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Stalker Downloads > Mods > Singleplayer:
STALKER Quest Mod
Filename: stalker_quest_mod_by_azzer.rar


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7.08 KB
Azzer
5204
04-05-2007
WinRAR
Mods > Singleplayer


Average User Rating: 6.6
Number of Votes: 8
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STALKER Quest Mod - File Description  


Balance: 9
Quality: 9
FunFactor: 9
Stability: 8
Creativity: 8
Installation Instructions: 9

Overall Rating: 8.7

Description:
This mod gives you more time (ten days) to complete side quests, and even enables a few other quests not in the regular game!!



STALKER Quest Mod - Readme  
Readme File:
S.T.A.L.K.E.R. - Shadow of Chernobyl Quest MOD
--------------------------------------------------
by Azzer (www.bushtarion.com : admin at bushtarion dot com)


What it does:
=============
* Quests now give you 10 game days to complete, not 1, so it's a bit easier to accept a few at once (was my biggest annoyance)
* Various (bugged? or just silly) quests that actually gave you negative reputation now give you positive equivalent reputation.
* Enabled quests that had been disabled (eg barman quest to recover Gordon Freeman's gun, or the Monolith suit found in Dark Valley labs, first trader wanting the "Fort" gun). Not sure how reliable enabling these is though ;)


Few notes on reputation gains (with or without mod, just interesting info about how the game is, nothing to do with what I changed):
* Trader (1st trader) "Eliminate Camp" quests also give Duty reputation/faction points.
* Trader "find artifact" quests give general reputation, but does not affect any faction alignment.
* The 1st Trader "kill stalker" quest gives Duty reputation/faction, the other kill stalker quests do not.
* The (newly enabled with mod) trader "Find item" quest gives Duty reputation/faction.
* The trader "Defend camp" quests give Duty reputation/faction.
* The trader "find monster part" quests give general reputation, but does not affect any faction alignment.
* All of the above is true for the Barman quests based on above sections (inc. only 1st stalker kill quest giving Duty rep), except the (newly enabled with mod) find item quests give no Duty rep/faction.
* All the scientist/ecologist quests (every single one) gives "ecology faction" reputation points. No idea what use this is though?
* All Duty quests give large amounts (around 10* more than barman/trader quests) of Duty faction.
* Only 1 Duty quest gives negative freedom faction, which is a "Purge the abandoned village not far from the military warehouses from the freedomers". All other Duty quests do not affect Freedom faction.
* All Freedom quests give large amounts of Freedom faction.
* The Freedom quests "Bring the new model of the bulletproof vest", "I'll pay for the head of any Duty leader! Knock one off and come back for reward.", "Clear the village of bloodsuckers and, if possible eliminate the controller", "Destroy the Duty outpost at the Garbage as soon as possible", "Destroy the clean-up Duty faction in Rostok" all make you lose Duty faction (quite a lot generally), so be careful if you want to "work for both sides" :)
* The Freedom quest "Destroy the herd of boars and fleshes by the military warehouses" did not give any Freedom faction/reputation. My mod fixes this.
* The Freedom quest "Destroy the military camp by the Agroprom Research Institute" did make you lose Duty faction. My mod removes this loss. You still gain Freedom faction for completing it.


How To Install:
===============
Extract the database files (see below)
Extract this mod/archive into your S.T.A.L.K.E.R. - Shadow of Chernobyl root folder



How To extract the database (if needed):
========================================
download the extractor dbex_rel_1.rar (http://uploaded.to/?id=3dsnbn)
01 make a new folder in your stalker dir called "gamedata"
02 extract every .db file into this dir!
03 start with gamedata.db0 and end with gamedata.dba (or .dbb?)
04 make sure u extract every file!
05 backup to another folder or rename just in case something went wrong...


(note: Instructions edited from "Huztlaz's" trader mod description/readme, credit to him for the instructions)


STALKER Quest Mod - File Download Options  
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Download from Worldwide Mirror by FileFront Download Now! usa - USA Central
 



STALKER Quest Mod - User Comments  
The following comments are owned by the user that posted them. StalkerFiles is not responsible for their content.

Total comments: 11 | Last comment: 04-30-2007 at 10:42

 #1 - /////// - Posted by: darkelfsin (Member) on 04-05-2007 at 20:31
remove the date limit plz....................

other mod did it..........


 #2 - Posted by: CaptainContumely (Member) on 04-06-2007 at 03:52
I think what "darkelfsin" meant was "CRACKING MOD, THANKS VERY MUCH, TOP IDEA AND THE COMPLETEION TIME LIMIT IS JUST RIGHT.".

 #3 - Posted by: CaptainContumely (Member) on 04-06-2007 at 03:52
Hurrah, I invented a new word.

 #4 - interesting mod - Posted by: johnnythewolf (Member) on 04-06-2007 at 11:07
Interesting mod. Does it fix the "kill Poker" quest too?

 #5 - BTW - Posted by: johnnythewolf (Member) on 04-06-2007 at 11:11
BTW, how many new quests have been enabled?

 #6 - Posted by: ZanderArch (Member) on 04-06-2007 at 12:18
To extended the mission time, open the file in notepad, go to Edit > Replace.
Then, in the Find Box, type "time = 864000" and then in the Replace box, type "time = 8640000" for 6 day long quests. Easy self fix.


 #7 - Posted by: johnnythewolf (Member) on 04-15-2007 at 04:46
I've got the "Fort gun" quest so far, but that's all. Did anyone get the "Find Gordon Freeman's gun" quest so far?

 #8 - Posted by: Sneerk (Member) on 04-27-2007 at 23:42
This mod seems to do something with my endurance. When i carry more than 50kg i dont get tired quickly, i can just keep on running like i was carrying under 50kg. It is definatly this mod that does it, i checked. Anyody know a fix, cause it feels abit like cheating?

 #9 - Posted by: Sneerk (Member) on 04-27-2007 at 23:45
Dammit, forget my post above. I postet in the wrong mod. Sorry!

 #10 - Posted by: Joker762 (Member) on 04-30-2007 at 05:52
Is this mod save compatible? It looks good, but I don't want to lose all my progress up to this point!

 #11 - Posted by: Joker762 (Member) on 04-30-2007 at 10:42
I just went ahead and installed it anyway, so, to anybody wondering in the future, yes, this mod is save compatible.



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