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SKy4CE -=SkyGRAPHICS=- MOD (v1.78)
Filename: sky4ce_skygraphics_mod_v1.78.zip


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119.69 KB
v1.78
Sky4CE
2084
05-01-2008
Shader Model 3.0
Mods > Total Conversions


Average User Rating: 9.5
Number of Votes: 10
Related Files:
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1 Other Files by Sky4CE:
- Sky4CE SkyGRAPHICS Mod (1.5)


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SKy4CE -=SkyGRAPHICS=- MOD (v1.78) - File Description  


Description:
This mod adds in game such technologies as:
- Parallax Occlusion Mapping
- Motion Blur (almost like in Crysis)
- Depth Of Field

It does game much more realistic and detailed



SKy4CE -=SkyGRAPHICS=- MOD (v1.78) - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge Click to enlarge


SKy4CE -=SkyGRAPHICS=- MOD (v1.78) - Readme  
Readme File:
.:: Sky4CE SkyGRAPHICS Mod v1.78 ::.

This mod introduces advanced shader technology known as Parallax Occlusion Mapping in the game of S.T.A.L.K.E.R, never seen in any videogame before (except some next-gen games which are still in development, e.g. Crysis , Unreal3 and others) The mod is based on the original Parallax Occlusion HLSL code (Policarpo2005, McGuire2005, Tatarchuk2006), heavily modified by Sky4CE to allow for a considerably higher performance and maximum optimization. You might have heard of Parallax Occlusion Mapping being referred to as Steep Parallax Mapping, Per-Pixel Displacement Mapping With Distance Function, Relief Mapping, Interval Mapping - all of those are alternative names for Parallax Occlusion Mapping. This technology creates a very close-to-life illusion of true relief , turning flat textures into something that looks much like an actual relief made of polygons. A similar effect can be achieved via Bump Mapping or Parallax Mapping, but the difference between Parallax Occlusion Mapping and these two is utterly astonishing.

Also Mod adds Motion Blur, which does not blur the weapon, and Depth Of Field. By default it is included Depth Of Field and Motion Blur, which not depend from console parameter r2_mblur, and also does not demand additions key -mblur in a label of start. If you want it is possible to switch off Depth Of Field or Motion Blur in a file of options SkyGRAPHICS_options.cfg, in the same place it is possible to change it parameters and also parameters of Parallax Occlusion Mapping. The file of options is in a folder "..gamedatashadersr2SkyGRAPHICS_options.cfg".

- WARNING! -

To get this stuff working, make sure that:

1. You've got a graphics card that supports DirectX 9.0c (Pixel/Vertex Shaders 3.0 or higher). DX8 cards are incompatible with this mod due to obvious technical reasons.

2. You are running the game using the DX9 renderer (adjustable in the graphics options, also known as 'dynamic lightning'). The mod won't work with DX8 and it incompatible with this DX8 (`static lightning`)

Installation:

Look into the folder of the mod package, find the ‘gamedata’ folder and copy it to your game installation folder, overwriting the original ‘gamedata’ folder.
...enjoy :)

Possible compatibility issues:

This mod is incompatible with any other shader mods, but campatible with any non-shader mods !

This mod only runs on following videocards:
Nvidia Geforce 6200 or higher / ATi Radeon X1300 or higher.

If you are experiencing performance issues, you can try to run the game with the -noshadows command line parameter. Just find the game shortcut on the desktop, open its properties and add -noshadows after X3_RDA.exe, e.g. "D:STALKERbinXR_3DA.exe" -noshadows
This will kill all dynamic shadows in game, but improve performance.

Version 1.78:

- Parallax Occlusion Mapping;
- Motion Blur (optionally, enabled by default);
- Depth Of Field (optionally, enabled by default);

Known Issues:

- Shot decals appear incorrectly, can't be fixed so far (since they're rendered via a fixed function pipeline)

If you find a new bug, please email at Sky4CE@inbox.ru me and don't forget to attach a screenshot.

Credits:

- Sky4CE: HLSL coding, textures, etc.

- HelviS: Testing


SKy4CE -=SkyGRAPHICS=- MOD (v1.78) - File Download Options  
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SKy4CE -=SkyGRAPHICS=- MOD (v1.78) - User Comments  
The following comments are owned by the user that posted them. StalkerFiles is not responsible for their content.

Total comments: 46 | Last comment: 06-27-2008 at 10:25

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: Joro83 (Member) on 05-02-2008 at 00:05

 Expand#2 - Posted by: g3xter (Member) on 05-02-2008 at 02:02

 Expand#3 - Posted by: camo_ninja (Member) on 05-02-2008 at 05:15

 Expand#4 - Posted by: KastaRules (Member) on 05-02-2008 at 12:48

 Expand#5 - Posted by: Sky4CE (Member) on 05-02-2008 at 13:12

 Expand#6 - Posted by: Joro83 (Member) on 05-02-2008 at 13:41

 Expand#7 - Posted by: Joro83 (Member) on 05-02-2008 at 13:42

 Expand#8 - Posted by: Sky4CE (Member) on 05-02-2008 at 14:01

 Expand#9 - Posted by: hoju (Member) on 05-03-2008 at 02:02

 Expand#10 - Posted by: Sky4CE (Member) on 05-03-2008 at 05:56

 Expand#11 - Posted by: Joro83 (Member) on 05-03-2008 at 07:26

 Expand#12 - Posted by: Nemesis6 (Member) on 05-03-2008 at 10:43

 Expand#13 - Posted by: Joro83 (Member) on 05-03-2008 at 14:00

 Expand#14 - Posted by: porcupine_floyd (Member) on 05-03-2008 at 15:44

 Expand#15 - Posted by: Sky4CE (Member) on 05-03-2008 at 16:25

 Expand#16 - Posted by: Sky4CE (Member) on 05-03-2008 at 16:28

 Expand#17 - Compatibility with Float32 2.0? - Posted by: Javulticat (Member) on 05-03-2008 at 16:55

 Expand#18 - depth of field? - Posted by: Javulticat (Member) on 05-03-2008 at 19:00

 Expand#19 - Posted by: porcupine_floyd (Member) on 05-04-2008 at 03:07

 Expand#20 - Posted by: Sky4CE (Member) on 05-04-2008 at 05:07

 Expand#21 - Posted by: Javulticat (Member) on 05-04-2008 at 08:26

 Expand#22 - Posted by: Sky4CE (Member) on 05-04-2008 at 10:22

 Expand#23 - Posted by: Javulticat (Member) on 05-04-2008 at 11:29

 Expand#24 - Posted by: Sky4CE (Member) on 05-04-2008 at 17:11

 Expand#25 - Posted by: Javulticat (Member) on 05-04-2008 at 17:45

 Expand#26 - Posted by: Javulticat (Member) on 05-05-2008 at 19:48

 Expand#27 - Posted by: Sky4CE (Member) on 05-06-2008 at 05:55

 Expand#28 - Posted by: jimmyme (Member) on 05-08-2008 at 20:30

 Expand#29 - Posted by: Sky4CE (Member) on 05-09-2008 at 15:41

 Expand#30 - Posted by: jimmyme (Member) on 05-09-2008 at 17:43

 Expand#31 - Posted by: holdenmcclure (Member) on 05-09-2008 at 18:01

 Expand#32 - Posted by: NeilMc (Member) on 05-10-2008 at 14:19

 Expand#33 - Posted by: Sky4CE (Member) on 05-10-2008 at 15:50

 Expand#34 - Perfromance - Posted by: OCCRayzor (Member) on 05-15-2008 at 13:02

 Expand#35 - Posted by: NeilMc (Member) on 05-15-2008 at 17:21

 Expand#36 - @OCCRayzor - Posted by: Atrocious (Member) on 05-16-2008 at 04:51

 Expand#37 - Posted by: Sky4CE (Member) on 05-16-2008 at 13:20

 Expand#38 - Posted by: NeilMc (Member) on 05-16-2008 at 15:25

 Expand#39 - O.L. 2.0 - Posted by: OCCRayzor (Member) on 05-18-2008 at 08:08

 Expand#40 - Posted by: Sky4CE (Member) on 05-18-2008 at 14:13

 Expand#41 - @OCCRayzor and Sky4CE - Posted by: Atrocious (Member) on 05-26-2008 at 05:23

 Expand#42 - NEW VERSION!!! - Posted by: Sky4CE (Member) on 05-26-2008 at 09:07

 Expand#43 - Posted by: NeilMc (Member) on 06-01-2008 at 08:40

 Expand#44 - Float32 compatible version? - Posted by: Shadow_State (Member) on 06-11-2008 at 03:35

 Expand#45 - Posted by: Sky4CE (Member) on 06-12-2008 at 17:36

 Expand#46 - Posted by: 215D (Member) on 06-27-2008 at 10:25



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