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Stalker Downloads > Call of Pripyat > Mods:
P.R.I.P.Y.A.T.A.N. (Gold)
Filename: p.r.i.p.y.a.t.a.n.7z


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530.54 MB
Gold
Majorsoft
9892
08-16-2010
Stalker COP 1.6.0.2
Call of Pripyat > Mods


Average User Rating: 7
Number of Votes: 131
Related Files:
Latest 5 Call of Pripyat > Mods:
- Simple Repair Kit (1.0)
- a semi realistic weapons mod (02)
- a semi realistic weapons mod (01)
- CoP MISERY Spawn Menu 1.0 (1.0)
- Stalker Re-Animation Pack 2 Part 1 (1.0)

5 Other Files by Majorsoft:
- P.R.I.P.Y.A.T.A.N. A.R.M.S.
- P.R.I.P.Y.A.T.A.N. A.R.M.S. (PATCH)
- P.R.I.P.Y.A.T.A.N. (A.R.M.S.)
- S.T.A.L.K.E.R. Oblivion Lost U.L.T.I.M.A.T.E. ((add on 4))
- S.T.A.L.K.E.R. Oblivion Lost U.L.T.I.M.A.T.E. (Add-on 3)

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P.R.I.P.Y.A.T.A.N. (Gold) - File Description  


Description:
This mod contains a lot of changes to the game. New weapons, textures, HUD, weather and more. See the readme for full details!



P.R.I.P.Y.A.T.A.N. (Gold) - Screenshots  
Screenshots:
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P.R.I.P.Y.A.T.A.N. (Gold) - File Download Options  

Primary Download Locations:
  Name:
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Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central
FileFront.com
 

Download from Worldwide Mirror by FileFront Download P.R.I.P.Y.A.T.A.N.!



P.R.I.P.Y.A.T.A.N. (Gold) - Readme  
Readme File:
*Includes*
New weapons - source AMK

Unique weapons COP
Beautiful COP textures
Looting Money
Additional Nightvisions
Sleep Deprivation
Real flashlight
HUD creation
Weather system - Atmosfear 1.3 + AMK + Vanilla mixage ++ Atmosfear fallout
NoBlowoutWarnings (Shelter Indicator is on/Warning only in Zaton)
Sounds - Russian audio with english/czech/ subtitles
Ambient sounds adapted
Death mod
Weapons - sounds/aim/config - Total conversion
Correct weapons ironsights alignment
No Weapon Restrictions
New outfits - Base - Restores Mod
Unique weapons/suits
Scopes - reworked Gnomus scopes
Relations changes
Traders variation
Artifacts changeovers
Respawn alterations
Monsters reworked
Stalker Textures - Mix textures from Stalker trilogy, Beautiful_COP

...and more changes in the game...


* Facts *

There's not everything 100%tested and some constructive promptsand ideas welcomed.

Weather settings is sometime a little "anomalous" but for playability is sufficient.

NPC use all new weapons and you can found all of them. ( Correction of flames and positions is all right, but if you meet some incorrect-gun please send me mezzage.)
For best and clear start of this mod is recommended create a new quick.save file in your savegame folder.)

*BUGS*

Mr.Vanilla is Bugy Man! Really. Try and see.

**********************************************************
Resume:

Im still ready for correct dialog, strictly NO for broadsite and destructive promts like a: "This is baaad, you must change !!!"
Tell me how or send me config files with your ideas. If you have some - sure !!! :-)

******************************* CREDITS ******************************************
**********************************************************
*********************** BIG THANKS FOR THIS MODERS *******************************

Tomcat - MainMenuHelp
TIREX - Unique weapons COP
DMP/Stalker.Scorpions.web - za ÄeÅ¡tinu
Russo, Decane, Barin - Loot Money From Corpses
Ceano - Sleep Deprivation, No Weapon Restrictions, textures
b1ub4k - ironsight align
lordfrikk - No Blowout Warnings 1.1
Slevin Kelevra - Dynamic Hud
Kanniball - few weapons from Weapon replacer
Czaro (PL) - Restores Mod (Outfits)
imperialreign - few sounds from ambient audio overhaul / Additional Nightvisions
Cromcurac - Atmosfear 1.3 / Atmosfear fallout
AMK - weapons, sky and actor textures
mnn - script helping
Dade's CoP Mod - for some meshes and textures
XoBaR & Shua - basic hud
Reptile4077 - Hi-res pistol pack
Rionname, Simbiot, Ricoshet, SubZero_MK, RGhost - NICE weapons textures
Gnomus - scopes
D-eath - Death mod
***Vahokif, sajuuk, mijnnamkceid, EliminateCaliber, ein Syndication,
Bacteria Magnet, BetaSword, EricT, Tribulator, knivesu, Imrinfected,
Viktor Berg, USBLINE,Mr. Fusion, TSL16b, GarySFN, napierb88*** - Call_of_Pripyat_English_1.0
Smrter - for FNC, M-16, SIG-Commando
Big thanks for creators of Beautiful_COP..and everyone who is constructive at least!

********************************************************

If I forgot somebody, really sorry, but send me echo and I fill in.
Please remember ! that it is Gold version and still changing.

mjrsoft


P.R.I.P.Y.A.T.A.N. (Gold) - User Comments  
The following comments are owned by the user that posted them. StalkerFiles is not responsible for their content.

Total comments: 324 | Last comment: 11-16-2012 at 04:43

 #1 - hi :) - 08-16-2010 at 10:27
Shaikan9
From: (novi sad)
Joined: July 27th, 2008
Posts: 31
Hi, Majorsoft, I'm glad that you made a mod for CoP, Rock because I am a big fan of S.T.A.L.K.E.R. Oblivion Lost U.L.T.I.M.A.T.E. mod, I believe that this mod will be great to, tomorrow I'll try it , and write my impression.
are you planning a new mode for SoC ? there are few good modes and it would be nice to be combined into one smile


ADMIN EDIT: Please do not deliberately stretch the page. Thanks.

 #2 - Yes - 08-16-2010 at 11:10
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
...presently I work on the f.i.n.a.l. version mod u.l.t.i.m.a.t.e. and cooperate with a few moders - new weapons ( ultimate edition ), new respawns stalker/enemies/monsters - hordes depending on a player rank, looting money ( actually-done)..and more and more and more.... Pimp!

 #3 - @Shaikan9 - 08-16-2010 at 11:22
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
what "good modes" have you in mind ???

 #4 - 08-16-2010 at 13:10
Captain_Viktor
From: (Split)
Joined: July 15th, 2007
Posts: 863
Hmm,I like skins idea,but you need to make combos of different camos (pants and tops) cuz stalkers cant have only one iddenticall version like in vannila,this mod makes realism!10/10

 #5 - Problem - 08-16-2010 at 15:28
the_strelok_guy_21
From:
Joined: August 16th, 2010
Posts: 20
I have a little problem.The fire rate of all weapons are a bit low.Is that normal?If not,what to do?

Without this problem a very very nice modsmile

 #6 - @the_strelok_guy_21 - 08-16-2010 at 16:01
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Yes - weapons in "default" settings are adjusted under real but with upgrades they can be better than a real.

 #7 - 08-16-2010 at 16:41
camo_ninja
From: (Zilzie Queensland)
Joined: January 4th, 2008
Posts: 420
what guns does it add other then that .50 caliber rifle?

 #8 - Crashes for no reason, sadly - 08-17-2010 at 03:18
DotShadow
From: (Oslo)
Joined: August 17th, 2010
Posts: 10
I would really like to play this mod, as it seems pretty awesome, but it crashes after about 15 minutes of gameplay no matter what I do.

I have no other mods installed, the latest patch, and I have the steam version of the game.

 #9 - RE-Crashes for no reason, sadly - 08-17-2010 at 04:10
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Hm - is hard to know what is problem. Maybe a steam version. Please If game crashed send me a crash.log on my e-mail. Thanks.

Problem ?

Sometime game crashed for "no-memory" problem ( on the low-power PC) in that case don't use "Additional_textures" from archive. I can't use textures also but I prefer playability.
Be sure what you have set BIG virutal memory - is needed !
Sometimes players add into the mod vaious settings and after that game crashed and they send me help-messages - Bad way !
Please don't copy "anything" in the mod !!!

 #10 - Problem - 08-17-2010 at 05:11
the_strelok_guy_21
From:
Joined: August 16th, 2010
Posts: 20
thanks,i will test it wink

 #11 - Mod - 08-17-2010 at 05:44
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
I can understand, not everyone will be satisfied with my edits, but I made mod for better playability third-stalker-episode. In the default COP is many strange settings and stalker-feeling is far-away. I don't press-on noone play this mod and now exists enough modifications that are better than "basic-gsc-game".

This is version Gold (three-weeks-old-now) and constantly is under-construction.
If you have some suggestive-sugestions or ideas - simply write..perhaps here.
http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr3&thm_page=&thm_id=3560&page=1&sort=ASC&sec_id=18

 #12 - 08-17-2010 at 13:59
LoboWon
Joined: August 17th, 2010
Posts: 19
I've been paying your mod for a day now. I like it and it is challenging.

The only thing is, there are no tool kits any where. I've looked all over the first map and Yanov, but no tool kits. I'm in Jupiter factory and still no tool kits even in this area. Is there a fix for this? Everything else seemd to work fine, just no tool kits.

 #13 - 08-17-2010 at 14:02
LoboWon
Joined: August 17th, 2010
Posts: 19
I forgot to add, I have played CoP vanilla and also S.M.R.T.E.R. mod and finished them both, so I know where to usually find the tool kits.

 #14 - 08-17-2010 at 16:34
stalkergamer_21
Joined: August 16th, 2010
Posts: 1
I have the same problem.Is this a bug?

 #15 - 08-17-2010 at 18:21
LoboWon
Joined: August 17th, 2010
Posts: 19
I just found one basic/rough tool kit. It was in the train car with the ball of electricity next to the bridge/overpass.

That is the only tool kit that has shown up. All the places where the tool kits normally are on shelves, are empty.

 #16 - Toolkits - 08-18-2010 at 05:14
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
You must search properly ! Locations for toolkits are the same like a default game !
I changed only places.

Zaton = All 3 toolkits
Jupiter = All 3 toolkits
Pripyat = 2 x toolkits for rough work

Pimp!

 #17 - Manual - 08-18-2010 at 06:11
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Please don't post here a toolkits positions. Not everyone wants and needs a manual.

 #18 - 08-18-2010 at 06:23
the_strelok_guy_21
From:
Joined: August 16th, 2010
Posts: 20
cool i wil search now smile

 #19 - 08-18-2010 at 10:51
jabaan1420
From:
Joined: August 9th, 2008
Posts: 26
goodday mr(s) majorsoft

i downloaded your mod and tried
but after the frist steps i walk in an anomaly electro and it crash my log says

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : Dstick out tonguerog_repositorysourcestrunkxrGameuiUIXmlInit.cpp
[error]Line : 156
[error]Description : XML node not found
[error]Argument 0 : hud_blood1
[error]Argument 1 : uiui_custom_msgs.xml

i was hopping you know what is wrong.

i just toke the gamedata i didnot choose or take an option

thx



stack trace:
big grinbig grinbig grin

 #20 - 08-18-2010 at 11:00
jabaan1420
From:
Joined: August 9th, 2008
Posts: 26
oopps

the smiley with the red tong is not supose 2 b there
i'm verry sorry it did
it's a mistake

frownCry

 #21 - Works now! - 08-18-2010 at 11:16
DotShadow
From: (Oslo)
Joined: August 17th, 2010
Posts: 10
Although not perfectly stabile, it works now. I uninstalled everything, then reinstalled exactly the same way as before, and now it works pretty good. It has only crashed once, when trying to sleep, and I didn't even get an error message that time.

 #22 - Tool kit for calibration - 08-18-2010 at 11:49
DotShadow
From: (Oslo)
Joined: August 17th, 2010
Posts: 10
Also, big lol @ the placement of the kit I found. Cardan must be a much bigger drunk than I previously though stick out tongue

 #23 - FATAL ERROR - 08-18-2010 at 11:50
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Hello Dear mr(s) jabaan1420

your: FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : Drog_repositorysourcestrunkxrGameuiUIXmlInit.cpp
[error]Line : 156
[error]Description : XML node not found
[error]Argument 0 : hud_blood1
[error]Argument 1 : uiui_custom_msgs.xml

...is just because you don't read a IInstall.txt include in archive with mod.

There is: !!!! 2. Select language for the game !!!! and you evidently don't copy language to the mod which means that game crashed with this error....rrr..er....chrrrrrrrr..crashrrr

Try and send me answer....thanks

 #24 - CTD Problem - 08-18-2010 at 11:52
Caz1994
Joined: August 18th, 2010
Posts: 1
Just downloaded and installed, started a new game and as soon as it has finished loading it crashes to the desktop immediately. Any help ??

 #25 - #3 - 08-18-2010 at 13:10
Shaikan9
From: (novi sad)
Joined: July 27th, 2008
Posts: 31
I thought to Clear Sky Faction Mod v2.4.1 for SoC, maybe something you can use for your f.i.n.a.l. version mod u.l.t.i.m.a.t.e. smile
I have the same problem as Caz1994, soon as it has finished loading to enter on map it crashes, I read IInstall.txt. the CTD may occur because I have game v1.6.0.0 and here writes Requirements: Stalker COP 1.6.0.2 .

 #26 - 08-18-2010 at 13:24
Stalker_Slayer
Joined: February 5th, 2010
Posts: 28
Whats the differences in-game of the Arcade_Aiming and Real_Aiming ?
In a later game, can i change the settings without having to make a new game ?

 #27 - 08-18-2010 at 13:34
LoboWon
Joined: August 17th, 2010
Posts: 19
Sorry for giving up the location of a tool kit.
But........., if you are going to move them around, at least give us a clue as to a specific area to look for them in. Are they near the original tool kit places? Not all of us can sit and play Stalker all day long looking in every nook and cranny across every map, just for tool kits. With all the weapons available/accessible (lying around and visible even in hidden spots), it's reasonable to have multiple tool kits in different areas. Stalkers/repairmen and all other NPC's, would need to work on their weapons regularly, so it is definitely realistic to have more than 3(one of each kind) tool kits available.
Have you thought about adding portable tool kits to repair weapons/armor on the go? Maybe you could make them not too common, so it's not to easy to collect many of them

 #28 - Topol dead? - 08-18-2010 at 15:18
LoboWon
Joined: August 17th, 2010
Posts: 19
I took the variable psi-field mission from the scientist, but Topol is nowhere to be found. I think he was killed. You can't get the stalkers to take you to the tunnel without talking to him. I'm going to try going solo. I hope I am still able to complete the mission and get more jobs from the scinetists.

 #29 - Tool kit tier 2 - 08-18-2010 at 15:20
DotShadow
From: (Oslo)
Joined: August 17th, 2010
Posts: 10
Has anyone managed to find the tier 2 toolkit? A hint would be nice. I've found tier 1 and tier 3, but tier 2 is eluding me.

 #30 - 08-18-2010 at 15:35
LoboWon
Joined: August 17th, 2010
Posts: 19
@DotShadow: I can't find the tier 2 tool kit either.

@Majorsoft: No go on completing the variable psi field mission without Topol. The tunnel doesn't have the item you need to pick up to complet it, without Topol. Another stalker has the green leader star at the campfire, but he still tells me to talk to the boss. I think that not being able to finish this task, will block other tasks I want to take from the scientist.

Fix?

 #31 - Bug at the bandit camp - 08-18-2010 at 15:52
DotShadow
From: (Oslo)
Joined: August 17th, 2010
Posts: 10
Also, I forgot to mention - The bandit camp in Yanov is pretty *****ed up. I wanted to get Mityay (the hostage) out of there without force, but there are always 2-3 bandits or mercenaries there who attack us no matter what, making the mission impossible.

Fix please?

 #32 - 08-18-2010 at 18:04
LoboWon
Joined: August 17th, 2010
Posts: 19
DotShadow:

I tried to meet the stalkers to go rescue Mitya(with force), and by the time I got to the meeting place, the bandits or mutants had already killed them. I had to charge in and kill all the bandits by myself.

I'll be happy if I can find the tool kits to do full upgrades on weapons and armor.

 #33 - Sol-utions - 08-18-2010 at 18:05
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
If you want finished any tasks and you have problem with some enemies - kill all enemies...this system is fully workable. if you kill friendly/quests stalkers simultaneously - that's because you are bad shooter.

Mod is tested under 1.6.0.2 . patch - another version can make anomalies.

Second toolkit is maybe 20 m from default position - stay focus stalkers !
(One screenshot from this page is hint for you)

If you bored for looking toolkits, try another missions - world is open enough !

"Topol missions": I played mod 30 x in the rough last two months and this missions allways has been without problem. Try older save and maybe you found your friend Topol.

Respawn function enemies/stalkers/monsters is more or less randomness and may become anything-everywhere, please go on ! many situations is unrepeatable and for this I make this mod. Game is now little-more-closely to reality and sometimes situations needed solution. If you keep good or bad is only yours decision.

------------------------------------------------------------------------------------------------------------
Now I deal with this situation: Yanov - Dolg enemies, Freedom enemies, Bandits totall enemies and I try hunt chimera :-)

Pimp!

 #34 - 08-19-2010 at 02:35
jabaan1420
From:
Joined: August 9th, 2008
Posts: 26
hello

it works thx
next time i try 2 read the text first
thank you

smilesmile

Two Thumbs Up!

 #35 - 08-19-2010 at 04:26
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Stalker_Slayer :
Whats the differences in-game of the Arcade_Aiming and Real_Aiming ?
In a later game, can i change the settings without having to make a new game ?

Arcade_Aiming - weapons-zoom-in-aim
Real_Aiming - no-zoom

 #36 - To Shaikan9 - 08-19-2010 at 04:51
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Hi man - I hope what you have a good time with mod.

As far as Clear Sky Faction Mod v2.4.1 for SoC I have a 2 potentialities.
1.Clear Sky Faction Mod
2.Faction War

I select second - Faction War - and now is under hard-test. I wanted embed to the final version Clear Sky faction but it's out my skill - however.

 #37 - Bandit camp - 08-19-2010 at 05:36
DotShadow
From: (Oslo)
Joined: August 17th, 2010
Posts: 10
Actually the problem with the bandit camp is that Mityay runs for it, straight into enemy fire. He has no intelligent AI, what so ever. I could have killed all of the bandits there, if it wasn't for that I needed to do it in 2-3 seconds before they gun Mityay down. I might just go the brute force way next time, but it's a shame having to lose the Diplomat achievement.

 #38 - Regarding tier 2 toolkits - 08-19-2010 at 05:51
DotShadow
From: (Oslo)
Joined: August 17th, 2010
Posts: 10
Are both tier 2 toolkits about 20 metres from where they used to be? Currently searching in Zaton, but I haven't found it as of yet. I'll keep looking though.

 #39 - @DotShadow - 08-19-2010 at 06:00
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
If you have a problem with Mityay - try older save and take mission latterly....before you going into Bandits Camp - clear all-around camp and after that rescue-Mityay - if you want this achievement...or try another method - maybe will you faster in the shooting...

 #40 - Toolkit_2 - 08-19-2010 at 06:25
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
http://a.imageshack.us/img194/7179/tools2q.jpg

 #41 - 08-19-2010 at 07:42
Shaikan9
From: (novi sad)
Joined: July 27th, 2008
Posts: 31
yep, problem was in my v1.6.0.0 game version, today I purchased new CoP game v1.6.02 and install mod and everything is working properly wink

about SoC , in Clear Sky Faction Mod v2.4.1 is Smart Marauder Mod - Allows you to pick up suits from dead bodies, maybe you can use that. As for the weapons I'd love to be in your mod a crossbow smile


























































wink

 #42 - Looks nice but... - 08-19-2010 at 12:04
dakotablues1
From:
Joined: February 24th, 2010
Posts: 3
Looks nice, from what little I can play; go down a hill, crash. Shoot someone, crash. Jump, crash. I tried this in all DX modes(9,10,11) it looks really original, and I love the rearranged maps, but it REALLY needs patching.

 #43 - 08-19-2010 at 14:05
LoboWon
Joined: August 17th, 2010
Posts: 19
If that one location for the 2nd tool kit is where I think it is(by your posted screen shot), how do you get up there? 20 meters away in an impossible location to reach, isn't innovative. it sucks. What about a hint for the other location of the other #2 tool kit? there is supposed to be at least 2 of each kit, right? I can't find it on the Yanov map either.

I'd rate this mod a 9, if not for the tool kit situation(now I have to give it a 7). Putting the tool kits in way out places, doesn't make any sense. If there are plenty of guns arounds, there would be tool kits. All the weapons and ammo everywhere in the zone, but no tool kits? You should've left the tool kit locations the way they were, if you weren't going to put them in decent locations.

 #44 - 08-19-2010 at 15:10
Stalker_Slayer
Joined: February 5th, 2010
Posts: 28
What happened to the knife ?
Can you fix this bug ?

 #45 - Tier 2 toolkit - 08-19-2010 at 17:24
DotShadow
From: (Oslo)
Joined: August 17th, 2010
Posts: 10
I found it! The screenshot gave it away. I didn't even think it was possible to get up there, until I tried. It was actually a lot easier than what I expected it to be.

I just wish I could find the three other ones too though. I can't get my Monolith Exoskeleton upgraded to sprinting without it. Currently using the BARKAN suit though, which really, really rocks.

 #46 - 08-19-2010 at 19:08
LoboWon
Joined: August 17th, 2010
Posts: 19
DotShadow: Maybe you can send me an email(message my profile here at filefront) and let me know how you got up there. I've tried 2 different ways(over 30 or 40 times), and I still can't get up to the tool kit.

 #47 - Answers - 08-20-2010 at 07:52
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Knife and Binocular sells Beard - sometime. No need a fix - just luck.

For second tools you must find way on the roof - it is not too much hard and prize for 2. tools is classy.

To "dakotablues1 " have you really 1.6.0.2 patched game - mod requires !!!
and makes sure what you copy language from Language folder in the archive.

 #48 - 08-20-2010 at 10:50
Stalker_Slayer
Joined: February 5th, 2010
Posts: 28
So, if i have to buy my own knife, can you make in a future release this:

Start with standard knife and binocular, BUT in Skadovsk (Beard or Nimble) the player will buy the upgraded(or a different model) version of each( like the in ABC Inferno) ?
That would be cool smile

 #49 - 08-20-2010 at 17:22
LoboWon
Joined: August 17th, 2010
Posts: 19
the tool kit that is guarded by the Buryer in a building in Pripyat is supposed to be a calibration tool kit. In this mod, it's a basic/rough tool kit. There are 3 basic ones and only 1 tool kit for calibration?

I haven't seen a knife or binoculars at any trader, and I've bought tons of stuff from them, and I've had over 450,000 in money.

 #50 - 08-20-2010 at 18:15
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
450.000 - very usefully .....

I have a knife and bino form Beard ( he is knife-bino only seller #47 ) a few "game hours" from the start game...

As far as tools - read topic #16 on this page...out of time...

Enjoy your money... Pimp!

 #51 - Looks nice but... - 08-20-2010 at 18:46
dakotablues1
From:
Joined: February 24th, 2010
Posts: 3
Yes, I have retail disc that came preloaded with the 1.6.0.2 version. Also, I did read the install text; english language was installed properly. The only odd thing I did notice, when opening the 7z file, was that it didn't seem to complete opening...It just stalled out at 90%?? I am going to try to redownload the file, maybe it was a corrupted download, happens.

 #52 - 08-20-2010 at 20:39
LoboWon
Joined: August 17th, 2010
Posts: 19
Ok. I reinstalled this mod 1 hour ago. Now it CTD within the first 5-10 minutes. If you run too fast, CTD. Try to sleep for the first time, CTD. Buy a gasmask, CTD. All the CTD's are from the starting point, to the area around the bar/ship at Skradovsk. I haven't even gotten to another area/crash site yet.

I don't what's going on. I installed the mod the same way did the other day and had no CTD problems. I didn't have 1 CTD in at least 14 hours of play time.

I don't know what the problem is, but if it won't work right after another re-install, then I'm going to delete it from my pc and wait for a more stable mod version to be released.

 #53 - CTD - 08-20-2010 at 22:07
LoboWon
Joined: August 17th, 2010
Posts: 19
Reinstalled Cop and PRIPYATAN mod one more time. this time I didn't use the English add on. I wanted to see if that might be the problem, but it wasn't. Same CTD within the first 5 min of the game. I get in the middle of the 3 military guys fighting mutants, and it CTD when I used the anti rads, med kits or started firing my Viper.
I didn't install any other ad ons, besides the main gamedata folder.

This is getting ridiculous. If you want people to respect this mod, you need to fix the CTD problem

 #54 - 08-20-2010 at 22:09
LoboWon
Joined: August 17th, 2010
Posts: 19
I had less CTD with Stalker CS, before they patched it.

 #55 - Regarding sleep crash - 08-21-2010 at 01:21
DotShadow
From: (Oslo)
Joined: August 17th, 2010
Posts: 10
It would seem that the game crashes if you try to sleep for too long.

 #56 - @LoboWon - 08-21-2010 at 04:23
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Did you copy "Additional_textures" from Options folder ? If you have some CTD, try mod without a Additional_textures !
Have you really 1.0.6.2 patched game ?!?

Please don't write me messages like - " If you want people to respect this mod, you need to fix the CTD problem.. " What is it ??

If you install mod before game running fine and after another installation no ?!? Its little strange isn't ? Problem must be only yours and if you want a solution your messages like before REALLY WON'T HELP !!!!

Two Thumbs Down!
Bad message: Please help me game running too slow - fix it now !!!
More Bad mess: This is bad modification !!! Please patch !!!
Extreme bad message: You are f..u..c..k..e..r.. and mod is f..u..c..k..!!!
Two Thumbs Down!
What can I do with this ??? Hmmm ?!?

Installation try:
-------------------
1.Copy gamedata folder to your game directory
2. Copy language ( mod required )
3. Copy fsgame.ltx - http://www.megaupload.com/?d=M7ZG7O3G
to your game folder.
4. Be sure what you have game with 1.6.0.2 Patch
( DONT COPY NOTHING ELSE TO THE MOD)
Try play
-------------------
I wrote before - Mod needed greater virtual memory !!! ( have you ? )
If you have CTD don't use Additional_textures !!! I don't use this textures too becasue I dont have powerfull PC !!!
You can try program from "Utility" folder - RAM defrag - is good for RAM defragmentation and optimation !!

 #57 - 08-21-2010 at 10:10
LoboWon
Joined: August 17th, 2010
Posts: 19
The CTD problems I had were WITHOUT Additional Textures installed. I have 1.0.6.2. My version of CoP(US version) is already 1.0.6.2. at retail.

I think I solved my CTD problem. I installed the English language gamedata and then the Additional Texture gamedata file, AFTER starting a game.
It seems that I don't get CTDs with Additional Textures installed. I played for 3 hours without even 1 CTD.

I wasn't calling you a bad name or insulting you. I just want your mod to be playable for everyone, so we can all can enjoy it.

 #58 - 08-21-2010 at 10:36
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
I understand, but you must understand me, if some players send me messages like a - please patch I have CTD....or please game crashed help me - and they don't read instalation.txt mad

However - it's good what you haven't CTD.

 #59 - TBH - 08-21-2010 at 11:59
DotShadow
From: (Oslo)
Joined: August 17th, 2010
Posts: 10
Don't bother even helping people who haven't read the installation guide. It's there for a reason.

The mod does however have some flaws, despite its awesomeness. I'd provide you with crash logs, but most of the crashes happen without any form of error message. The game just... shuts down.

 #60 - RE-TBH - 08-21-2010 at 12:26
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
If game crashed without logs its mainly for out of memory crash and for no new-quick-save-bug also.
In the Readme File on this page is this recomendation:

For best and clear start of this mod is recommended create a new quick.save file in your savegame folder.

This is problem all stalker trilogy. Quick.save remember a lot of various and previous mods what player used ( all.spawn, gameplay, weapons settings, etc....) already in quick save.

It is possible - create "savedgames" folder for any mod separately. Plenty of problems and crashes disappear.

 #61 - 08-21-2010 at 14:02
II_XiV_II
From:
Joined: August 15th, 2006
Posts: 109
Hey Majorsoft,

i've been trying you're mod for nearly a day now, and one thing bothers me.

I can start a new game without any problem. but for some reason the game won't load any savegame i make. normal saves, quick-saves and auto-saves.

They all have the same result: a game crash.

Error Reason:
----------------------------------------
xrEngine.exe caused BREAKPOINT in module "C:gamesS.T.A.L.K.E.R. - Call of PripyatbinxrCore.dll" at 001B:0026E12E, xrDebug::backend()+174 byte(s)

User Message:
----------------------------------------
Expression : !m_error_code
Function : raii_guard::~raii_guard
File : Dstick out tonguerog_repositorysourcestrunkxrServerEntitiesscript_storage.cpp
Line : 748
Description : ...all of pripyatgamedatascriptsdeath_manager.script:82: attempt to perform arithmetic on a nil value

Any chance this is something simple to fix? if not, is there a way to disable the script? (and would that have any side effects?)

Besides this litle glitch, this mod is perfect for me ! Two Thumbs Up!

Cheers!Beer! Beer!

 #62 - 08-21-2010 at 15:30
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
You have a damaged saves.

If you read "ReadMe File" on this page there is:
For best and clear start of this mod is recommended create a new quick.save file in your savegame folder.

Create NEW and EMPTY "savedgames" folder and start new game.

 #63 - Issue resolved - 08-21-2010 at 15:35
dakotablues1
From:
Joined: February 24th, 2010
Posts: 3
Looks like I got a corrupted download! LOL I reinstalled, extra textures + absolute structures+Atmosfear 2, everything maxed out in DX11 mode and plays beautifully!! I only have a crash when I ask someone to get a ride to Skadowski (local travel). It will ctd after the ride there. No biggie. I can walk myself.

 #64 - 08-21-2010 at 15:49
II_XiV_II
From:
Joined: August 15th, 2006
Posts: 109
ah, i did read it smile but i guess forgot removing them.

my bad smile

Ps: Thanks a billion for the quick response! big grin

 #65 - To dakotablues1 - 08-21-2010 at 16:41
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Hi again...
Game problem - mod is incompatible with Atmosfear 2 !!!

You can copy into mod Absolute Structures Texture Pack and AtmosFear for Call of Pripyat -High Resolution Texture Pack (1.3) but only textures !!!!! No other files !!!

Maybe you can try Atmosfear 2 but what I say - only textures !!!!

 #66 - Knife & binocular - 08-21-2010 at 16:57
Frenzyc
Joined: February 2nd, 2008
Posts: 5
@All of you who complained about the knife and binoc's.

I have used this mod for a few days, and it's awesome! But missing the knife and binocs from start, annoyed me.

So here's the fix if you're annoyed too.

Go to: "your Stalker COP foldergamedataconfigsgameplay and open the file: character_desc_general.xml. (I recommend notepad++)
Then under: <team>Actor</team>
<supplies>
Add: wpn_binoc n
wpn_knife n

When you start a new game, you'll have the knife and binocular.

@Majorsoft: This mod is very cool! But please fix the bugs. (I sometimes get a blue background when aiming and every time i exit the PDA...)

 #67 - 08-21-2010 at 17:00
Frenzyc
Joined: February 2nd, 2008
Posts: 5
Sorry about the double post, but filefront wont show the correct symbols, so the folder is: gamedata, configs, gameplay. And then access the file character_desc_general.xml.

Hope this helped you guys who wanna start (somewhat) well equiped.

 #68 - 08-21-2010 at 17:04
Frenzyc
Joined: February 2nd, 2008
Posts: 5
Triple post... (I hate myself for not noticing... :madsmile

the commands in character_desc_general.xml are:
wpn_binoc (slash)n
wpn_knife (slash)n

I don't know why, but filefront won't show the "slashes"...

Sorry mates! Hope you still find my advise useful. Roll Eyes (sarcastic)

 #69 - 08-21-2010 at 17:34
Stalker_Slayer
Joined: February 5th, 2010
Posts: 28
Hey Frenzyc, thanks for the advise smile
Do you know how to make the game start with any armor and weight to ?

If you how, pm please smile

 #70 - Hmmm... - 08-21-2010 at 18:18
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
To Stalker_Slayer - if you want a modify some files you can make a mod directly !?

For every.stalkers who wants binoc and knife from the start try this:
http://www.megaupload.com/?d=6FUKW7TF

 #71 - @Frenzyc - 08-21-2010 at 18:24
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
What blue background ? Can you send some screenshots ? Its weird..!..copy you some "strange" textures into the mod ?

 #72 - 08-21-2010 at 18:41
Frenzyc
Joined: February 2nd, 2008
Posts: 5
@Stalker_slayer: No problem m8! The most easy way too add items to your starting game, is to look at the trade_barmen_all.ltx under gamedata, configs, misc, trade. And then decide which items you want to start with...

Looking at the weapons data might be confusing for new modders, and the trader data contains the correct names for every thing you might need. (all the items are set up so you can just copy, paste them into character_desc_general.xml, just remember to add slash n, and remove everything else like ;NO TRADE, they are needed for the trader file, not char files... ex. wpn_colt1911 slash,n)

To modify the carry weight go to: gamedata, configs, creatures, actor.ltx.
mass_item_mass tells how much your char can carry before he starts to really drain stamina.
max_walk_weight is the maximum weight he can carry. (which might be forgotten by majorsoft, as you can carry 500 units before you cant move with this mod...)


The reason I'm not writing this as a pm is because it's really just basic modding for the stalker games. Everyone can do it! But don't get me wrong, this mod is awesome and I can't replicate what majorsoft has made, but I still like to mod mods a bit for myself to create the experience I want, and I believe that every other stalker fan should have the same options.

Hope you enjoy this comment and get the full picture of my action. Roll Eyes (sarcastic)

 #73 - 08-21-2010 at 18:54
Frenzyc
Joined: February 2nd, 2008
Posts: 5
@Majorsoft: Sorry mate. I have just tried to replicate the before mentioned problem but now it's fine. I don't know what created the blue screen, but if it happens again, I'll email you screenshots of it.

So far I'm only using your mod and the full-upgrades mod. Which shouldn't be a problem as all the weapons your mod adds, uses upgrade data used by the vanilla weapons. (which is a very nice touch! as "upgradability" is a must these days and other mods don't grasp that point as yours does.)

Keep up the good work! Your mod rules!

 #74 - 08-22-2010 at 05:08
miker8
Joined: October 27th, 2008
Posts: 83
I like this mod but it has a strange bug or its wrong scripted, ... science job at the flux is impossible, I spawn in the middle of 7 zombies , before I even have the time to get my gun in position the science stalker is already dead, leaving me no choice then run, hide...and job is a fail, tried it several times but outcome is the same and it has nothin to do with speed , zombies already firing while i'm waiting for my gun to pop up in my hand!


btw, atmosfear2 is compatible with this mod, but you got to delete the prefetch file and use the prefetch file from S.M.R.T.E.R mod, need to say it worked for me and don't know if its a fix for all of you

 #75 - Hey miker8 - 08-22-2010 at 05:49
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Copy anything into the mod is hazardous way. Don't be surprised after you use several parts of the different mods copy into !!! And please stop interrupt me with problems your untested mods-compilation. Every mod use variously scripts/settings etc - and if you dont merged this files correctly come up a lot of strange anomalies and I don't have time test these different and riskful mixtures !!!

 #76 - Hey Majorsoft - 08-22-2010 at 06:17
miker8
Joined: October 27th, 2008
Posts: 83
1st i don't intend to change your mod nor wil i accept credits for it but if someone likes to try my suggestion , he is welcome to do so , and it happens to be so that if you could add atmosfear2.1 into this mod it wil lift the graphics look 2 times better. thats why we eagerly want to use it

now if my suggestion goes wrong, than delete the mod and install a fresh one, and start the last save, so don't panic

 #77 - 08-22-2010 at 11:29
Stalker_Slayer
Joined: February 5th, 2010
Posts: 28
Thanks Majorsoft and Frenzyc for the help smile

 #78 - Majorsoft is correct - 08-22-2010 at 11:51
miker8
Joined: October 27th, 2008
Posts: 83
I have to admit , swapping files is not the best way to do , so Majorsoft's reply is correct ,....thing is I stumbeld by coincidence to a fix that apperently solved the incompatibility with atmosfear2.1, its not fully tested so i might encounter some errors in the future like Majorsoft already warned me, it also means that you are warned when youre tryin my suggestion, so far i'm stil playin his mod with atmosfear2.1 and its an awesome combination I can tell you that!

to be clear on this ,It wasn't the smrter file , I used a 'no prefetch' mod

 #79 - Topol keeps getting killed before scientist quest is received - 08-22-2010 at 12:58
LoboWon
Joined: August 17th, 2010
Posts: 19
I've seen Topol dead on the ground at least ywice at the scientist camp. I've also watched from a distance, as he was killed. It usually involves zombies

I can't seem to get the scientist mission involving Topol, before he gets killed. I've tried hanging around and protecting him, but sooner or later I have to leave to do quests.

And no, I've never killed Topol by accident.

Is there a fix for this?

Beard offered the binoculars and knife, within 2 hours of gameplay time. Even after buying it, I still see he sometimes sells the knife.

 #80 - Topol dead before quest - 08-22-2010 at 13:02
LoboWon
Joined: August 17th, 2010
Posts: 19
The scientist still gives the quest after Topol dies, but there is no one to accept/take you on the mission. The new leader(green star) won't take you. He says talk to the leader(Topol).

Without this quest being able to be completed, I can't get the scientists to give the rest of their missions.

 #81 - @LoboWon - 08-22-2010 at 13:12
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Ok, I must create Topol more hardier for next version...thanks.

 #82 - 08-24-2010 at 13:00
gansch
Joined: August 24th, 2010
Posts: 9
I've downloaded it 4 times so far, and every time i try to open the file it says "Can not open file "Cfrownlocation)" as archive."

I have the latest 7zip, i tried it with winrar, but it says, "This archive is either unknown format or damaged."
I have never had a problem with 7zip before, so i find this strange. I find it highly unlikely that i have had 4 corrupt downloads, but i guess it is possible.
Anyone else have a prob with this in the last 24 hours?

 #83 - To gansch - 08-24-2010 at 17:43
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
I downloaded mod now ( for test ) from FileFront and everything is ok...

 #84 - 08-24-2010 at 18:59
gansch
Joined: August 24th, 2010
Posts: 9
Well, downloaded it a fifth time, and same problem. With the sixth, i used IE 8 instead of Chrome and it worked fine. Never had that problem with Chrome before.

 #85 - 08-25-2010 at 05:25
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Try firefox or another PC !

 #86 - 08-26-2010 at 10:02
LoboWon
Joined: August 17th, 2010
Posts: 19
I have found 3 rough/basic tool kits. I found the 3rd one where the 2nd calibration tool kit is supposed to be. I think there is an error, and the 3rd rough tool kit needs to be switched with a calibration kit.

I 've looked everywhere and still haven't found the 2nd calibration tool kit, or the 2nd fine tool kit.

I'm on freeplay after evacuating Strelok, and I'm still looking for those 2 kits to complet the Nitro quest.

 #87 - @LOBOVON - 08-26-2010 at 13:55
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
It's not BUG !!! only you are really bad explorer...

AGAIN:

Zaton - All 3 Toolkits - 2 in the same locations like a original game + 1 Tools extra
Jupiter -All 3 Toolkits- 2 in the same locations like a original game + 1 Tools extra
Pripyat - = 2 x toolkits for rough work

I send you e-mail - Pimp!

 #88 - 08-27-2010 at 12:17
Isilidur
From: (Back in the U.S.S.R.)
Joined: July 13th, 2008
Posts: 68
I loaded up this mod and CTDed immediately because it was looking for 2 textures that were not there, "bipod", and "act_stalker_dolgexo_4" so I made a copy of "act_stalker_dolgexo4a" and renamed it to dolgexo_4, then I added the existing bipod texture to every new weapon's folder, after doing that, it loaded a bit more before CTDing, but still CTDed, with a :stack trace: log.

 #89 - dolgexo_4 - 08-27-2010 at 16:39
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
I dont change any textures like a "act_stalker_dolgexo_4" its meshes-textures from original game and doesn't need to be in mod-folders because game get this textures from default game folders !!! If you change in the mod textures from act_stalker_dolgexo4a to act_stalker_dolgexo_4, game crashes probably.
As far as bipod textures this is problem what can't I found !! but can't inflict CTD !!
Be sure what you install mod correctly ...

more - have you in the game folder modified "fsgame.ltx" ???

 #90 - great mod - 08-28-2010 at 08:00
truaim
Joined: August 28th, 2010
Posts: 1
I'm half way trough with your mod installed and it runs great, i have played trough this game three times before and this makes it go for another couple times.
The only thing im busting with is the toolkits, i found a couple of tier ones but im having problems getting to the tier two up high. Could you send me your way to get them? thanks

 #91 - For truaim and all who need a little help with tool2 in Zaton - 08-28-2010 at 12:58
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
http://www.youtube.com/watch?v=Mwq39APFiwA

 #92 - Crashes - 08-28-2010 at 14:23
Mezzidrel
Joined: August 28th, 2010
Posts: 3
any time i take damage from ANYTHING the game crashes only started after installing the mod anything i can do to fix it without deleteing the mod

 #93 - yes..crash..language - 08-28-2010 at 15:34
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Read topic #23 on this page or
...follow steps for IInstall-ation:

1. Copy "gamedata" into your game folder
2. Select language for the game !!!! important-game- requires !!!
( contains settings for dynamic_hud - hit-player-deprivation-effects)
3. Select your options
4. Play

Pimp! Everything is in the archive Pimp!
Aaargh!!!

 #94 - 08-29-2010 at 08:59
Stalker_Slayer
Joined: February 5th, 2010
Posts: 28
Hey, can you fix the ak74u iron sight?
1:It have both iron sights(vanilla and the custom one at the same time, no joke).
2stick out tonguelease align the shoots with the iron sight.



P.S:Can you recommend another skin for this weapon while you keep fixing the bugs, please ?

Thanks, keep it up.

 #95 - @Stalker_Slayer - 08-29-2010 at 12:32
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Screenshots would likely help.

 #96 - 08-29-2010 at 14:20
Stalker_Slayer
Joined: February 5th, 2010
Posts: 28
I have one here and its for the strange ironsight(s) :
http://img836.imageshack.us/f/ssjohn082910174314zaton.jpg/
Can i use another skin for a while ?


And this one is for the upward shot:
http://img689.imageshack.us/i/ssjohn082910174435zaton.jpg/
All the shots goes upwards(different from the ones when the ak 74 rifle version is used).

I hope that this be something easy to fixsmile

 #97 - @Stalker_Slayer - 08-29-2010 at 16:32
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
You evidently don't use my mod settings. In the mod ironsight looks like this:
http://a.imageshack.us/img265/6568/ak74u.jpg

I've wrote that !!! if you use some other mod ( hud, weapons, etc ) is only your risk.

 #98 - 08-30-2010 at 12:49
Stalker_Slayer
Joined: February 5th, 2010
Posts: 28
Thanks for the help and advicesmile
I going to see what setting i left behind.

 #99 - 08-30-2010 at 19:40
TTsura
Joined: December 22nd, 2009
Posts: 2
Is there a way to change the difficulty setting down to Stalker? I'm not that good but I still want to enjoy this mod. Trying to change it in the menu doesn't work, it just changes back as soon as I leave the menu.

 #100 - Dificulty - 08-31-2010 at 03:57
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Yes - you can make mod less-difficult..

..in the "gamedata" folder find file actor.ltx and the line "health_hit_part"..

and change value from 1.0 to 0.0 ( VERY EASY)...

Rock but it is not challenge..after that.... Rock

 #101 - 08-31-2010 at 11:14
TTsura
Joined: December 22nd, 2009
Posts: 2
Hmmm...I still want challenge. would changing it to, say, 0.5 or 0.75 work?

 #102 - 08-31-2010 at 18:46
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Yes..np...0.0 - 1.0 !

 #103 - Idea? - 09-01-2010 at 08:52
White_Pony
From: (Launceston, TAS)
Joined: August 27th, 2010
Posts: 8
I see a .50 cal (12.7x99mm) rifle in the screens...... I was wondering..... you reckon you could add something so you could upgrade the Caliber to 14.5x115mm Russian? kinda new to this stuff and I was just wondering.

 #104 - No me funciona este mod P.R.I.P.Y.A.T.A.N. (oro) - 09-01-2010 at 12:26
STALKERNOW
From: (bilbao)
Joined: June 22nd, 2010
Posts: 11
: Furious :
Hola , amigos del ventilador de soja de la saga Gran ONU y la STALKER , Consuelo Bajar De Vez Por encuando ALGUNOS mod Que megusta la Variedad de Jugar a Este Gran Juego .
Pero resulta Que Que Este ultimo mod Baje no me Funciona Muy bien sí me Corta El Juego na ms Empezar Justo dónde son los cantantes y las ventas Tienes Que Pasar Por Una Anomalia de Electricidad de Cuando me pilla El rallo electrico Tomar Por un c. ...... ................ o.
Me Sale el mensage del motor de Rayos X .
Tengo ganas locas de servicios Jugar a Que Tiene Este mod Que La leche de bueno .
Le Baje Todos Los graficos y texturas Por si era de ola Pero no.
Otro cometario Que queria Decir es , Las Carpetas adicionales Las tambien Instalar heno que?
Por Gracias buestra atencion y asi Seguir de buestros Con guai mod PARA QUE Gente Como Nosotros podamos Disfrutar de Este juegazo . : thumbsup :: thumbsup:

 #105 - 09-01-2010 at 14:45
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
@White_Pony - You're think something like this ?: http://world.guns.ru/machine/mg01-e.htm

@STALKERNOW : Sorry - no-comprende - try english.

 #106 - Epic - 09-02-2010 at 08:13
Kenny355a
From: (Br00klyn)
Joined: July 20th, 2010
Posts: 17
This looks really good, and the fact that its 2x the size as SMRTER, I would guess theres alot more stuff in it. Cant wait to play it, and i think as of now, this is the best Pripyat mod there is so far! Two Thumbs Up!

 #107 - Oblivion Lost for COP - 09-02-2010 at 08:29
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
what we want major is a Oblivion lost with all the trimmings but for COP i spent in more than a 1000 hours playing OL for SHoC i loved the weapons and the amount of customization it allowed (thumbs up to the M4 carbine) the weather the monsters everything. it all needs to be put into this mod, plz try and make it as epic as OL coz that mod made the stalker series what it is. it took a raw game and made a masterpiece out of it. in OL SHoC u feel alone scared and fear is allways in ur face lots of monsters and lots of guns (a very wide range). we need snipers, shotguns, rifles, machine pistols the lot plz make COP the game every one was expecting it to be. do ur magic. OL + COP = holy KCUF ive TIHS my pants. get on to the modders who made the arsnel* mod for weapons. come on ppl support the major hes the one guy that makes the ZONE realy feel like it should't be.

 #108 - Major CTD - 09-02-2010 at 09:06
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
xrEngine.exe caused BREAKPOINT in module "Cstick out tonguerogram FilesbitComposer GamesS.T.A.L.K.E.R. - Call of PripyatbinxrCore.dll" at 001B:0026E12E, xrDebug::backend()+174 byte(s)

 #109 - 09-02-2010 at 14:34
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
To Kenny355a - stuff is stuff - if I tell you what's inside really is ! - ! wont'you surprised in the game...

To deathrow6uk - this crash is something lik a patch problem - have you 1.6.0.2 patched-game ? Try older save...( if you have this pacth )...

...instal needy-patch Devil!

...and please report me...if you can.

 #110 - 09-02-2010 at 16:39
snowmayne101
Joined: January 29th, 2009
Posts: 200
if I die and have to load up a game, when its loading it crashes every time. No other mods but urs, and have latest patch. 1/10 because you cant play it properly

 #111 - 09-02-2010 at 17:05
gansch
Joined: August 24th, 2010
Posts: 9
Went and tried the Bandit camp rescue Mitay mission, and it was not possible to do it peacefully. I went into the camp and paid to release mitay, but a friendly bandit immediatly kills him when he leaves the back room. If i kill the bandit thats killing Mitay, then all of them turn on me. Is there a console command to turn off a units AI or anything so i can get Mitay out of the camp and get the diplomat achievement?

Also, there were 2 "hostile" bandits that are red, but are passive, who the others bandits dont care if you kill.

 #112 - 09-02-2010 at 17:57
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
@snowmayne101 - Thanks but isn't my mistake ! Two Thumbs Down!


@gansch yeeees..Mitay will be in the final version little "modified" - must be because you aren't firts who'd the same problem. ....sorry for now. I play mod maybe 30 times completely thru and without problem with Mitay...but every plays differently...
Have you problem with Topol mission for ecolog ? ..me no but few player yessss Roll Eyes (sarcastic)

 #113 - 09-02-2010 at 21:41
snowmayne101
Joined: January 29th, 2009
Posts: 200
majorsoft is is your mistake if its your mod

 #114 - 09-02-2010 at 23:22
snowmayne101
Joined: January 29th, 2009
Posts: 200
I also laugh major how you never help people with their problems with the mod. Everyone that has complained about a crash you tell them its their fault, when you modded the game, and if people crash just to reinstall it. try helping them you made the mod, they dident.

 #115 - 09-03-2010 at 02:01
gansch
Joined: August 24th, 2010
Posts: 9
@Majorsoft
I read about the problems with Topol, but i did not experience any. It was rare for any mutants or zombies to enter the ecologist area, and those who did died pretty fast.

@snowmayne
you should mind your tone and think before you post. look at all the posts with the bug reporst, and look at the insight he gave. also, no one has posted problems similar to yours, and they do not sound like problems a mod causes, you are better off reinstalling your CoP. Also, if you want more help, dont give a 1/10 because you cannot troubleshoot it yourself as to why it is crashing, i doubt it has anything to do wtih P.R.Y.P.Y.

 #116 - - 09-03-2010 at 07:05
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
snowmayne101

you say: "major how you never help people with their problems with the mod"...

But I can't help you if you don't send me a error log...and please look at all the posts with the bugs and you must see what I really try help with every-crash...

it's not self defence but only truth...

Back to your problem - if game crash after you die and trying load - ( is only my estimation ) you have perhaps:

1. damaged save - solution is in Readme File ( on this page ) - For best and clear start of this mod is recommended create a new quick.save file in your savegame folder !!!!
2. Something copy into the mod !?!

...all of this without crash.log is only speculation...

gansch I have already problem with Topol or Mityay corrected for version final...

 #117 - fix'd CTD's - 09-03-2010 at 09:52
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
yeah its the english reatail version. and i seem to have found away around it. it usually CTD when i was killed and i choose to load from last save. instead i clicked load game and picked my last save and it worked fine i think its something to do with the LAST SAVE option because when i stop using that, i have't had a CTD for about 6 hours. i have yet to fined a problem with the apart from the enemy kills me before ive pulled my socks up. lol

@snowmayne101 look m8 the major is 1 hell of a guy for this mod and Oblivion lost ultimate if you ever played it and it takes a hell of a long time to iron out all the creases it does't help with the X-RAY engine being very unstable and iratic so just chill-out and let him work.

 #118 - 09-04-2010 at 20:22
Leoph
From: (Santiago)
Joined: July 15th, 2010
Posts: 19
Hey Major! I downloaded your mods and they are the best! But i have a question of P.R.I.P.Y.A.T.A.N...

Why at the start, is very hard to get out of the electro anomalys?

 #119 - 09-04-2010 at 20:57
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
@Leoph - only one small and quick idea for better survival feeling and small-job for your bolts - that's all - and this version (gold) is more than one month old.
Presently I tested version with liitle adjusted start inventory - any idea ? No minigun No !
Mosin-Nagant maybe... http://img138.imageshack.us/img138/5476/mosina.jpg

 #120 - CRASH! - 09-05-2010 at 00:47
Miki86
From:
Joined: January 6th, 2010
Posts: 9
Hi!
I did everything as it is written in the installation instructions, and yet when I go from Zaton to Janow crashes to Windows! What could be wrong?

 #121 - 09-05-2010 at 02:51
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
@Miki86 without crash.log It's only rebus - damaged save ??? did you clear stast game ?? read topic #62 on this page

 #122 - 09-05-2010 at 04:55
Shaikan9
From: (novi sad)
Joined: July 27th, 2008
Posts: 31
I have CTD ,when I go from Jupiter to Pripyat with Garik, I sleep a little,because I was tired,and that has solved the problem. When i go directly from Zaton to Pripyat, everything is ok.
for 9 game days,I had 3-4 CTD when I went to Skadovsk, but when I again start the game everything was ok.
I had no problems with the release Mityay and I reached Diplomat achievement.
when I played Intermittent Psy Emissions, Topol was in front of bunker.

@Miki86 you must write error log. then someone could help you smile

 #123 - CTD - 09-05-2010 at 05:22
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44


this happend just before a blowout finnished i was in the shak were you find the cannible stalker next to the crains its was about 23.00 game time.

xrEngine.exe caused BREAKPOINT in module "Cstick out tonguerogram FilesbitComposer GamesS.T.A.L.K.E.R. - Call of PripyatbinxrCore.dll" at 001B:0026E12E, xrDebug::backend()+174 byte(s)

 #124 - 09-05-2010 at 09:19
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
@deathrow6uk this look like "Out of memory" !! How much virtual memory have you set ?? Try clear mod without additional textures ! Don't tell me what you have atmosfear 2 or 2.1 with mega-memory-drain-textures !!! because its still round about discussion.

@Shaikan9 near Skadovsk is some always CTD more or less - it's for a lot of stalkers respawn arround. XRAY need maybe 120 GB RAM - after that no CTD :-) 2022 maybe !

@infestant - I think what you are only blockhead and crooked human...hm..human not. Stop your spoil-voting I'm not stupid - don't provoke. mr. m.m. Pimp!

 #125 - memory - 09-05-2010 at 13:41
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
i have no mods apart from this 1 and im running 4 GB system memory, 1GB dedicated graphics memory, 4 GB page file.it is very rare that it CTD's now. im sry but i dont know how to set virtual memory. im not a wiz but i know a bit about things. sry this is probably last priority at the min but the sprint/carry weight need revising as Alexander Degtyarev is a special forces agent he should be able to carry 100 lb plus. only a suggestion m8ty.

 #126 - virtual memory - 09-05-2010 at 15:03
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
you needn't be a wiz look this - of course its xp tutorial - but http://www.delete-computer-history.com/increase-virtual-memory.html
but if you really want you find solution surely smile

as far as weight limit - i have plan for version final - there'll 2. options

1. Stalkers - Hard game, chalenge - more mutants, and more.... ( more than Gold v.)
2. Arcade players - easy game, less enemies and mutants...etc ( less than Gold v.)

...if you want increase your weight limit open "system.ltx" in notepad...
way is - gamedata - configs - and find line line "max_weight " you can boost but remember game-altering after that - you'll super Degtyarev longshoreman

Pimp!

 #127 - 09-06-2010 at 00:32
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
haha i like. it i think option 1 is the best idea we want to survive the zone not play a game. i'll have a look at increasing my V mem and carry wieght thanks major.

 #128 - seva NV - 09-06-2010 at 03:51
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
seva suit is cool as f**k but the NV briightness needs going up a bit like OL NV that was realy clear.

 #129 - NV - 09-06-2010 at 08:18
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
how can i brighten the contrast on the NV for the seva suit saves u do'in it

 #130 - 09-06-2010 at 09:02
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
the door that u need the access card for in the power station were the iron forest anomaly is. that door is open half way open but still says that its locked. if thats any help to u. could have allways been like that its been awile since i play this.

 #131 - 09-06-2010 at 09:17
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
that door in the power station, ive gotton past it and im in the underground part. if you face the door as close as you can and then side step right you can get through.

 #132 - blow-out-glitch - 09-06-2010 at 09:20
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
blow-out still kill you even underground is that a glitch or part of the mod im deep underground behind that door and the blow-out is still effecting me. sry for spamming the messages.

 #133 - blowout-kill-underground... - 09-06-2010 at 10:28
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
its maybe a problem of default game - i do not find anytime "your" system go-through-door in underground smile I will try

 #134 - 09-06-2010 at 10:41
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
i found the Barkan suite its awsome N/V is 10/10. 2 upgrades for the suites Barkan and Seva are unavailable off Cardan (think thats his name) the eviromentalist upgrade and rescurer's upgrade is trhis a secret or a glitch or does it need some kind of achievemnet to obtain.

 #135 - 09-06-2010 at 10:43
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
i have and ive found the document and the key card for lab x8. do you think this will effected the later stages of the game. u see i cant remember it being open the first time i played i had to get the key card.

 #136 - upgrades - 09-06-2010 at 10:44
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
This 2 upgrades is available in the other place ! You must find - its default game ! Play the game or find soluiton on the web - if you want Pimp!

 #137 - 09-06-2010 at 11:19
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
i'll just play through you dont need to cheeat on this game because its enjoyable to play. cant wait to c what awaits me in pripyat tunnel that place was scary the first time but i hope its kick **** in there now is it possible to come back to jupiter and zaton once in pripyat. good hiding places for toolkits took me abit to find them. hope i can find the rest.

 #138 - 09-06-2010 at 11:44
greg74
Joined: September 6th, 2010
Posts: 4
hello
nice mod, but hardly playable, too strong for me
should I wait for final version? (arcade players)

 #139 - @greg74 - 09-06-2010 at 12:31
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Hi "staker" - if you play really carefully it is not too much hard - watch this: http://www.youtube.com/watch?v=wvdSREVYjCs

 #140 - 09-06-2010 at 12:54
greg74
Joined: September 6th, 2010
Posts: 4
OK, thx
I give it a try, but hope, new easier version will be appears soon cool

 #141 - yanov - 09-08-2010 at 05:07
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
i'm getting alot of CTD's in yanov area mainly when i die and try and Qload. happens more or less every time. i had the same sort of problem on SHoC in military warehouse area, could be down to memory or a glitch in the Xray engine, i dont realy know but i'll post error message next time it does it apart from that every thing is OK. oh yeah and sleep seems a bit glitchy when you sleep for about 4-7 hours it CTD's.

 #142 - 09-08-2010 at 08:21
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Ok - err.log would be helpful..

 #143 - 09-08-2010 at 09:25
Kenny355a
From: (Br00klyn)
Joined: July 20th, 2010
Posts: 17
I didnt understand what you said... i read it over and over again and it makes no sense big grin

 #144 - 09-08-2010 at 09:30
Fiddi_15
Joined: March 22nd, 2010
Posts: 11
Is there a spawner mod for this for us lazy guys? wink

 #145 - 09-08-2010 at 10:06
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
wat who said me or major

 #146 - NIGHT VISION - 09-08-2010 at 12:23
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
hi major just having a think about NV on the suites the seva suite is good but brightness is poor in darkness same with barkan can it get a boost for the allumination on suites NV. scope NV are all good and well balanced. the NV on the seva suite in SHoC was excellent if you can remember its was like daytime with a blue tint look at screen shots for OL 2.2 on this site.

 #147 - 09-08-2010 at 13:55
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
@Kenny355a sorry that's only misunderstanding - my fault frown

@deathrow6uk - seva -yes NV - ok I change nv for v.final

 #148 - 09-09-2010 at 01:00
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
Ty thanks.... theres a problem with 1 off the scopes is very glitchy the ACOG CUSTOM when you aim at an enemy or when you aim outside it just looks up to the sky instead of were you are aiming. but in yanov station were the trader is it works fine but like i said when im out on missions it just goes up.

 #149 - CTD yanov - 09-09-2010 at 04:08
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
xrEngine.exe caused BREAKPOINT in module "Cstick out tonguerogram FilesbitComposer GamesS.T.A.L.K.E.R. - Call of PripyatbinxrCore.dll" at 001B:0026E12E, xrDebug::backend()+174 byte(s)

again when using Qload at yanov station

 #150 - 09-09-2010 at 04:43
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
i've upgraded the m14 dmr and now the NV scope wont work any possible fix's

 #151 - Error - 09-09-2010 at 05:17
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
1.)Call of PripyatbinxrCore.dll" at 001B:0026E12E, xrDebug::backend()+174 byte(s)

This error is problem with patch. Have you really 1.6.02 ??? This error appears in two contexts:

1. Game patch 1.6.00 - if you going from Skadovsk to Yanov
2. Game is pirate-version or use NoCD.patch


2.) I must check this problem with upgrades for m14 dmr be patient..I send you echo earli...

 #152 - 09-09-2010 at 06:15
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
xrEngine.exe caused BREAKPOINT in module "Cstick out tonguerogram FilesbitComposer GamesS.T.A.L.K.E.R. - Call of PripyatbinxrCore.dll" at 001B:0026E12E, xrDebug::backend()+174 byte(s)

EAX=43BCEEF8 EBX=0393CF97 ECX=43BCEF00 EDX=43BCEFFD
ESI=002988C8 EDI=0000000C FLG=00000216
EBP=00A0F178 ESP=00A0E170 EIP=0026E12E
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000

traveling from yanov to that ship using the guide.

 #153 - 09-09-2010 at 07:06
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
i have original game but im using a no-cd crack because my game would not start

 #154 - 09-09-2010 at 07:40
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Hm that´s why this error appears..srry...maybe you can try another no-cd patch...or alternative "xrEngine" look-web...

 #155 - 09-09-2010 at 07:46
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
i have tried to find a fix for my promblem but the no cd patch seems like the only way something to do with the retail version and my system.

 #156 - 09-09-2010 at 09:40
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
all good upto now, done alot of searching and found some interesting stuff, freedom suite near jupiter plant is very good. nice range of weapons but were are the machine pistols (OL mod) will there be an m16 a2 in final because theres no G launcher for the standard m16 and the m4 fully Ugraded is't as good as the m16. very nice play though just about to goto pripyat through tunnel never realy explored it last time just done story line but im realy enjoying this theres allways more to find can you put an encyclapedia in final version as im having a bit of trouble finding the right artifacts. theres alot of stashes around copared to wat there used to be thx. is there more suites that ive not found yet.theres not as much depth to this game compared to SHoC but upto now its been very very exciting.

 #157 - 09-09-2010 at 15:45
gansch
Joined: August 24th, 2010
Posts: 9
Can you make rats with less HP? I hate having to shoot a rat sometimes 2 times with an M4, or hitting more than half a shot from a shotgun shell and a single rat surviving it. They are by far my biggest problem when exploring. I fear them more than a chimara.
Also, i had the problem with a custom acog scope fitted on my LR300 that deathrow had. I traveled to yanav station and tried looking through it, and it glitched and showed the sky. It was temporary though.

 #158 - Rats and Acog - 09-09-2010 at 17:22
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Yes Rats - - presently running little revision of mutants and rats-life will be altering /modify - And problem with scope - sorry for that - I found "maybe" solution and either adapt - sorry once again smile

 #159 - mutants need balancing - 09-09-2010 at 17:53
GeoD
Joined: August 27th, 2009
Posts: 16
i want to give this mod a 5/5. the visuals are awesome, and the selection of weaponry is great. but the mutants, especially the rats, are just way outa whack. a few rats (did they replace the dogs???) kill me faster than a firefight (this almost makes the mod unplayable). also the bloodsuckers need too many hits to kill and they hit way too hard...but this isnt nearly as egregious as the rats.

good work, but needs to be balanced better.

 #160 - Thanks - 09-09-2010 at 22:52
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
@GeoD
Your thinking is really close to truth and that's just it is version gold - ( now It's 6-7 weeks old version) since then there is a lot of changes - but rats stays ( with less life ) - if you have good rupture protection aren't dangerous and if you haven't good protection you must run - please understand me - I can't change mutants because they are "nuisance" or change for dogs because dogs are a less dangerous - in the concrete rats - that are in the zone truly "stalkerish".
In the version final there'll options for easy game ( for example less mutants, plus weight limit e.t.c.) and hard game...

 #161 - 09-11-2010 at 00:06
sollitdude
Joined: September 11th, 2010
Posts: 2
hey, could you add in the next version a difficulty settings?

i know this modt was made special for master settings, but ive tried 6 times now to get past the zombies at the wood saw cutter place building thingy at zaton, but they keep getting at me frown

 #162 - 09-11-2010 at 00:08
sollitdude
Joined: September 11th, 2010
Posts: 2
also want to add that it took me almost half a day to install this modt, simply becouse for some reason winrar didnt unpack all of it. somehow it was unable to unpack more than 170 files.

 #163 - @sollitdude - 09-11-2010 at 09:31
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Archive is packed with 7zip - best comprimation - try http://www.7-zip.org/

..and with zombies- if you try going through this "zombieland" without good protection and good gun it's clear suicide !

Some difficulty settings will be in the final version - yes -two - Arcade and Stalker...

 #164 - 09-11-2010 at 09:44
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
xrEngine.exe caused BREAKPOINT in module "Cstick out tonguerogram FilesbitComposer GamesS.T.A.L.K.E.R. - Call of PripyatbinxrCore.dll" at 001B:0026E12E, xrDebug::backend()+174 byte(s)

EAX=53681E98 EBX=5092B750 ECX=53681EA0 EDX=53681FFF
ESI=002988C8 EDI=00000008 FLG=00000212
EBP=00A0EB48 ESP=00A0DB40 EIP=0026E12E
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000

every time i load Qload or load game just crashes this is about the 11th time.

 #165 - 09-11-2010 at 09:50
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
xrEngine.exe caused BREAKPOINT in module "Cstick out tonguerogram FilesbitComposer GamesS.T.A.L.K.E.R. - Call of PripyatbinxrCore.dll" at 001B:0026E12E, xrDebug::backend()+174 byte(s)

EAX=22C30E98 EBX=50942EE0 ECX=22C30EA0 EDX=22C30FFF
ESI=002988C8 EDI=00000008 FLG=00000212
EBP=00A0EB48 ESP=00A0DB40 EIP=0026E12E
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000

and again

 #166 - 09-11-2010 at 10:02
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
big sorry ive solved the crashes it was one of my other programmes i had running it could have been either x-fire, bitlord or teamspeak but the crashes have stopped.

 #167 - 09-11-2010 at 10:33
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
artifacts dont seem to be comming back once there gone, most of them are't there.

 #168 - 09-11-2010 at 10:49
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
xrEngine.exe caused BREAKPOINT in module "Cstick out tonguerogram FilesbitComposer GamesS.T.A.L.K.E.R. - Call of PripyatbinxrCore.dll" at 001B:0026E12E, xrDebug::backend()+174 byte(s)

EAX=43F281C0 EBX=01AB1190 ECX=43F281C8 EDX=43F28305
ESI=002988C8 EDI=00000006 FLG=00200216
EBP=00A0F304 ESP=00A0E2F8 EIP=0026E12E
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000

blow-out causing game to crash in zaton cant get past it gonna try an earlyer save

 #169 - @deathrow6uk - 09-11-2010 at 14:42
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Try use "RAM defrag" - ( in the mod-archive / "Utility" folder ) good program for RAM defragmentation - program are running at Windows system tray and maybe...!?!
Are you sure with use many programs and play stalker ? X-fire and what next - ICQ ?? Skype ??? Steam ??? Watch TV !?!?!?!? Really bad way....
...and please next time use e-mail..a lot of the same posts... Pimp!

 #170 - 09-11-2010 at 17:49
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
k sorry m8

 #171 - 09-11-2010 at 20:33
Bosancheros
From: (Friedrichshafen)
Joined: March 7th, 2010
Posts: 15
Gread job with this mod Majorsoft. Im playin it for about 2 weeks and with maybee 2-3 CTDs till now. Its a gread mod, but wit only thing that at my taste are bad is the fact its too easy to get to money and supplies. U dont have to kill noone just walk around and u will bee rich in 2-3 days game time. If u will release new version can u plz tweak this. Money, ammo, medical supplies and food should bee rear in Zone. After all thing are in scarce. I read above that rats are pain for some guys and so should it bee. Game is about survival and exploration, and if some1 wana FPS change the game. This mod is great with some need for minor tweaks and fine work but im sure u will get it right Rock.

 #172 - @Bosancheros - 09-11-2010 at 23:23
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Fact is what you are first who wants change money-looting system. And weapons-items-reach system from death bodies - I think - if you want do this reach system its only your choice - and It's fine what you needn't play story - just explore and carry guns to traders. In the version final I have presently two options. Arcade options - more money, items, traders purchase damaged weapons and Stalker - there is less items, money and traders buy weapons with good condition only.

 #173 - 09-12-2010 at 00:35
Bosancheros
From: (Friedrichshafen)
Joined: March 7th, 2010
Posts: 15
U have got a wrong point what i told. Money-loot is cool, realism is a bit closer. The thing that u can get best gunz only for runing trough Zatoon, u dont have fight or attack or even kill some1, is a bit boring dont u think. Everything is cheap from traders to uppgrades. There is waste of everything, it would bee nice if everything is scarce. I dont know did u played or heard of Redux mod. In this mod u will swer, break your mouse, kick your keyboard big grin, because u will think 5 times before attack a group with more than 2. I dont know but i love realism, just a fact where u have more tactics how u will attack and from where give this game a such a flavor where u cant find in no other game. Im lookin foward for new version and plzzzz make Staker dificulty a pain in ass. I hate where game turn in to Duke Nukem style runin and blazin all stuff.

 #174 - IT IS HARD - 09-12-2010 at 03:40
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
I've been playing fopr about a month now and i think its a hard to do game money and supplies are plentyfull but the stalker difficulty sound very interesting i like surviving on rations so bring it on.

 #175 - Crashing often - 09-12-2010 at 19:18
Nopego
Joined: September 12th, 2010
Posts: 4
FATAL ERROR

[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : Dstick out tonguerog_repositorysourcestrunkxrServerEntitiesscript_storage.cpp
[error]Line : 748
[error]Description : ...ker call of pripyatgamedatascriptsxr_sound.script:87: attempt to index field '?' (a nil value)

i keep crashing and im assuming this is the log you need, any help here?

 #176 - Pay no attention - 09-12-2010 at 19:30
gcraig
From:
Joined: September 10th, 2010
Posts: 4
Majorsoft, you are doing a great service to the internet community here, answering some extremely RUDE and demeaning questions/statements.

Pay no attention to these idiots.

I'd PAY MONEY to see them come up with something as high quality as this mod.

To the whiners that are whining about not getting the game to work. READ THE INSTRUCTIONS.

It works for 90% of people that downloaded it. So you whiners are a minority of 10% that dont know how to use a computer properly, or cant read or whatever.

DONT BLAME THE AUTHOR, he's just trying to help you.

 #177 - Just a note - 09-12-2010 at 19:48
Nopego
Joined: September 12th, 2010
Posts: 4

just a note, i did put in the language i did not add the extra textures i read the installation and i have no other mods installed.

 #178 - @Nopego - 09-13-2010 at 01:21
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
You have damaged save evidently. Note is on the top this site in the "Readme File" section "Facts" - there is: "For best and clear start of this mod is recommended create a new quick.save file in your save-game folder."

quick.save unfortunately remember many previous settings. The best way is found save depository and if you use several-mods create savedgames/folder for each one - you can simply "switch" your mods with renaming savedgames-folder. Many crashes and problems disappear...and you can be a stalker-full-time ! Yes - almost cool

 #179 - suites - 09-13-2010 at 02:00
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
hi major few problems with suites closed circit* helmat on special duty and freedom suites that are hidden around the map's they don't realy work i was in the tunnel to pripyat and when i opened the sealed door i was dead in a few seconds from the gas, same in the place were you kill the bloodsuckers with the gas, whent back dwn to the basement and used about 23 medi packs to get out the other end. seva suite is the same but not as bad. mods great upto now going well just started exploring priyat. artifacts in the chemical anomalys dont seem to produce any artifacts i found 1 meatchunk at the start of the game and not 1 since then. had about 9 blow-outs and still no respawn. cnat wait for final release m8. keep on stalking people. "Take not what you want, only what you need".

@ Nopego: delete game data folder and start again go through the Lang. folder and options folder(if you just paste the folders it will NOT work only takes about 10 mins if you get stuck in.) copy and paste files one by one. use this method for all other content from the mod that needs to go in the game data folder, i did it this way and i only have CTD's when i change map but thats due to a No-CD crack, also turn off other programmes such as Bitlord, Teamspeak, X-fire, frapps, ventrillo, basicaly anything that is not neccesary to run your system and enjoy. it realy is a great mod 10/10 love it. Just dont give up on sorting it out you dont know wat ur missing m8.

 #180 - @deathrow6uk - 09-13-2010 at 05:14
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
You can found artifacts only with detector in your hands - there is a plenty artifacts already in the Zaton. Tip: close start position 1-2 Artifacts in the electro-anomalie big grin

...and with your problem going through tunnel to Pripyat - you must have good artifacts and really fine upgrade outfit for pass else you have a slim chance Roll Eyes (sarcastic)

 #181 - 09-13-2010 at 11:25
gansch
Joined: August 24th, 2010
Posts: 9
@deathrow
I used the barkan suit and died very quickly from the poisons, so i loaded an earlier save and got the SEVA. The seva suit itself took no damage from the poison, and i took no damage (i had 2 kolobok artifacts to be fair).
I think their is some scripting that says the SEVA takes no or minimal damage in the pripyat underground, and somehow the Barkan does not have that turned on.

 #182 - 09-13-2010 at 12:01
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
good i used seva as well this mod is great but like all works in progress it still has a few nics all in all amazing

 #183 - 09-13-2010 at 14:47
Nopego
Joined: September 12th, 2010
Posts: 4
FATAL ERROR

[error]Expression : data
[error]Function : CVirtualFileReader::CVirtualFileReader
[error]File : Dstick out tonguerog_repositorysourcestrunkxrCoreFS.cpp
[error]Line : 545
[error]Description : cstick out tonguerogram filessteamsteamappscommonstalker call of pripyatgamedataspawnsall.spawn
[error]Arguments : Not enough storage is available to process this command.

I still keep crashing ,i mainly crash after i die and try to load my last save. Help please?

 #184 - !NoModCrash! - 09-13-2010 at 17:40
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
@Nopego - Hi man - have you Vista-system ?? This crash isn't mod problem. This look like something with your system or RAM. Try lower game graphics and especially light-adjusting.
give me reply...pls

 #185 - VISTA USERS - 09-13-2010 at 23:54
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
For users with astala "Vista" system and problem with CTD after Load Last Save:

1 - Go to Start/Accessories/run command prompt
2 - Right click on the link, hit "Run as administrator"
3 - Now copy and paste: BCDEDIT /set increaseuserva 3072
4 - Hit enter and restart

 #186 - 09-14-2010 at 06:51
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
i have Qsaved during a blowout and when i load i die straight away is there something i can change in the files to get past this like blow-out damage or something as my previouse saves are a good 2 hours ealier i will put the settings back soon as the blow-out goes away.

 #187 - 09-14-2010 at 07:10
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
ignore that last message ive had to use a previouse save anyway

 #188 - 09-14-2010 at 07:29
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
sry major but there are still no artifacts respawning in any of the chemical and gravitational anomolies its been over 7 game days and theres nothing there in any of them. ive had numerouse blow-out but still nothing and the blow-outs still kill you underground i was in the first bunker in zaton were youy get the gausse rifle and i was still getting killed by the blow-out.

 #189 - Anomalies - 09-14-2010 at 09:28
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
this must be real-anomalie - if I try new game almost in the every anomalie is 1-2 artifacts !!! and with your dying in the bujker - I tested now 7 times in the line and everything is ok and I survive without probelm....Are you sure what you don't copy "something" in the mod ???

 #190 - 09-14-2010 at 19:59
darksmaster923
Joined: July 18th, 2005
Posts: 111
hawt mod

too bad i only have 2 gb of ram.

 #191 - @darksmaster923 - 09-14-2010 at 23:39
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
2 Gb/RAM it does not matter if you have good processor and some well graphic-card. Just don't copy "Additional_textures" from Options folder and also - you can try "RAM defrag" program from the Utility ( is-in-mod-archive ).....if you will not use a lot of programs like a ICQ, Steam, Skype and / I don't know what else exists from this eatard-programs / you can play. Set low graphic-settings for game and see !!! I use low settings too Pimp!

...of course I can't press you...

 #192 - 09-15-2010 at 01:04
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
yeah once you take the artifacts thay dont come back i have tried multiple times with no luck. and when i died in the bunker i dont think i was ment to be in there because it was well before you get the mission for it, and the door was just open i did't need the key card, so the game might not see it as being open and may not use correct blow-out script for that place and time as you cant usually get in there according to the games own logic.

 #193 - @deathrow6uk - 09-15-2010 at 03:15
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Its really strange door was just open ??? Imposible !! You have something damaged and mod works-wrong ! There is plenty-count of artifacts and door open only with card !!! Please can you try something ? Find your "svaedgames" folder and rename it. Perhaps like "savedgames.main". Start clear new game and go to see that door ! Send me echo..

 #194 - Jump Impossible - 09-15-2010 at 03:26
dflour69
Joined: September 15th, 2010
Posts: 1
Hi Majorsoft,
Really like playing your mod. But I cannot make the jump you show in your youtube vid to get the tools. I've tried for about 3 days now and have come to the conclusion, that for me at least, the jump cannot be done. I don't suppose there is another way to get on that roof? I've tried getting onto the ladder that leads up, but no success there either frown

 #195 - 09-15-2010 at 08:00
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
it is doable ive done it but u need to empty ur bags and pop and energy drink and some stamina pills then try.

 #196 - 09-15-2010 at 09:41
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
...yeah..this is real jump-way -

@deathrow6uk what is with your "DooR" blowish problem ?

 #197 - 09-15-2010 at 09:52
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
its not a problem im just saying that the blow-out might have got me because the door should't have been open so thats why i was killed far underground by a blow-out.

 #198 - 09-15-2010 at 12:42
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
i did what you said started new game and the door was locked not open. when i found it open it was a good few missions in just after the merc mission i checked the chopper in the iron forest and then moved to the door. but this time it was definatly locked.

 #199 - 09-15-2010 at 15:31
Nopego
Joined: September 12th, 2010
Posts: 4
@majorsoft, sorry i wasn't on for a few days due to school, yes i do have vista, and after trying what you said and deleting the save file again i no longer crash when try to load my last save, thanks now i can finally enjoy your mod.

 #200 - 09-15-2010 at 15:41
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
after you come out of Lab X8 and go to Colonel Kovalsky for Quest (A quiet word) when enteriuntg the door to his office the game freezes, it just stops, screen goes black but the rain and monster sounds still play it also freezes if you tell Colonel Kovalsky about the mercenarys that the guide garry helped to pripyat, same sort of thing as the other crash but i cant get past it.

 #201 - Crash on move to jupiter - 09-15-2010 at 15:45
darksmaster923
Joined: July 18th, 2005
Posts: 111
i seem to have this issue where I move to jupiter and the game crashes with

FATAL ERROR

[error]Expression : error handler is invoked!
[error]Function : handler_base
[error]File : Dstick out tonguerog_repositorysourcestrunkxrCorexrDebugNew.cpp
[error]Line : 764
[error]Description : application is aborting


stack trace:

this seems to be a rare error, i do not see any other errors like this

 #202 - @darksmaster923 - 09-15-2010 at 17:16
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Not much rare ...

If you have Vista Boosta Systema do this: ( #185 on this page )

Go to Start/Accessories/run command prompt
Right click on the link, hit "Run as administrator"
Now copy and paste: BCDEDIT /set increaseuserva 3072
Hit enter and restart. //// Or use stabil XP and problem with memory disapear

If you have XP or (embarrasmentthersmile system-a try lower graphic settings - I know everybody want a max-nice-cool-shoota but XREngine iszzz frequently disagreeing.

 #203 - 09-15-2010 at 22:02
darksmaster923
Joined: July 18th, 2005
Posts: 111
lol, i got it fixed. one of the files didnt unpack right

 #204 - 09-16-2010 at 07:28
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
any word on Colonel Kovalsky quests.

cant go any further in the game this is a major crash read post 200

 #205 - 09-16-2010 at 07:36
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
I dont know what is it with this. In the mod is some script files for fix exactly this quest but no one complain of this problem...I must test it..

 #206 - 09-16-2010 at 10:08
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
ok i'll await ur response

 #207 - 09-16-2010 at 10:13
n88tr
From: (Wisconsin)
Joined: April 6th, 2005
Posts: 208
mod is very promising but too buggy and unstable

 #208 - 09-16-2010 at 10:55
Shaikan9
From: (novi sad)
Joined: July 27th, 2008
Posts: 31
Hi, I have two questionsis :
is there a way to extend time that Degtyarev can stay awake ? I do not like to sleep every 12-14 hours,in those few hours of sleep can be anything that happens.
I found rocket launcher RPG-7V in game,during "One Shot - One Kill" mission. But I can not find it anywhere in gamedata-configs-weapons. under what name I have to look for "rpg7" ? I do not have it "weapons" file.

mode is excellent, I played it two times,now I want to edit some weapons and play a little harder smile

 #209 - 09-16-2010 at 11:01
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Sorry but send me your bug - if you have any - 99 % BUGS from this page is only because players don't read closely what is in the Readme File on the TOP this page !
and if you don't say what problem exactly you have how can I help you !!
***************************************************************************
*****************
( This is from #56 )
Please don't write me messages like - " If you want people to respect this mod, you need to fix the CTD problem.. " What is it ??

Two Thumbs Down!
Bad message: Please help me game running too slow - fix it now !!!
More Bad mess: This is bad modification !!! Please patch !!!
Extreme bad message: You are f..u..c..k..e..r.. and mod is f..u..c..k..!!!
**********************NEW UNHELP MESSAGE**************************
"mod is very promising but too buggy and unstable"

frown Really thanks for this !

Installation :
-------------------
1.Copy gamedata folder to your game directory
2. Copy language (!!!!!!!!!!!!!!!!!!!! mod required !!!!!!!!!!!!!!!!!!!)
3. Copy fsgame.ltx - http://www.megaupload.com/?d=M7ZG7O3G
to your game folder.
4. Be sure what you have game with 1.6.0.2 Patch
( !!!!!!!!!!!!! DONT COPY NOTHING ELSE TO THE MOD !!!!!!!!!!!!!!!!!!!!)

For users with "Vista" system and problem with CTD after Load Last Save:

1 - Go to Start/Accessories/run command prompt
2 - Right click on the link, hit "Run as administrator"
3 - Now copy and paste: BCDEDIT /set increaseuserva 3072
4 - Hit enter and restart
-------------------------------------------------------------------------------------------
For best and clear start of this mod is recommended !!! create a new quick.save file in your savegame folder !!!
If you have CTD don't use Additional_textures !!!
-------------------------------------------------------------------------------------------
Or don't play this mod - now exists many others modifications but please don't send me this poor-help-messages ! confused

 #210 - Hmmm - 09-16-2010 at 11:01
Zenightmare
Joined: September 27th, 2008
Posts: 16
Mod has potential. but as many people have already said this it crashes as much as Stalker Clear Sky when it had just come out, However when the person who mods it says its not his mod that makes it crash and the players fault for making it crash when people have no problems when it's vanilla or have played another mod, then i get slightly annoyed.
From the modders perspective - put down your crash logs
From the players perspective - play your own game before you release the data this file is extremely unstable, Im sure many people have tried to make this work on their pc's and have failed, ultimately wasting their time. But i do hope you continue to mod, i just hope that you make mods more STABLE than adding everything you can possibly ram into a game.
I would rather play a decent mod and be able to finish the game without crashing once, than playing the best mod in the world but the game crashes every minute - spening more time reopening the game and spending crashed than in the actual game.

 #211 - @Shaikan9 - 09-16-2010 at 11:11
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
"is there a way to extend time that Degtyarev can stay awake" - yes don't use too many medicaments

apropos - yesterday I implemented into mod sleeping bag ( final version ) and you are be able sleep any place....and there'll some options file for easy and hard play ( hard = more than this version )

if you want modify some weapons ( concrete rpg ) you must extract game files - look at net...GSC forum...

 #212 - @Zenightmare - 09-16-2010 at 11:29
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Sorry for my ecstasy, but 90 % of my time solve only errors with instalation or no-mod bugs. Frequently players use various "betterment" and copy this unmerged files into mod and after that saying Mod is unstable :-) and after that Im looking for bug-phantoms...

I play mod through maybe 40 times last 5 months without problems like a players typing here - and if game crashes - the best way and real help is send me crash.log - after that maybe I found some solutions and clear mod from buggy-mans, but I still see only words like - make your mod better please ! It's bad-way and with this I'll do nothing !

 #213 - 09-16-2010 at 11:40
romcott
Joined: September 16th, 2010
Posts: 3
prosim vas kde su nastroje okolo pili

 #214 - 09-16-2010 at 11:41
romcott
Joined: September 16th, 2010
Posts: 3
I ask you where the tools are about drinkingembarrasment

 #215 - @romcott - 09-16-2010 at 16:56
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Na pile vylez po žebříku ke komínu a odtamtud vede úzká trubka na střechu domku . Tam by to snad mělo být smile

 #216 - 09-16-2010 at 18:53
darksmaster923
Joined: July 18th, 2005
Posts: 111
Hey, I have a question

Is there any way to remove Gosuke's lr300 weapon animations? I really don't like them because they are unrealistic. I don't mean any offense to his animations, as they are high quality, but they aren't realistic, and I cringe every time I reload my M16. Unfortunately, when I try to remove the meshes folder for the lr300, it crashes. Is there any way to remove the animations?

 #217 - @Zenightmare - 09-16-2010 at 23:02
Bosancheros
From: (Friedrichshafen)
Joined: March 7th, 2010
Posts: 15
Oh man. Please read all coments from beginning and u will see that almost all "unstable crashes" are because of adding something from other mods or not enough RAM. Its cool to play with max settings, but if u have 2 Gb RAM, cmon bee realistic. U cant drive some small car with 65PS with 299km/h, leave that for Porsche. I play it for more than 3 weeks with few CTDs or crash. It helps to read all Readme files and than to install, mostly than works great. But if u try to change, add, or remove it willl crash. Im not some brain in moding but i know few stuff, it take weeks even months to create mod in this size. All should respect work of people who sacrifice their free time so wee all can play a beeter game than vanilla. And in the end if u think u can do it better i will gladly test it.

 #218 - @darksmaster923 - 09-16-2010 at 23:30
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Yes - you must remove All weapons that just use lr300 animation. It's not that simple and It's big step back....remove..weapons-files, traders-economy-files....gameplay-files------uffffffff....interesting demand....really...but if you removed all this files....you lost a few weapons what was add-in. Better way is start new mod and add only weapons what use original or real animations meshes. You can try... http://sdk.stalker-game.com/en/index.php?title=Category:Articles

 #219 - 09-17-2010 at 06:46
deathrow6uk
From: (manchester)
Joined: October 21st, 2009
Posts: 44
i still cant get past Colonel Kovalsky quests, i think i'll wait for final release real shame thow realy enjoying playing mod but am realy stuck when it comes to this guy and why the game does't progress.

 #220 - @deathrow6uk - 09-17-2010 at 08:41
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Colonel Kovalsky quests is "bugged" from vanilla game and in the mod is some fix but I don't know how can I help you. Try search web - there is som tips for this. I know only one: You must go away from laundries ( house where Kovalski is) and after that go back and talk with Kovalski.

 #221 - 09-17-2010 at 15:11
darksmaster923
Joined: July 18th, 2005
Posts: 111
So you're saying I can't make the guns go back to using the original lr300 animations?

frown

 #222 - 09-17-2010 at 16:02
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
No !!! You can of course, but you must make this way alone. I have presently work with add-new-weapons and now is about 77 and don't have time be thinking and searching for linked-animations...sorry - some weapons I added 3 - 4 months ago and...thats all...

http://www.youtube.com/watch?v=nn8AzoUKOf4

 #223 - 09-17-2010 at 17:32
darksmaster923
Joined: July 18th, 2005
Posts: 111
Understandable, this isn't that important. I hope I can ask you some questions about it though. Essentially, the M16 works perfectly with the previous lr300 animation, but using the HK416 causes a crash. Is it because the HK416 has different bones for the original animation or something? If it's a model issue, then I probably won't be working on changing the animations. If it isn't, then I hope to change.

 #224 - 09-17-2010 at 18:50
reallybigjohnson
From: (wisconsin)
Joined: November 16th, 2004
Posts: 57
love the mod although i had to make a few changes back. was an options pack being planned at some point for things that people would want to revert some stuff back. compass, crosshairs, vanilla weight (25kg is a bit harsh considering that infantry carry more than that in real life) its equivalent to only 55 pounds for us americans smile

love the atmosphere and the fact that the weapons are used by npcs. the only thing i noticed is that zombies are insanely accurate and they arent supposed to be, they are zombies. i was waaaaay far away from the sawmill and they were mowing me down from insane distances.

other than that i havent had any issues since i always delete my old saves when starting a new game anyways out of habit. keep up the excellent work and thanks again for this awesome mod.

 #225 - 09-17-2010 at 23:05
FriedrichPzP
Joined: April 26th, 2007
Posts: 6
Where is the Jupiter toolkit? I looked in it's previous location and scowered the area for it.....I still can't find it. Can I get a hint?

 #226 - 09-18-2010 at 00:55
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
@reallybigjohnson - you want really bring back vanilla "4" crosshairs ? ...next version will have...It's not problem...

weight limit - - tried you run with 20 or 30 or 40 Kg ? One thing is "weight-limit" on the paper and second is real-real - I was in the army ( some little time ) and if you takes more than 20 Kg you're not able run - too long and too far - yes you can read "infantry" limit is such as like this and blablabla but principally is that only max weight limit only for redeployment and with this limt nobody can't run...maybe few meters...

Zombie hasn't big accuracy http://www.youtube.com/watch?v=nn8AzoUKOf4

@FriedrichPzP - 1.station - 2.train - 3.garage-roofs

 #227 - 09-18-2010 at 01:28
FriedrichPzP
Joined: April 26th, 2007
Posts: 6
Ah, cant believe I missed that, thank you. Ive thoroughly enjoyed this mod, other than those damn toolkits stick out tongue

 #228 - 09-18-2010 at 12:26
reallybigjohnson
From: (wisconsin)
Joined: November 16th, 2004
Posts: 57
thanks for the response......i dont actually use the default vanilla crosshairs i use smaller ones i got from a mod. i agree the default ones are ugly. smile

as for zomibes, it might have been a fluke but i was getting snipered by the ones wearing the exosuits at the sawmill. not a huge deal i just had to go back and buy a sniper rifle.

the weight thing is a bit arbitrary depending on which unit your in and if you use rucksacks with frames and various forms of webbing which distribute the weight more efficiently. special forces guys go in with over 100 lbs (not sure what that is in kgs) and even regular US infantry carry up to 80 lbs at times. sprinting is short indeed and you could make it so that you only run a few meters at top speed but soldiers do carry more than 55 lbs (25kg) routinely. my brother was in the army and by no means was he a huge strong guy and he had to carry all the gear on marches.

also from a gameplay perspective its not a big deal if you use warsaw pact weapons since ammo is everywhere but since i use NATO weapons as soon as i get them i have to backtrack to get ammo alot.

thanks again for the hard work and i suggest everyone make a habit of simply deleting all saves when starting a new game with a different mod. that will solve alot of issues.

 #229 - 09-18-2010 at 16:13
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Some difference exists in real-life and in the game and s.t.a.l.k.e.r. is game in fact. For version final I have a little plan with weight limit and p'raps will be everything ok.

And with deleting savedgames - you needn't delete everytime your saves, you can only rename it. I use this way long-time - you can hold a lot of folders for every-mod separately. If you start game and in the folder with save-game for stalker engine n'tdetect folder with exactly name "savedgames" create automatically new-clear-one.
big grin

 #230 - Normal Hud and start settings - 09-19-2010 at 00:59
Jasonth13
Joined: September 18th, 2010
Posts: 2
How to be come my normal start inventory in this Mod or How to install only the weapons and seller of this weapons

 #231 - 09-20-2010 at 01:45
romcott
Joined: September 16th, 2010
Posts: 3
Majorsoft diky zaradu nastroji.prosim ta povec mi kde su zatone tie nastroje co mali byt ve vlaku moc ty dakujem za radu

 #232 - Nástroje - 09-20-2010 at 03:58
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Nástroje ( Yupiter ) ve vlaku - jsou ve VLAKU big grin

 #233 - 09-21-2010 at 18:17
reallybigjohnson
From: (wisconsin)
Joined: November 16th, 2004
Posts: 57
ignore my issues with weight i mentioned before. i noticed that you can carry over 400kg and still move. i assumed it was like the vanilla game where if you were 10kg over you couldnt move at all. i finally got an exosuit and all is well.

noticed a typo on the screen that says "you are not tiered yet"

something i noticed in vanilla as well. the FN2000 gun is one of the most expensive rifles but there are a few rifles that are cheaper that perform substantially better. dont know if you want to lower the price of the FN2000 a bit or maybe up its stats. i dont use it personally since i think it kind of ugly looking. nothing beats the german guns. smile

im having alot of fun with this mod and im dying alot.....which is a good thing. smile keep up the good work and cant wait for atmosfear 2.1 to included in the next version.

 #234 - p.r.i.p.y.a.t.a.n.e.n.d. - 09-22-2010 at 07:42
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Hi stalkers - regarding Atmosfear 2 - is really hard to merge with my weather settings and if I sometime finish work on pripyatan mod ( in the long future ) perhaps without atmosfear 2.
Now I stop work on the mod ...definitelly.

 #235 - 09-22-2010 at 11:14
reallybigjohnson
From: (wisconsin)
Joined: November 16th, 2004
Posts: 57
thats not a huge deal. i got atmosfear to work with smrtr so im pretty sure i can get ti to work with pripyatan.

you said "now i stop work on the mod....definitely"

does that mean that you are not working on pripyatan anymore frown or do you mean that you are releasing the next version.

 #236 - 09-22-2010 at 11:40
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Make everything what players wanted is out my skill and that´s why I ended work on the version final. Gold version is relatively good and stabil version and feeling of the Zone is fine ( for me ). Undesrtand-me I m only-one and with every futures what I want ( or players want ) I have really time-eating work and this is real brake for me. I want create some hard-core-survival mod with "realistic" ( not real because its a game) weaponry and I do not want engage some triviality problems like weight limit or options for green-stalkers - therefore I stop work on the final version and start make something what I really want - if what I make will be pripyatan I don't know for now. Before i want release only C.O.P.W.E.A.P.O.N.R.Y....that's all for now.

 #237 - 09-22-2010 at 13:13
reallybigjohnson
From: (wisconsin)
Joined: November 16th, 2004
Posts: 57
good luck on you next project. pripyatan was an excellent mod. forced me to play smarter since vanilla stalker is easy to play even on master level. i think i only died 3 or 4 times in my last vanilla game playthrough. i died that many times in the first hour of pripyatan. smile

 #238 - Too bad - 09-24-2010 at 05:40
Spetsnaz_Reaper
From:
Joined: January 13th, 2010
Posts: 28
Grate so this mod (newer version) is dead...yay Cry Oh well, I have been playing it for 48+ hours now and it a great mod...just too bad that its dead (any newer versions) ...look forward to seeing your next mod. Rock

 #239 - @Spetsnaz_Reaper - 09-24-2010 at 19:34
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Hi man - this mod is real hard but you can easy change difficulty of the game.
Find file -

"actor.ltx" and the line "health_hit_part"..

and change value from 1.0 to 0.1 ( VERY EASY)...

you can experiment with various values from 0.1 after 0.5 to 0.9 Rock but remember It's only cheating.
I played mod many times and you don't know when death comes !! and that is what I wanted...

 #240 - 09-25-2010 at 12:11
Miki86
From:
Joined: January 6th, 2010
Posts: 9
Hi!
I have a question. which files I need to edit the game showed up more enemies and monsters? I will be grateful for your help. big grin

 #241 - 09-25-2010 at 12:46
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
You can edit "squad_descr.ltx" there is line npc_in_squad = 1, 2 or 3, 4

edit this numbers you can increase numbers of stalkers / monsters !!! BUT !!!! game can be very unstable !!! and you can get some BIG CTD - if you'll play storyline this unstabillity appears surprisingly because game overruns some limits for NPC and you can begin adjusting numbers over again !!!!! Rock
I tested mod-numbers-stalker-monsters about 3 months constantly and this numbers in the mod allow players go through complete storyline !!

 #242 - 09-25-2010 at 22:35
Miki86
From:
Joined: January 6th, 2010
Posts: 9
a jak dodać nowych stalkerów albo potwory w sektorach? Poprostu chodzi mi o to żeby było więcej strzelania.wink

 #243 - 09-25-2010 at 22:36
Miki86
From:
Joined: January 6th, 2010
Posts: 9
how to add a new stalkers or monsters in the sectors? Just, I mean that was more shooting. wink

Sorry for previous post!

 #244 - Nice! - 09-26-2010 at 04:02
Spetsnaz_Reaper
From:
Joined: January 13th, 2010
Posts: 28
I am so happy that you added the Military into your mod. smile I mean now the Military walks around where in Vanilla they didn't. VERY NICE!! I would have liked to see a few Mi-24 Hind helicopters fly around in the Zone however, In free play mode I mean. I also recommend this mod to anyone who plays COP! S.T.A.L.K.E.R.s see you in the Zone! Rock

 #245 - 09-27-2010 at 01:36
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
@Miki86
wszystko tutaj - http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr3
and tutaj
http://sdk.stalker-game.com/en/index.php?title=Category:Articles

przepraszam - ja nie mieć czas wyjaśnić wszystko...

@Spetsnaz_Reaper - hmmm..some futures like a choppers are out my skill-s - remember I'm only one and never no-one assist - evidently for my strict-views...never mind...enjoy the modddd and don't die too much Pimp!

 #246 - 90 % v.final done.. - 09-28-2010 at 04:27
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Hey - p'raps it is allready finish - I get some extra time for v.final and now is everything done for 90 - 95 % - but it is complexly-untested. Atmosfear unfortunately still NO...I am looking for some volunteers but only !!!serious!!! and preferably a little experienced with testing or moding...contact..only email...or my channel... http://www.youtube.com/user/Majorsoft Pimp!
I know anyway - I must everything make it by himself but still try...

 #247 - 09-29-2010 at 16:49
STALKERNOW
From: (bilbao)
Joined: June 22nd, 2010
Posts: 11
Buenas.Yo would want to know without this mod-P.R.I.P.Y.A.T.A.N. GOLD, is used for him version to me 1.6.02 thanks and a greeting.

 #248 - 10-02-2010 at 09:38
reallybigjohnson
From: (wisconsin)
Joined: November 16th, 2004
Posts: 57
something i noticed on some of my playthroughs. all three of my playthroughs ended up having some of the soldiers at the scientist bunker die, the ones named snake, spirit etc.

it seems that they are getting hit with wave after wave of zombies cause almost everytime i go to the bunker i end up having to help them fight of a ton of zombies. my current game two of them are dead and one of my previous games three of them died. the fourth main guy that you talk to must be set to essential and cant die.

on a side note has anyone gotten this to work with atmosfear 2.1...........i tried deleting the sky folders and installing atmosfear 2.1 over it i even tried doing it manually but it simply wont start. its kind of hard to go back to version 1.3 with its jarring abrupt changes compared to the smooth transitions of 2.1, not to mention 2.1 simply looks better especially the emissions. also is there a way to disable a specific mutant.......im getting really frustrated with the mice. not the hamsters but the ones that actually look like mice they always attack me when im in some battle with e burer or chimaera or a bunch of snorks and it ends up just being annoying.

other than the bunker soldiers dying and the evil mice, i havent really noticed anything else. love playing the mod and it seems really polished, cant wait to see the next project. my only suggestion would be to leave atmosfear out of it since it might get updated.

 #249 - @reallybigjohnson - 10-02-2010 at 18:35
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Atmosfear 2.1 - implemented from 90 % I have a problem with Atmosfear Blowout textures but I hope "p'raps" all goes well...

Some stalkers from game-line is now better protected especialy Mityay and Topol from Yantar.

+ allready in the version final now is:

Dinamic HUD 1.3 * probably 120 weapons * sleeping bag * repair tools * new hud * ...

Monsters stays. Zone must be incalculable - i play this mod plenty long time and it's convenient for me. I understand - some players aren't "real stalkers" but for them will be options Arcade - less monsters, pip- pip sounds- detection, minus dangerous, etc... Pimp!
***************************************************************************
*******************************
Presently I work for all-weapons-correcions ( flame, position in hands, sounds ) and next week will be test version ready. I have now Some testers ( finaly ) and after complete tests - p.r.i.p.y.a.t.a.n.f.i.n.a.l.r.e.l.e.a.s.e.

 #250 - @MishMash - 10-02-2010 at 18:36
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
YANTAR = YANOV - muhehe - I must go sleep... embarrasment

 #251 - 10-02-2010 at 23:03
reallybigjohnson
From: (wisconsin)
Joined: November 16th, 2004
Posts: 57
dont get me wrong i love the monster spawns..........just hate the evil mice. smile in fact i wouldnt mind a few more controllers since i rarely come across them. i see alot of burers and chimeras but they are pretty easy to kill. the controllers are the ones i find the most challenging and i wish i encountered them more often.

one thing as far as weapons i noticed that the soviet silenced special forces rifle i think it was called the svk or something is available early on in game and its better than every gun except SURF that ive come across so far and im up to the point of going to pripyat. once you get those two guns you are pretty much unstoppable so maybe make it available later on or more expensive or something.

im getting pretty good at your mod so you might have to make it even more
challenging. smile

if you are going to include repair kits may i suggest making them weigh at least 10kg or more. the best parts of the game are when you have to run all the way to a stalker camp after your armor or weapons break. being able to carry lots of them would make it to easy.

thanks again, this is by far the best mod for CoP ive played yet. ill keep posting if i notice anything else. smile

 #252 - 10-03-2010 at 03:03
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Shooting in the version final dont be easy like in v.Gold ! because I implement realy interesting future - something like hand shaking - basically is it the animation - but actually you can´t hold trigger long time ( especially with AK series ) because recoil raise your muzzle up to the sky. I don't say that is it "real" kicking-guns-force but I hope that what I made will be reality more closely.

What gun you have exactly on mind ? SVK isn't in the mod !

Toolbox - need some weight compromise - 10 Kg is too many. I set 2 Kg but repair abilities is 0.25 % or 0.75 % randomly.

 #253 - 10-03-2010 at 04:39
wynmorgan
From:
Joined: October 3rd, 2010
Posts: 2
Hi, nice mod been playing for abt a day now so far so good!

One thing could you add a text file with the location of the tool Kits or PM me the locations because i really hate searching for the toolkits.

 #254 - 10-03-2010 at 05:50
Diablow
Joined: June 29th, 2009
Posts: 82
is it compatible with atmos fear 2 ???

 #255 - 10-03-2010 at 09:15
reallybigjohnson
From: (wisconsin)
Joined: November 16th, 2004
Posts: 57
vsk 94 is the name of the gun. you get it fairly early on and none of the other regular weapons even the ones you get later are as good. when upgraded it has better characterstics than any gun except SURF that ive come across.

also, SURF is almost to powerful. it is very accurate, very powerful, high rate of fire and the handling is high as well not to mention it doesnt have much recoil. once you get SURF there is no reason to get any other gun at all. maybe you could nerf the rate of fire or something or reduce all aspects a little bit. or make it 10 bullet clips again so that its not as useful as an assault weapon.

i only carry three weapons around for the entire game, the ak94, mostly i just use it for its grenade launcher but also cause it uses the most common ammunition so it makes a good emergency weapon. the vsk 94 which is my main weapon until i get SURF and an MP5 to take care of small things like mice and hamsters.

 #256 - 10-03-2010 at 11:54
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
VSK-94 in the version GOLD have bad config - some weapons isn't finaly set - vsk is now adjusted for non-overpowered settings and specially dispersion is corrected - been almost zero smile

@Diablow - I don't know - I tested atmsfr 2.1 presently ( !merge )

@wynmorgan

!!!!!!!!!!!!!!!!!!!!!!!!!!!!SPOILER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!
YUP-ITER: http://img204.imageshack.us/img204/1132/mapjupiter.jpg
mad
ZAT-ON: http://img337.imageshack.us/img337/7020/mapzaton.jpg
!!!!!!!!!!!!!!!!!!!!!!!!!!!!SPOILER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!

 #257 - 10-03-2010 at 19:22
wynmorgan
From:
Joined: October 3rd, 2010
Posts: 2
Thank you! smile

 #258 - 10-04-2010 at 05:56
reallybigjohnson
From: (wisconsin)
Joined: November 16th, 2004
Posts: 57
i asked on atmosfear thread and he said that there might be a new version but he was busy with other stuff and it would probably just have the sun changed to go from east to west, nothing big. i dont see any issues with merging your mod and atmosfear 2.1 if thats the case. i didnt even notice that the sun was out of whack. smile

 #259 - 10-04-2010 at 08:55
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
I have a little problem with "merging" atmosfear because I made some new sounds efects for blowout and that´s why. Second thing is graphic for blowout Atmosfear 2.1
I dont like this "flame" textures - !!!! Is it too much computer-ish !!! I use for version final textures from atmosfear 1.3 blowout...

 #260 - 10-04-2010 at 19:05
reallybigjohnson
From: (wisconsin)
Joined: November 16th, 2004
Posts: 57
thats fine..........the only thing that bugged me about about 1.3 was the abrupt change in weather. one second it was bright and sunny and then whamo it was dark and stormy. 2.1 had a much better transition. i agree the blowout visuals probably could be toned down abit for 2.1, although i was usually to busy scrambling to find cover to take notice.

 #261 - 10-08-2010 at 06:17
Diablow
Joined: June 29th, 2009
Posts: 82
if you changed the toolit positions in prypjat could you post a map too ?

 #262 - 10-08-2010 at 16:10
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Zaton = All 3 toolkits
Jupiter = All 3 toolkits

Pripyat = 2 x toolkits for rough work...on the default positions.

 #263 - 10-10-2010 at 03:44
stjimm3y
From:
Joined: October 10th, 2010
Posts: 1
dude jupiter toolkit, the one thats supposed to be in the cupboard where is it??

 #264 - 10-11-2010 at 06:17
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Toolmap - topic #256 ufffff....

 #265 - Installation - 10-26-2010 at 06:22
GENER_AL
From:
Joined: July 30th, 2009
Posts: 3
The install file is VERY vague as to how to install the mod, are we meant to put the language, options and utility folders INSIDE the gamedata folder or do we leave them as they are, all the install file says is:

1. Copy "gamedata" into your game folder
2. Select language for the game
3. Select your options
4. Play

how do I select a language if there's no instructions as to where to put the language folder and the same goes for the options and utilities? a clear clarification would be greatly appreciated as to how to properly install your mod. I'm not trying to insult you in any way, I would just like to know how to install your mod so i can get the best out of it =)
thanks in advance.

 #266 - VIDEO - 10-28-2010 at 05:11
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
http://www.czechpoint-usa.com/videos/

 #267 - 11-11-2010 at 20:49
reallybigjohnson
From: (wisconsin)
Joined: November 16th, 2004
Posts: 57
any word on the next version. smile im finishing my third playthrough on New Vegas and i need to take a break from it. was looking forward to some stalker time again.

 #268 - very cool mod - 11-14-2010 at 01:01
peanut73
Joined: November 9th, 2008
Posts: 3
I love this mod, but the tools on the roof has got to go.
I hope none of the other tools are like that one...
Other than that 10/10Two Thumbs Up!

 #269 - Mosin Nagant - 11-28-2010 at 11:59
kamata
Joined: May 19th, 2008
Posts: 2
yeah the mod is great but can anyone tell me where is the Gewehr K43 and the Mosin??Rock the mod rocks cant wait for the final realise,but can you add the 1898 Mauser 98k and the 1942 Mauser k98k?

 #270 - 11-29-2010 at 13:20
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Mosin is already in the version (a.r.m.s.)
http://www.youtube.com/watch?v=wvdSREVYjCs
Mauser NO :-(

 #271 - 11-30-2010 at 01:20
kamata
Joined: May 19th, 2008
Posts: 2
no i mean there location - where are they hidden-or can you buy them?

 #272 - Mod Installation?! - 11-30-2010 at 04:14
Kenzo99
From: (Zagreb)
Joined: April 7th, 2007
Posts: 3
Same question as Gener Al

how do I select a language if there's no instructions as to where to put the language folder and the same goes for the options and utilities? a clear clarification would be greatly appreciated as to how to properly install your mod. I'm not trying to insult you in any way, I would just like to know how to install your mod so i can get the best out of it =)
thanks in advance.

 #273 - savegame bug - 12-01-2010 at 12:24
scud90
From:
Joined: February 8th, 2008
Posts: 42
everytime when I try to load a savegame this happens :S :
but I haven't bug with the gameplay:]

xrEngine.exe caused BREAKPOINT in module "Cstick out tonguerogram FilesbitComposer GamesS.T.A.L.K.E.R. - Call of PripyatbinxrCore.dll" at 001B:002CE12E, xrDebug::backend()+174 byte(s)

User Message:
----------------------------------------
Expression : !m_error_code
Function : raii_guard::~raii_guard
File : Dstick out tonguerog_repositorysourcestrunkxrServerEntitiesscript_storage.cpp
Line : 748
Description : ...all of pripyatgamedatascriptsdeath_manager.script:82: attempt to perform arithmetic on a nil value

FATAL ERROR

[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : Dstick out tonguerog_repositorysourcestrunkxrServerEntitiesscript_storage.cpp
[error]Line : 748
[error]Description : ...all of pripyatgamedatascriptsdeath_manager.script:82: attempt to perform arithmetic on a nil value

 #274 - 12-01-2010 at 12:27
scud90
From:
Joined: February 8th, 2008
Posts: 42
I apologise for my English and the correct line is:
D : prog_blabla

 #275 - Amazing - 12-03-2010 at 18:16
Dataleak
Joined: February 10th, 2010
Posts: 10
Great mod, mate. Rock Feels like a completely different game. I love the subtitles you added when the Stalkers talk.. big grin Plus the extra guns, ect. But! One slight annoyance. Is there a way to disable the sleep deprivation feature? It's a neat feature, but I like to be able to pass time by sleeping, but it keeps saying "You're not tired". You should have added it as an optional. Overall, great mod! Good work, and cheers. Beer! Beer!

PS. I haven't suffered any CTDs, so it must be other peoples computers!

 #276 - 12-04-2010 at 02:37
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
@Kenzo99 - every options is in the folder ¨"gamedata" - just copy selected options over to basic "gamedata" folder.

@scud90 - your crash is corrupted save - try older or another save.

@Dataleak - sleep deprivation is linked with using drugs - if you have good protection and don't use drugs frequently - you are lowly fatigued. Therefore sleep deprivation stay in the mod.

 #277 - 12-06-2010 at 03:41
Kenzo99
From: (Zagreb)
Joined: April 7th, 2007
Posts: 3
The gam runs great but near any anomaly or if i hit any of them i get a crash, every damn time. what the deal with this?

xrEngine.exe caused BREAKPOINT in module "C:S.T.A.L.K.E.R. - Call of PripyatbinxrCore.dll" at 0023:00A2E12E, xrDebug::backend()+174 byte(s)

 #278 - 12-06-2010 at 15:46
MuzicFreak
Joined: December 6th, 2010
Posts: 4
hey major you said in an earlier post that this is an older version wheres the newer one

 #279 - 12-07-2010 at 00:41
scud90
From:
Joined: February 8th, 2008
Posts: 42
i tried to load older save file and i saved the game myself but it's still crashes...
i haven't got a clue what i have to do...but thanks the reply...
could you send me a save game file or something???

FATAL ERROR

[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : Dstick out tonguerog_repositorysourcestrunkxrServerEntitiesscript_storage.cpp
[error]Line : 748
[error]Description : ...all of pripyatgamedatascriptsdeath_manager.script:82: attempt to perform arithmetic on a nil value

 #280 - 12-07-2010 at 07:19
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
@scud90
For best and clear start of this mod is recommended create a new quick.save file in your savegame folder. Find your "savedgames" folder rename it or delete - after that start new game and create new quicksave - thats all.

@Kenzo99
You must copy in the "gamedata" folder one from two "Language" folders - included in the p.r.i.p.y.a.t.a.n. archive - look topic #93 on this site.

 #281 - 12-08-2010 at 11:57
Kenzo99
From: (Zagreb)
Joined: April 7th, 2007
Posts: 3
Majorsoft yeah thats works great now. Just one more thing if your going to add some more stuff to your great mod can you make or add something as the "wearyourgoddamnhelmetmod"

I hate when my guy dies and i have a full suite or some helmet and i cant see it on him, looks like his not wearing any.

 #282 - Hm - 12-09-2010 at 03:30
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Kenzo99 - Hmmm - version p.r.i.p.y.a.t.a.n. a.r.m.s. finished and there is Dinamic hud 1.3 and now i do not want implement something next or new because final testing running and every change can make more delay of release.

 #283 - 12-09-2010 at 05:35
scud90
From:
Joined: February 8th, 2008
Posts: 42
thanks man...i deleted the savegame directory and now all saves loading fineRock
thanks a lot because i think this is one of the best mod from the CoP modifications!!!Two Thumbs Up!

 #284 - OK - 12-09-2010 at 13:33
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
It's a good hear that everything works ok ! Enjoy and don't die too much Pimp!

 #285 - 12-10-2010 at 02:48
miker8
Joined: October 27th, 2008
Posts: 83
Majorsoft, i'm playing your mod for the 10th time, its awesome but now i know where the added stashes are and know the content so to extend the replay value of your mod in an 'easy' way ..and this is a request/suggestion/idea, you could make an add-on which change the content or change the places of the stashes.
This would realy enhance the replay value and, correct me when i'm wrong,..you don't have to make a complete time consuming new mod.

what are your thoughts about that ?..and yes i know you're comming with a new mod i'm realy looking forward to that, btw in the future you could do the same with the new mod

 #286 - Bug - 12-10-2010 at 07:03
marek18
Joined: December 10th, 2010
Posts: 5
Hi , Yesterday I launched stalker COP with pripyatan mod , but It was fall into WIndows

FATAL ERROR

[error]Expression : fatal error
[error]Function : inventory::upgrade::Group::can_install
[error]File : Dstick out tonguerog_repositorysourcestrunkxrGameinventory_upgrade_group.cpp
[error]Line : 101
[error]Description : <no expression>
[error]Arguments : Loading item: Upgrade <up_firste_exo_outfit> of inventory item [exo_outfit] (id = 24732) can`t be installed! Error = result_e_parents


Fix?

 #287 - again bug - installed patch 1.6.0.2 - 12-10-2010 at 07:34
marek18
Joined: December 10th, 2010
Posts: 5
I installed the patch 1.6.0.2 but my game crashed again. It's the same bug as in post the 286th

confused frown

 #288 - bug - 12-11-2010 at 10:18
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
@marek18
this crash looks like you something +add into the mod - some mod with outfits ? Or you use 2 mods together ?

Viděl jsem Tvůj crashlog i na stalker - scorpions - webu. Pokud má mod fungovat korektně, smaž a nebo přejmenuj všechny složky "gamedata" a nechej jen gamedata z modu. Dále pak najdi složku savedgames a přejmenuj ji nebo smaž. Spusť novou hru s modem, ten si vytvoří svou novou složku pro "sejvy" a pak by mělo vše fungovat správně. Kdyby jsi měl nějaký další problém napiš mi na e-mail.

@f.o.r.a.l.l.
Christmas coming...
http://www.youtube.com/watch?v=QLX2wts0K5w

 #289 - stashes - 12-11-2010 at 10:25
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
@miker8
Hi man - Best way is Total Random Stashes - but It's really long work and time eating - coordinates, testing, looking places...etc...and I still working alone :-) therefore now just testing. Pimp!

 #290 - 12-11-2010 at 11:30
marek18
Joined: December 10th, 2010
Posts: 5
pekny mod ~ pridas v buducnosti nejake nove zbrane? trebars uprgade by boli vhodne

/zbrane z 2sv.vojny tam asi nedas =D , moja oblubena MP40 - MP43 - sten - luger ...
Weapons from WWO (1935-1945)

Nice mod , do you add some new weapons and upgrades for weapons from mod?

 #291 - modelling weapons Maya - 12-11-2010 at 12:21
marek18
Joined: December 10th, 2010
Posts: 5
ako si vymodeloval tie zbrane , som zaciatocnik . Mam doma Maya 2008(?) v9.0
ale neviem vobec ako mam vytvorit zbran a nie este vymodelovat hu...

ako sa to robi? najprv musim mat nejaku zbran ,na zaciatku postacia aj 2d nahlady -treba vymodelovat hu na 3d.

potom na animovat. reload , sprint , idle , fire , aim ...
vytvorit ikonu
cordinates to Ltx file and testing - lot of bugs /konverovat/

how you created these weapons ? Iam begginer in modelling Mesh weapons ...

I have Maya 2008 V9,But I dont know How I create mesh of weapon .

How it makes? First I must some pictures 3 vision (xy , xz ,yz or Bottom view , back view , left view)

I from 3 viewpoints make model of weapon . I have only model weapon . I have to make animations of weapon.

who knows this model weapons and has good experience, he created the model in a short time. Animate and is not such a problem, they are only 3 points coordinate system.

/ I understood that I would have to watch this video or guides.

 #292 - bug again , other bug - 12-11-2010 at 12:22
marek18
Joined: December 10th, 2010
Posts: 5
FATAL ERROR

[error]Expression : slot<=LastSlot()
[error]Function : CInventory::Activate
[error]File : Dstick out tonguerog_repositorysourcestrunkxrGameInventory.cpp
[error]Line : 534
[error]Description : wrong slot number

 #293 - BUG - 12-11-2010 at 15:56
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Si si istý, že používaš čistý mod ?

Are you sure what you use clear mod ?

s modelmi neviem vobec narábať - zbraně pridávam tak, že ich niekde najdem a potom ich mosím vetšinou zcela prenastaviť, pretože konfigy k nim nikto nedáva a keď už tak sú často veľmi rozhádzané .. no je to robota na pikaču... Pimp!

It is pikaču Beer! Beer!

 #294 - 12-16-2010 at 13:32
kanader09
Joined: December 16th, 2010
Posts: 2
where can i get the .50 cal rifle

 #295 - fix the download link please!!!!! - 12-16-2010 at 15:36
Thomas23
Joined: November 25th, 2010
Posts: 10
the download link is *****ed up bad...it reachs 99% then stops fix it

 #296 - @Thomas23 - 12-17-2010 at 00:24
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Corrupted download adress from FileFront is out of my business.
Here is my and alternative adress: http://www.megaupload.com/?d=YAD56GPZ

Try and don't be so rough Pimp!

 #297 - 12-17-2010 at 00:49
kanader09
Joined: December 16th, 2010
Posts: 2
I ask again where can i get the .50 cal rifle

 #298 - 12-18-2010 at 04:33
Thomas23
Joined: November 25th, 2010
Posts: 10
@majorsoft
ight. downloading now...thanks for the link bro smile

 #299 - first impression - 12-19-2010 at 11:16
Thomas23
Joined: November 25th, 2010
Posts: 10
Had some trouble installing the mod but no major problems popped up..started up the game and everything was fine
initial loading screen(after starting a new game) takes too much time IMO but I dunno if it's my machine...started playing and got my **** kicked by an electric anomaly...took me a while to understand that I was running straight into the sawmill which was full of zombies and for desert a blowout started.
You can go ez on the player in the beginning the rest of the game is hard enough smile
loving the weather & weapons systems, the small changes are awesome and the only thing I'm missing is a head count near the minimap. is there any way to add it?
9.5/10 overall so far

 #300 - @Thomas23 - 12-20-2010 at 02:19
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
What do you mean - "head count" ? Sorry I dont understand...

 #301 - Love it! - 12-20-2010 at 08:56
ChIck3n
Joined: April 7th, 2009
Posts: 5
Got to say, lovin the mod so far. Finally something that is difficult! Just took the sawmill with a stalker suit, vintar, and 8 grenades. That was quite fun!

However, the toolkit was not anywhere to be found. I have played it a few times, and even checked online for the location, and it was not where it should be. I checked all over before just giving up and returning to base with a nice load of zombie weapons.

 #302 - 12-20-2010 at 08:58
ChIck3n
Joined: April 7th, 2009
Posts: 5
Oh, and by head count I think me means the little number by the minimap showing how many people are near you.

 #303 - a.r.m.s. - 12-20-2010 at 10:35
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
About difficulty - finaly version of pripyatan (a.r.m.s.) is truly harder than a version gold ! SURVIVAL YEAH !!!! head count - NO - sound of detection - NO ! Everything aimed for real feeling !!! This week - finaly ! Pimp!

 #304 - 12-21-2010 at 03:06
Thomas23
Joined: November 25th, 2010
Posts: 10
@Chlck3n
that's exactly what I mean
@Majorsoft
are you sure there's no way to add it even by urself? are there any HUD mods that are compatible with PRIPYATAN?

 #305 - HUD and GAME - 12-21-2010 at 05:02
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
In the pripyatan a.r.m.s. is new HUD - watch this video: http://www.youtube.com/watch?v=QLX2wts0K5w

 #306 - 12-21-2010 at 10:07
Bosancheros
From: (Friedrichshafen)
Joined: March 7th, 2010
Posts: 15
Its great. When it will bee released, i know i shouldnt ask that but i must big grin.

 #307 - hme - 12-22-2010 at 07:55
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Wait for stalker claus...

 #308 - 12-22-2010 at 10:43
Thomas23
Joined: November 25th, 2010
Posts: 10
yes the new mod looks awesome so far but u didn't answer my question...
IMO u should add an option for a head count for the players who want it...I am no pro in modding but for you it's probably piece of cake

 #309 - 12-22-2010 at 10:45
Thomas23
Joined: November 25th, 2010
Posts: 10
also a wierd bug each time I move areas the game get stuck in the loading screen and I have to shut it down from the task manager

 #310 - a.r.m.s. - 12-24-2010 at 23:04
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
P.R.I.P.Y.A.T.A.N. A.R.M.S. here: http://stalker.filefront.com/file/PRIPYATAN;117843

 #311 - 12-28-2010 at 23:35
reallybigjohnson
From: (wisconsin)
Joined: November 16th, 2004
Posts: 57
yes.........yes.....YES!!! hell yeah! WHOOOOOT WHOOOT!!!

 #312 - Sleeping - 01-03-2011 at 03:57
Edg
Joined: November 30th, 2009
Posts: 10
I've met a bug in this mod. After playing for several hours I can't sleep anymore (in the game, of course) - I get the message "Radiation Hazard", but there's no radiation and no hazard. I looked for the script but couldn't find it. A little help please big grin.

 #313 - nice mod - 01-04-2011 at 23:49
GH8ST
From: (mzk)
Joined: January 4th, 2011
Posts: 9
this mod looks nice.does it has bugs/crashes?ive played with smrter but it has a lot of crashes so i need "clean" mod.

 #314 - 01-05-2011 at 00:09
GH8ST
From: (mzk)
Joined: January 4th, 2011
Posts: 9
suggestion: your mod is cool but you should do that would be more anomalies,artifacts and irradiated places and radiation more deadly. sorry for bad english

 #315 - 01-06-2011 at 01:48
GH8ST
From: (mzk)
Joined: January 4th, 2011
Posts: 9
well, this mod is so bugy. if you are going to upgrade this then i will try it next year

 #316 - @Edg - 01-07-2011 at 09:00
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Radiation Hazard appears if you have some artifacts with radiation in your belt ! Just take off artifacts with radiation and you can sleep. Good Night ;-)

 #317 - 01-07-2011 at 13:29
outblaster
From:
Joined: June 19th, 2004
Posts: 19
Hey major, glad to hear about the new version.. Been trying it out. I was wondering though, isnt there a way of disabling atmosfear and for the love of God reverting the monster spawns to more default.. There's bloodsuckers and burers everywhere.. while i LOVE the challenge your mod adds, i would still really appreciate some more default-way of handling monsters... this possible? thanks.

 #318 - Disappointment - 01-08-2011 at 20:23
Hebrew_Mouse
From: (Haifa)
Joined: April 23rd, 2008
Posts: 14
Your mod is one of the nicest mod around. Sense I tried both, I will put them here.

Normal: Very nice, you started out in an 'okay location' nothing bad. Your gear is acutally pretty good, a 20K hunting rifle with a scope. While it does make me some good money since the AK47 seems to be better for a short while. It does give you a nice economic and balance approach. There is three MAJOR and I mean MAJOR fixes you need to create otherwise this mad will be.. lacking.

Spawns: Please for the love of Holy Jesus himself, why did you change ANYTHING. I understand you might wanted to be harder. But, as SOON as you spawned. I saw two Burers walking away, heard a Bloodsucker, and I couldn't even get to the ship on the road because there was a controller there. What's even worst that I got the ship.. and there was another controller. You made me have to speed drop a lot of nice gear to keep me going in the game, just to run away fast enough. What is SOOO annoying about the game, is that.. you just ruined my experience. I couldn't even walk to the Ranger Station and I kid you not.. but I had to fight off: two rats, a bloodsucker, and a Chimera. AT THE SAME TIME.. AND LOST IN BROAD DAYLIGHT.

Health/Weapon drop: This is the MAJOR flaw in the game, you get 'raped' by EVERYTHING and I am not a bad player. I am a pro at Stalker games. But this is enough to make me want to scream. Even the little rat could kill you, I got attack by five of those.. and there wasn't even a chance it was like. "Lalalalalal... FUUUUU..*dies* The weapon drop is also VERY annoying, it is so hard to try and survived when you get hit and you heal yourself in time before you die.. but your gun is slapped out if your hands and guess what? Mr. Bloodsucker is back sucking on your face!

Location: Controller and Bloodsuckers are scary because they are only located in specific places like.. dark scary places. Which makes them so fearsome, they are rare, but deadly in those places.. now that I can see them in clear daylight.. doesn't make me want to crap my pants. Now it just annoys me that I can't go in that general direction anymore.

Gold: Only have one complaint.

RIGHT OFF THE BAT, almost impossible to get out of the starting point, there was Eletros.. EVERYWHERE.. like a shield keeping you from going anywhere. You have the pistol only. And you have guys with fully automatic weapons on the left.. and Electros on the right. Awesome, so after squeezing my way through a tree and being chased around because I couldn't go in the general direction again.. controller on the damn road again. So hopes my complaint will sure enough get you back on the track!

 #319 - 04-02-2011 at 05:28
Stealth_Killer
From: (B�¸rkop)
Joined: April 2nd, 2011
Posts: 5
Cool mod i must say, though CTD every time first blowout is ending... and i have read the install.txt, nad i do have the 1.6002 by the way... i don´t know if it is me doing anything wrong during the instal, or if it is the mod...

 #320 - Extra stashes - 08-29-2011 at 23:12
ad68
Joined: January 25th, 2011
Posts: 2
Can someone please give me a hint re. the location of the extra weapons and armour left behind by other stalkers? I've found the Barkan armour but have looked everywhere for the rest and come up empty.

 #321 - Try - 09-10-2011 at 07:50
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
Try search properly - Zaton - 1 armor, Yanov - 2 !

 #322 - 09-25-2011 at 20:38
ad68
Joined: January 25th, 2011
Posts: 2
Trust me, I've looked everywhere but can't find them!

 #323 - 06-06-2012 at 15:40
Majorsoft
From:
Joined: November 20th, 2008
Posts: 479
http://www.youtube.com/watch?v=RBuqpCFv3-g

 #324 - 11-16-2012 at 04:43
knoa
Joined: November 16th, 2012
Posts: 1
@ad68 Where you find Barkan suit, i was in every corner of Zaton(because of Shady business, wich i could not finish because i could not find stalkers with swarog) and didn't find it.



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