventory icons.

And sorry for the lack of support here. You have to understand, that this mod has been released on several forums, sites etc. so chances that we miss some problems is there. Can't check every place all the time.

Thanks.


 #91 - Posted by: Zoxfeld (Member) on 02-24-2008 at 12:09
yep, thats why you should visit the official thread on this forum and gsc forums too...

 #92 - difficulty - Posted by: Sheepdragon (Member) on 02-24-2008 at 13:20
By saying that this is reccommended for hell difficulty, do you mean that it is balanced for that difficulty? I've tried to play it on the 2 lowest difficulties, and the difference between those 2 was just staggering, on stalker the enemies was intelligent and resourceful, while on novice they basically walked to about 2 metres in front of me before they started shooting at me.

 #93 - Disregard my last comment. - Posted by: Sheepdragon (Member) on 02-24-2008 at 14:28
I tried to play it on hell as mentioned in the readme, and found the game's difficulty to be a lot more balanced than the other difficulties I tried.

Personally I must say that I find this mod extremely good, even after just playing it for a short while. The AI is more dynamic, and you never know what to exepect. Like on the mission to get the flash drive, the team I was supposed to meet up with got killed by a mixed pack of boars and dogs, after a while the boars ran away, while the dogs lingered until they got attacked by pack of cats. At that point I just ran past them. For the mission it self I had to sneak around and separate the enemies, and take them out one at a time. After I had taken out 3 of them a random stalker appeared and started to attack them himself, helping me complete the mission.
So for the sake of great randomness I award this mod with a 9, losing the last point for not having all the difficulties well balanced.


 #94 - Posted by: Kanyhalos (Member) on 02-28-2008 at 18:36
Sorry guys for the being late but it's very hard to answer all questions.

varuna!
Yes, I fixed the NPC trading, they can store the items in their inventory.

Sniperjohnny and Carloman!

Please download the 1.3.2.patch! It fixes the respawn problem and also add a new random spawning system!

Anything else is already answered by Darius6.


 #95 - Just one more thing... - Posted by: Sheepdragon (Member) on 03-06-2008 at 12:13
the dwarves are freaking impossible. No matter what I did I couldn't defeat them. I never got the chance to lay any artifacts before any of them attacked me or something. In the end I got so tired of them that I used a trainer to finish the Dark Valley quest.

 #96 - Trojan - Posted by: FriedrichPzP (Member) on 03-06-2008 at 14:20
Every time I scan the oblivion_lost_1.3.7z, it says it contains a Trojan Virus.

 #97 - Posted by: FriedrichPzP (Member) on 03-06-2008 at 18:59
Yeah, I re-downloaded it and Avast! keeps telling me that the .7z file contains a trojan virus. Malware/Virus- Win32:Trojan-gen {UPX}

 #98 - Posted by: FriedrichPzP (Member) on 03-08-2008 at 19:40
No comment from the author of the mod? I would really like to try this mod out, but not if it risks my computer getting infected.

 #99 - Posted by: ghost2phoenix (Member) on 03-11-2008 at 21:51
WOW WOW WOW this mod is crazy.. i have never seen a mod so well designed Rock
its almost unbelievable Two Thumbs Up! I give it a 10 OUT OF 10 i love it
i only have 2 questions
1. how do you drive the vehicle's
2. how do you enable 3rd person view

Good work on the mod you revied the game for me.. i had it sitting around lolPimp!


 #100 - help this mod dousnt work - Posted by: 9058335687 (Member) on 03-12-2008 at 22:08
help ever time i try to play this mod the game crashes, i have the 1.5 patch, i've edited the fsgame.ltx and i dodnt know what to do

plz help i am realy looking forward to playing this mod


 #101 - Nothings respawns - Posted by: nepfish (Member) on 03-14-2008 at 08:25
I see everything lying dead, nothing coming back

 #102 - Game won't start with mod - Posted by: Pvt_Tucker83 (Member) on 03-14-2008 at 12:05
I just installed this mod with the smart mod manager, I've got the proper patches, but whenever I try to run stalker I get the little crash reporting window.
It lists the exception reason as:

XR_3DA.exe caused BREAKPOINT in module :Cstick out tonguerogram FilesTHQS.T.A.L.K.E.R Shadow of ChernobylbinxrCore.dll" at 001B:00587CB5, xrDebug:: backend ()+165 byte(s)

How do I fix this? I REALLY REALLY want to play this mod!!
Please Help!!


 #103 - Posted by: Zoxfeld (Member) on 03-14-2008 at 14:31
pls do not use smm, install it manually, and it will work fine

 #104 - Posted by: Kanyhalos (Member) on 03-16-2008 at 07:04
Yes, the SMM can't install it. Just overwrite everything manually.
Guys please use the forum instead of this place, my time is always short, sorry.
Also the respawn system will be much better in the next release, I just not finished yet.


 #105 - Posted by: Kanyhalos (Member) on 03-16-2008 at 07:05
"No comment from the author of the mod? I would really like to try this mod out, but not if it risks my computer getting infected."

Avast is a poor antivirus, use nod32, norton sec., or f-secure.


 #106 - Posted by: Runcorn92 (Member) on 03-16-2008 at 09:26
I have Downloaded this mod and the patches for it, but there are some obvious problems. First of all i started the mission "Find the perfected suit". I got to the place where its at, then when i walked through the tunnel the load screen came up and i was teleported elsewhere. So i loaded up a previous save and i did the same, but this time i ran to the suit. I retrieved it but then, like before, i teleported away again. Is this supposed to happen? Also when i try to use the sleeping bag, i die instead of sleep. I am not too bothered about the sleeping bag problem, but the teleport bug is rather annoying. Any insights into my problem?

Thanks for reading.


 #107 - Posted by: Kanyhalos (Member) on 03-17-2008 at 02:59
Hey! You did not read the 1.3 readme as well!smile Also you don't want to look into the pda map!smile There's a new level changer from Cordon to Dark Valley.
And yes, you CAN pick up the suit, if you won't go to too left side of the tunnel!
The level changer is marked on the map.
And you must eat before you sleep a lot, also that's bad if you are bleeding.

That's all.smile

That would be much better if you shall use the forum instead of this place.


 #108 - Blowouts - Posted by: TwEaK_87 (Member) on 03-17-2008 at 21:56
Me and a buddy just got this mod and both of us keep getting killed by what I'm pretty sure is called the blowout. This may be a dumb question but how the hell do you suvivie the damn thing??

it keeps happening not long after I start a new game and it seems like no matter where I go it kills me


 #109 - Posted by: BLOOD_SUCKERS (Member) on 03-19-2008 at 14:38
i love ur work i love when people come to think of new mods but this is the best if there was a 100/100 u would galdly get it from me i say this is ture computer workTwo Thumbs Up!

 #110 - Posted by: BLOOD_SUCKERS (Member) on 03-19-2008 at 14:39
this its ture man made work but may i ask how long did it take to create a wounderful thing

 #111 - Posted by: texaspyro (Member) on 03-19-2008 at 18:18
Yeah, I am having the same problem as TwEaK 87. These blowouts deliver MASSIVE amounts of radiation to my body even if I am deep underground.

It's pretty frustrating.


 #112 - Posted by: Fuyursuki (Member) on 03-21-2008 at 09:56
An excellent mod, its really got me back into stalker.

I only have one problem - I went into the dark valley to kill the bandit leader (can't remember his name) so I can access X18.

As soon as I got past the gates into the complex my vision starts dropping in and out of focus. At first I thought it was due to some psychic emissions or something, but i've killed the guy, come out of the valley and i've still got the problem frown

Anyone else had this? I don't know if its an in-game feature so you have to kill whatever's in X18 to stop it.. just rather annoying trying to focus on distant enemies!


 #113 - Posted by: Fuyursuki (Member) on 03-21-2008 at 10:25
Ah nm tried sleeping and that solved it hehe.

Keep up the good work guys smile


 #114 - Great work - Posted by: beatsnpieces (Member) on 03-21-2008 at 19:22
I tried starting STALKER 4 times and never got into it until i tried it with OL. So i have to say, awesome job!

One question about the ending though, I first said I would be part of it, then the video played, the end. So I reloaded and said I would not be part of it, then proceeded to go through all the teleporters. I got to the 15th one, stepped into and was just dropped on the ground in front of a controller which I killed and then was left free to roam. Just wondering if the final ending video not playing was intentional or maybe a bug?


 #115 - Still can't seem to survive a blowout - Posted by: TwEaK_87 (Member) on 03-23-2008 at 14:08
seriously, I start a new game, get to about the first night and the blowout happens.
no matter where I go, from the first traders bunker to the Yantar science bunker I still die of massive radiation. This mod looks good in every other department so, I'd really like to survive the random blowouts and continue enjoying the great work


Help....somebody?


 #116 - Destroy Duty Squad bug - Posted by: kimsey0000 (Member) on 03-23-2008 at 15:11
omg, i can't belive no one has mentioned this *awesome* bug yet, man i'm kind of glad it's in the mod lolol. I'm not *exactly* sure this is pertaining to this mission, but i can't help but think it is, even though this bug will activate anytime you go back towards the bar, it seems, when you first go back there from the army warehouses.
Ok, i first found out about this bug when helping Freedom with that "destroy duty squad" mission, you will go to that farmhouse with your fellow freedom members, and instead of duty spawning... A #$%LOAD OF UNDEAD AND MUTANTS SPAWN, and they seem to spawn *just like* the duty members did, when you play unmodded stalker, man oh man this happened at night, and it was just like some sort of classic horror film, ok what happens is, when you kill them all, and you talk to max, he will say something like "we'll talk again later after we take care of duty etc etc." so basically the mission isn't updating...
after you kill them, max will just go up to that wall near the dynamite, wait, and keep saying that when you talk to him lol. Man... this bug is so cool you ought to make a story behind it, and make your fellow freedom members say things like "OMG WTF IS THIS #$%^ THIS WAS SUPPOSED TO BE DUTY etc".
the story could be something like, these creatures had already gotten to duty, in this particular area, so you have to fight them instead. and make max say something that portains to the situation after it's done etc. man... i'm going to record a really good, and entertaining video of this bug and post it on youtube, sorry for the longwinded post, but i spent 6 hours last night doing this mission over and over again lol. Keep up the good work man, great mod so far.


 #117 - Posted by: Runcorn92 (Member) on 03-27-2008 at 15:49
Ok thanks for replying to my problem, and in the future i will post in the official forum for this mod. Not that i will do, because after playing this mod for a while i can come to a simple conlusion: it rocks! I love the way the zone is a more volatile place. E.g the army came into Cordon randomnly and started waging a war with the rookie stalkers. I intervened and although all the stalkers died so did the army.

I really like how this mod makes the zone more lively and the player is just a small part within it. Keep up the good work folks, brilliant mod!


 #118 - cant get game to start - Posted by: Krupdog (Member) on 03-29-2008 at 16:31
i have the mod and everything hooked up and every time i start the game i get a message from Xray engine saying a crash has been detected by bugtrap.

 #119 - Posted by: BLOOD_SUCKERS (Member) on 03-31-2008 at 03:31
guys how do u bring the skins of any monster from 1 game to another

 #120 - -kimsey0000 - Posted by: taito_11 (Member) on 04-03-2008 at 19:24
i had that happen to me too!

probably the most hectic thing ever in s.t.a.l.k.e.r while trying to reverse a fiat 500(?!) currently wedged in between a tree and a fence, with the bloody thing finally
pinging off into a crowd of zombies, pile driving them into a cliff..

yeah there should definitely be dialog behind that.

fantastic mod,
Peeeace


 #121 - Great Mod - Posted by: bobbug (Member) on 04-04-2008 at 08:04
I'm really enjoying this mod. I would rate it 10/10 I really appreciate all the modders out there. Love Stalker. Thx for a great time. I'm having a few issues but i'm used to that. I did mod the carry weight because. "I want to be Rich" LOL. Please keep them coming and i'll play all mods.

 #122 - Posted by: Joro83 (Member) on 04-05-2008 at 09:59
Not to be a whiner etc, i like your mod but you should REALLY write that the random blowout is dangerous for them with epileptic problems, Yes an epileptic person can play games but can have problems with flashing lights..

 #123 - Blurred Vision.... Again.... - Posted by: Spanishearl (Member) on 04-06-2008 at 14:33
I'm curious if someone can tell me what may be causing my blurred vision. It starts shortly after receiveing the Brain Scorcher mission. I originally thought it might be caused by me turning in an artifact I need or something as it started in the Bar. My vivion begins to blur, then straightens out, then blurs again. Over and over. It follows me to different levels, there's nothing happening to me, no radiation, no blowout, nothing.

So I decided to not turn in any artifacts. It still happens a few minutes later.... I can't seem to get rid of it, and it's making playing this mod unenjoyable. If weird stuff is going to happen to me, then cool, adds some of the unknown, but there needs to be a reason, and a way to cure it. This has no reason when it starts, and because I don't know what's going on, and it affects nothing but my vision, no way to cure it...

Can someone assist? I'm installing a different mod until I can solve this. I like this mod, it's interesting.

Oh! Blowouts... Bad guys freak and cover their heads, which they should, but good guys don't even notice... All the same even with the patch 1.3.3. Just an FYI. smile


 #124 - Is there a way to disable some of the stuff? - Posted by: hen7 (Member) on 04-06-2008 at 16:58
I don't like the really dark night, difficulty and some other stuff, Is there a way to disable it? cuz I really like the vehicles, new monsters etc.

 #125 - Posted by: DucTTapE (Member) on 04-06-2008 at 21:03
im stuck in x18 after the door closes theres no way to get it open

 #126 - Posted by: Kanyhalos (Member) on 04-07-2008 at 20:12
Hey sorry guys, I always forgot about this place, please use the Forum!

blurred vision - sleep

x18 - kill the dwarf with anomalies


 #127 - Posted by: dkbehemoth (Member) on 04-08-2008 at 14:08
so yeah ive got this extremely annoying bug
the od is gret and everything and i can play as long as i wasnt and save but thern when i die or wuit and try to reload the save t crashes every single time

i used smart mod manager to install it if that could be it
but seriously its extremely annoying because teh mod is so friggin great


 #128 - Posted by: dkbehemoth (Member) on 04-08-2008 at 14:09
lol damn a few spelling mistakes there hope you understand it Roll Eyes (sarcastic)

 #129 - Posted by: dkbehemoth (Member) on 04-08-2008 at 14:26
lol ok i noticed someone had teh same problem too but... nobody answered and yeah the blowout sucks donkey (oops cursing)
but nice mod though


 #130 - russian localization patch - Posted by: fidotich (Member) on 04-13-2008 at 05:28
Where can i get this damn russian localization patch? ))

 #131 - Posted by: Dakka_perkele00 (Member) on 05-06-2008 at 09:04
on the "notes" part where it says i should ask the OL guys for permission to use any gamedata folder in a mod. how do i do that?confused

 #132 - Hey all - Posted by: Dreads123 (Member) on 05-13-2008 at 06:21
Im new to the stalker world. Im loving shadow of chernobyl,but havent completed it yet. Should I complete it without mods first? I usually do that. But having looked at the OL mod I really want to play. But i was wondering (and forgive my ignorance) but whats the difference between the stalker game and the oblivion lost game? Ive been to the site for OL and it seems almost identical but different. Are the different games or is OL like a beta?

 #133 - help - Posted by: stalkerftw (Member) on 05-14-2008 at 12:05
ummm... your probably gonna laugh now but i cant understand the install notes. could anyone help me?

 #134 - For Dreads123 - Posted by: bobbug (Member) on 05-16-2008 at 10:00
Finish the game in it's original form. I did this a few times to get used to not having any other features but the stock game. Mods are really cool and add alot of fun to the game. Make sure you follow all installation instructions that come with mods. Usually in a readme file with downloads. Enjoy.

 #135 - Anomaly help - Posted by: amerosky (Member) on 06-15-2008 at 12:13
I love the transmutation aspect of this mod, but for some reason none of the recipes that involve the anomaly fruit punch seem to work. They just bounce around in them without actually going in. Any idea what might be causing this?

 #136 - Posted by: Ice_Trey (Member) on 08-04-2008 at 16:43
all im basically interested in (altho this mod seems cool indeed) is the monsters going all over every map and showing up unexpectedly, that should deff have been in by default, but my knowledge of c++ is somewhat limited but i realise its somewhere in the script files to achieve that, any1 can tell me which script files i need to use?
And also the removal of the blowup in last map, which scripts (or script parts of the script)?


 #137 - Accident - Posted by: swede96 (Member) on 09-16-2008 at 09:22
i accidentally installed the 2.1.1 OL patch while having 2.2 installer, does this make a problem?

 #138 - problem - Posted by: wannabestalker (Member) on 10-03-2008 at 14:27
I have a problem. I have installed smart stalker mod manager and i have instaled oblivion lost and paches. And so I don't know how to run it. When I run new game everything's same as in normal version. I have stalker version 1.0005 in polish language. Could it be a problem? I mean polish version is a problem?



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