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Stalker Downloads > Clear Sky > Mods > Singleplayer:
Sky Reclamation Project (v1.0.1)
Filename: srp_v1.0.1.zip


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8.49 MB
v1.0.1
Decane
4862
09-21-2009
S.T.A.L.K.E.R. - Clear Sky v1.5.10
Clear Sky > Mods > Singleplayer


Average User Rating: 9.3
Number of Votes: 15
Related Files:
Latest 5 Clear Sky > Mods > Singleplayer:
- Squishy NPCs for Clear Sky (1.0)
- No Weapon Sway (v1.0)
- Odog's Exoskeleton Mod (1.0)
- FISH SPAWN (2011 a1)
- Spartan 11:11 Mod PATCH (Build 4)

5 Other Files by Decane:
- Clean UI (v0.99)
- Sky Reclamation Project (v1.0.0)
- Clean UI (v0.96)
- ATM Sleeping Bag (v1.0.0b English)
- Clean UI Patch (v0.95)

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Sky Reclamation Project (v1.0.1) - File Description  


Description:
*** THIS VERSION REQUIRES A NEW GAME! ***

Sky Reclamation Project (SRP) is a community patch to address bugs still present in S.T.A.L.K.E.R. - Clear Sky after patch v1.5.10. The fixes in v1.0.1 are as follows:

Crash fixes:

+ Fixed a rare crash in the Red Forest which would occur if the player followed one of Strelok's helpers into the ambush at the Witch Circle, when the ambush squad had already been killed.
+ Fixed a possible all.spawn Army Warehouses waypoint CTD when mutants attack the military base (thanks smoq2). (New game required)
+ Fixed a typo in the all.spawn (thanks PhoenixHeart). (New game required)

Quest fixes:

+ Fixed the Clear Sky "Find a way to Chernobyl NPP" quest not completing.
+ Fixed the Army Warehouses Return Item quest where multiple Flame artifacts would be demanded from the player for completion of the task if the player was in possession of more than one Flame artifact upon returning to the quest-giver.
+ Fixed the Army Warehouses Return Item quest where multiple boxes of 7.62x54 mm 7N1 rounds would be demanded from the player for completion of the task if the player was in possession of more than one box of 7.62x54 mm 7N1 rounds upon returning to the quest-giver.
+ Fixed the Army Warehouses Return Item quest where multiple Meat Chunk artifacts would be demanded from the player for completion of the task if the player was in possession of more than one Meat Chunk artifact upon returning to the quest-giver.
+ Fixed the Freedom barman's quest to eliminate the threat at the gas station being canceled when the player completes the task.
+ Fixed the Freedom "Respond to the SOS signal" quest where, if the player initially fails the quest, they will keep receiving and failing the quest each time thereafter, whenever they go near the dead squad.
+ Fixed the issue in the Cordon where the player could pay the stalker squad on the hill multiple times for their assistance in dealing with the vehicle station military squad.
+ Fixed the issue where Drifter didn't offer any reward after you saved him from dogs. He should offer you a stash info which contains the third cordon flash drive "electronic stabilization system for shotguns".
+ Fixed the issue with the first Clear Sky Return Item quest where the Makarov PM on the soldier's corpse is actually not "modified", despite the quest description clearly stating that it is.

Gameplay fixes:

+ Corrected global dialog & message texts.
+ Fixed armor descriptions pertaining to artifact containers and upgrade possibilities.
+ Assigned unique names to some quest weapons & armors which were missing them.
+ Fixed a multitude of info_portion and texture related console errors.
+ Fixed the issue where the player's weapon would sometimes be intermittently holstered during a firefight at the bandit base, despite being an enemy to the bandits.
+ Fixed the issue where Yoga and Flayer of the bandit faction could get gunned down prematurely, in most circumstances by Duty (thanks Red7204).
+ Made Sergeant Cheersov temporarily invulnerable during the snork attack in Agroprom to prevent his premature demise (thanks Red7204).
+ Fixed the issue where Yoga would not disappear when he is supposed to during a raid on the bandit base (thanks Red7204). (New game required)
+ Resolved the error where the player could not drag and drop objects with the SEVA suit equipped (thanks OGSM Team).
+ Made a number of characters invulnerable, to prevent the accidental death of important characters like traders and mechanics, or the random death of others such as Drifter and Hound (thanks Vandal).
+ Fixed the bad timer on artifact respawn times (thanks Pavlov). (New game required)
+ Fixed the Professor Beanpolev dialog, which could trigger over his normal greet dialog and sound strange.
+ Fixed the Uncle Yar dialog succeeding the completion of the night bloodsucker quest, where the player could only reply to Yar's greeting with a prompt "Bye."
+ Fixed the issues with the Professor Sakharov dialog where (a) he would ask the player to go see Lefty even after the player had restarted the cooling device, and (b) the player could ask for information about zombie attacks even after that is no longer contemporary.

Weapon fixes:

+ Fixed the wrong ironsight positions on most weapons in the game (thanks Angus McFisticuffs & burger & Tariq).
+ Synchronized the sounds and animations of the Winchester 1300 (= Chaser 13) and LR300 (thanks Gosuke).
+ Fixed a multitude of errors and inconsistencies concerning the weapon upgrade system (thanks DerHeiligeApfel). For the complete change log, see "Weapon Upgrade System Notes".
+ Synchronized the depth of field -effect occurring when weapons are reloaded with each weapon's respective animation (see "reload_dof doc").
+ Synchronized the bore and reload sounds of the following weapons: Abakan, AK-74, AK-74u, BM16, FN F2000, G36, LR-300, PKM, SVD, SVU, TOZ-34 (thanks RoboMook & smrtphoneusr).
+ Added a sound for the 2nd bore animation of the following weapons: G36, L85, LR-300, MP5, SIG 550.
+ Made the two second-tier SPAS-12 & Winchester 1300 upgrades mutually exclusive, as they should be. (New game required)

Graphical fixes:

+ Fixed the DX10 wet surfaces effect (thanks BaconBuster).
+ Made camo nets and fences visible on ATi based graphics cards (thanks MacroN).
+ Improved performance and enhanced the general image quality when playing the game in DX10 mode (no change for DX9 mode) (thanks jjwalker).
+ Disabled the annoying, redundant flashing diskette icon appearing on screen every now and then.
+ Replaced the weapon icons in inventory view for the PMm, PB1, RPG-7 and AK74/2U to icons that represent their real look (thanks Marked_2 & Danila_STALKER & BobBQ).
+ Replaced the inventory icon for the exoskeleton to one which matches the in-game model.
+ Resolved an error with the "Sunrise" Suit arm texture (thanks Kill_the_Strelok).

For more details, see the readme below.



Sky Reclamation Project (v1.0.1) - File Download Options  

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Sky Reclamation Project (v1.0.1) - Readme  
Readme File:
-----------------------------------------
Sky Reclamation Project (SRP) v1.0.1
-----------------------------------------
_________________________________________

About Sky Reclamation Project:
_________________________________________

Sky Reclamation Project (SRP) is a community patch
to address bugs still present in Clear Sky after
patch v1.5.10. All content is kept original, as best
as possible. Any help with this project is appreciated
- we look for more fixes/issues to be addressed. Found
a bug? Come to the project thread:


http://www.gsc-game.com/main.php?t=community&s=forums&
s_game_type=xr2&thm_page=1&thm_id=20140&page=1&sort=ASC
&sec_id=22


..and post it, or email either Marked_2 or Decane.
Let's put some effort into making this excellent game
even better! Credits go to GSC, the community, and
the respected fix contributors listed below.

_________________________________________

Installation:
_________________________________________

-------------
¤ Retail users:
-------------

1.) Navigate to your S.T.A.L.K.E.R. - Clear Sky root directory (default XP: C:Program FilesDeep SilverS.T.A.L.K.E.R. - Clear Sky)

2.) Extract the contents of the archive where you found this readme to your Clear Sky root directory. If you already have mods installed, you will need to merge the files included with those already there.

------------
¤ STEAM users:
------------

1.) Your stalker game folder should be located in C:Program FilesValveSteamSteamAppscommonstalker clear sky.

2.) Go to this folder and install as described above.


!!! NOTE: If you want to use JJwalker's Float32 performance patch while playing in DX10 mode, navigate to gamedatashaders and rename the folder "r3_SRP_off_by_default" to "r3". Please note that this may cause lag for some users. For optimal performance, set SSAO to 'Medium' if using Float32. This setting will look similar to the vanilla 'High' setting, but will deliver better performance.

_________________________________________

Is a new game required?
_________________________________________

Short answer:

YES.

Long answer:

A new game was not necessary in any SRP version before and including v1.0.0. However, in v1.0.1, a new fix was introduced which will induce a crash in any existing savegames where the player has upgraded either the SPAS-12 or the Winchester 1300 (= Chaser 13).

_________________________________________

Core fixes and additions:
_________________________________________

(1.) Vandal's Immortality Fix v1.10 - The Vandal

Adds invulnerability to a number of characters in Clear Sky, preventing the accidental death of important characters like traders and mechanics, or the random death of others such as Drifter and Hound.

(2.) Fixed-up ironsights - Angus McFisticuffs

Fixes the wrong ironsight positions on most weapons in the game.

(3.) Weapon icon fix - Marked_2 & Danila_STALKER & BobBQ

Replaces the weapon icons in inventory view for the PMm, PB1, RPG-7 and AK74/2U, to icons that represent their real look (brown grip handles for the pistols, a recolor of the RPG-7, and brown finish on the AK74/2U).

(4.) Artifact Respawn fix - pavlov

Fixes the bad timer on artifact respawn times.

(5.) ATI shader bug fix - MacroN

Makes camo nets and fences visible on ATi based graphics cards.

(6.) Float32 SSAO performance patch - jjwalker

Improves performance and adds to the general image quality when playing the game in DX10 mode (no change for DX9 mode).

(7.) No Annoying Flashing Disk Icon - Decane

Disables the annoying, redundant flashing diskette icon appearing on screen every now and then.

(8.) Professor Beanpolev Audio & Dialog Fix - Decane

Fixes the Professor Beanpolev dialog, which could trigger over his normal greet dialog and sound strange.

(9.) Gosuke weapon mod 4 - better animations for the Chaser 13 & LR300 - Gosuke

Synchronizes the sounds and animations for the Winchester 1300 (= Chaser 13) and LR300.

(10.) Real Cordon Flash Drive Fix v2.0 - Decane

Fixes the issue where Drifter didn't offer any reward after you saved him. He should offer you a stash info which contains the third cordon flash drive "electronic stabilization system for shotguns". This flash drive is needed in order to complete the missing flash drives quest for the Stalker technician.

(11.) CS Stalker suit fix - Kill_the_Strelok

Corrects the "Sunrise" Suit using the Rookie Jacket arm texture, visible when holding a weapon.

(12.) OGSM CS - SEVA suit fix - OGSM Team

Fixes the inability to drag and drop objects with the Seva suit equipped.

(13.) DX10 Water Fix - BaconBuster

Fixes an issue where the wet surfaces effect would render a corrupt, "striped" texture caused by a bad normal map.

(14.) Bandit characters no attack fix 1.02 - Red7204

Fixes the issue where Yoga and Flayer of the bandit faction could get gunned down prematurely by Duty, and makes Sergeant Cheersov temporarily invulnerable during the snork attack by the hole in Agroprom. Also fixes Yoga not vanishing when he is supposed to during a raid on the bandit base.

_________________________________________

Issues addressed in total:
_________________________________________

Crash fixes:

+ Fixed a rare crash in the Red Forest which would occur if the player followed one of Strelok's helpers into the ambush at the Witch Circle, when the ambush squad had already been killed.
+ Fixed a possible all.spawn Army Warehouses waypoint CTD when mutants attack the military base (thanks smoq2). (New game required)
+ Fixed a typo in the all.spawn (thanks PhoenixHeart). (New game required)

Quest fixes:

+ Fixed the Clear Sky "Find a way to Chernobyl NPP" quest not completing.
+ Fixed the Army Warehouses Return Item quest where multiple Flame artifacts would be demanded from the player for completion of the task if the player was in possession of more than one Flame artifact upon returning to the quest-giver.
+ Fixed the Army Warehouses Return Item quest where multiple boxes of 7.62x54 mm 7N1 rounds would be demanded from the player for completion of the task if the player was in possession of more than one box of 7.62x54 mm 7N1 rounds upon returning to the quest-giver.
+ Fixed the Army Warehouses Return Item quest where multiple Meat Chunk artifacts would be demanded from the player for completion of the task if the player was in possession of more than one Meat Chunk artifact upon returning to the quest-giver.
+ Fixed the Freedom barman's quest to eliminate the threat at the gas station being canceled when the player completes the task.
+ Fixed the Freedom "Respond to the SOS signal" quest where, if the player initially fails the quest, they will keep receiving and failing the quest each time thereafter, whenever they go near the dead squad.
+ Fixed the issue in the Cordon where the player could pay the stalker squad on the hill multiple times for their assistance in dealing with the vehicle station military squad.
+ Fixed the issue where Drifter didn't offer any reward after you saved him from dogs. He should offer you a stash info which contains the third cordon flash drive "electronic stabilization system for shotguns".
+ Fixed the issue with the first Clear Sky Return Item quest where the Makarov PM on the soldier's corpse is actually not "modified", despite the quest description clearly stating that it is.

Gameplay fixes:

+ Corrected global dialog & message texts.
+ Fixed armor descriptions pertaining to artifact containers and upgrade possibilities.
+ Assigned unique names to some quest weapons & armors which were missing them.
+ Fixed a multitude of info_portion and texture related console errors.
+ Fixed the issue where the player's weapon would sometimes be intermittently holstered during a firefight at the bandit base, despite being an enemy to the bandits.
+ Fixed the issue where Yoga and Flayer of the bandit faction could get gunned down prematurely, in most circumstances by Duty (thanks Red7204).
+ Made Sergeant Cheersov temporarily invulnerable during the snork attack in Agroprom to prevent his premature demise (thanks Red7204).
+ Fixed the issue where Yoga would not disappear when he is supposed to during a raid on the bandit base (thanks Red7204). (New game required)
+ Resolved the error where the player could not drag and drop objects with the SEVA suit equipped (thanks OGSM Team).
+ Made a number of characters invulnerable, to prevent the accidental death of important characters like traders and mechanics, or the random death of others such as Drifter and Hound (thanks Vandal).
+ Fixed the bad timer on artifact respawn times (thanks Pavlov). (New game required)
+ Fixed the Professor Beanpolev dialog, which could trigger over his normal greet dialog and sound strange.
+ Fixed the Uncle Yar dialog succeeding the completion of the night bloodsucker quest, where the player could only reply to Yar's greeting with a prompt "Bye."
+ Fixed the issues with the Professor Sakharov dialog where (a) he would ask the player to go see Lefty even after the player had restarted the cooling device, and (b) the player could ask for information about zombie attacks even after that is no longer contemporary.

Weapon fixes:

+ Fixed the wrong ironsight positions on most weapons in the game (thanks Angus McFisticuffs & burger & Tariq).
+ Synchronized the sounds and animations of the Winchester 1300 (= Chaser 13) and LR300 (thanks Gosuke).
+ Fixed a multitude of errors and inconsistencies concerning the weapon upgrade system (thanks DerHeiligeApfel). For the complete change log, see "Weapon Upgrade System Notes".
+ Synchronized the depth of field -effect occurring when weapons are reloaded with each weapon's respective animation (see "reload_dof doc").
+ Synchronized the bore and reload sounds of the following weapons: Abakan, AK-74, AK-74u, BM16, FN F2000, G36, LR-300, PKM, SVD, SVU, TOZ-34 (thanks RoboMook & smrtphoneusr).
+ Added a sound for the 2nd bore animation of the following weapons: G36, L85, LR-300, MP5, SIG 550.
+ Made the two second-tier SPAS-12 & Winchester 1300 upgrades mutually exclusive, as they should be. (New game required)

Graphical fixes:

+ Fixed the DX10 wet surfaces effect (thanks BaconBuster).
+ Made camo nets and fences visible on ATi based graphics cards (thanks MacroN).
+ Improved performance and enhanced the general image quality when playing the game in DX10 mode (no change for DX9 mode) (thanks jjwalker).
+ Disabled the annoying, redundant flashing diskette icon appearing on screen every now and then.
+ Replaced the weapon icons in inventory view for the PMm, PB1, RPG-7 and AK74/2U to icons that represent their real look (thanks Marked_2 & Danila_STALKER & BobBQ).
+ Replaced the inventory icon for the exoskeleton to one which matches the in-game model.
+ Resolved an error with the "Sunrise" Suit arm texture (thanks Kill_the_Strelok).

_________________________________________

Changelog:
_________________________________________

SRP v1.0.1

+ Fixed the issues with the Professor Sakharov dialog where (a) he would ask the player to go see Lefty even after the player had restarted the cooling device, and (b) the player could ask for information about zombie attacks even after that is no longer contemporary.
+ Fixed the Uncle Yar dialog succeeding the completion of the night bloodsucker quest, where the player could only reply to Yar's greeting with a prompt "Bye."
+ Made the two second-tier SPAS-12 & Winchester 1300 upgrades mutually exclusive, as they should be. (New game required)
+ Fixed the issue with the first Clear Sky Return Item quest where the Makarov PM on the soldier's corpse is actually not "modified", despite the quest description clearly stating that it is.
+ Assigned unique names to some quest weapons & armors which were missing them.

-------------------------------------------------------

SRP v1.0.0

+ Fixed a few more info_portion related console errors.
+ Fixed the Clear Sky "Find a way to Chernobyl NPP" quest not completing.
+ Fixed the issue where the player's weapon would sometimes be intermittently holstered during a firefight at the bandit base, despite being an enemy to the bandits.
+ Synchronized the bore and reload sounds of the following weapons: Abakan, AK-74, AK-74u, BM16, FN F2000, G36, LR-300, PKM, SVD, SVU, TOZ-34 (thanks RoboMook and smrtphoneusr).
+ Added a sound for the 2nd bore animation of the following weapons: G36, L85, LR-300, MP5, SIG 550.
+ Corrected a few minor grammatical inconsistencies in stash descriptions.
+ Made the Winchester 1300 use the intended sound files.

-------------------------------------------------------

SRP v0.8.2 BETA

+ Fixed the Army Warehouses Return Item quest where multiple Meat Chunk artifacts would be demanded from the player for completion of the task if the player was in possession of more than one Meat Chunk artifact upon returning to the quest-giver.
+ Fixed the Army Warehouses Return Item quest where multiple boxes of 7.62x54 mm 7N1 rounds would be demanded from the player for completion of the task if the player was in possession of more than one box of 7.62x54 mm 7N1 rounds upon returning to the quest-giver.
+ Fixed a rare crash in the Red Forest which would occur if the player followed one of Strelok's helpers into the ambush at the Witch Circle, when the ambush squad had already been killed.
+ Fixed an info_portion related console error: ! attempt to use non-existent INFOPORTION [yan_zabor_stalker_3_on_position].
+ Resolved a console error concerning a missing controller icon: ! Can't find texture 'ui_npc_monster_controller'.
+ Finished correcting global dialog & message texts.
~ Disabled Float32 by default, due to some users reporting performance problems whilst playing in DX10 mode.
- Removed some redundant files.

-------------------------------------------------------

SRP v0.8.1 BETA

+ Fixed the Freedom "Respond to the SOS signal" quest where, if the player initially fails the quest, they will keep receiving and failing the quest each time thereafter, whenever they go near the dead squad.
+ Fixed the issue in the Cordon where the player could pay the stalker squad on the hill multiple times for their assistance in dealing with the vehicle station military squad.
+ Fixed the issue where Yoga and Flayer of the bandit faction could get gunned down prematurely, in most circumstances by Duty (thanks Red7204).
+ Made Sergeant Cheersov temporarily invulnerable during the snork attack in Agroprom to prevent his premature demise (thanks Red7204).
+ Fixed the issue where Yoga would not disappear when he is supposed to during a raid on the bandit base (thanks Red7204). (New game required)
+ Replaced the inventory icon for the exoskeleton to one which matches the in-game model.
+ Fixed a bunch of info_portion related console errors which may or may not have caused instability.
+ Continued correcting global dialog & message texts.
+ Added a bump-map for the fixed SEVA suit from SRP v0.7.3 (thanks RoboMook).

-------------------------------------------------------

SRP v0.8.0 BETA

+ Fixed the DX10 wet surfaces effect (thanks BaconBuster).
+ Corrected the SPAS-12 ironsights for 16:9 resolutions (thanks Tariq).
+ Fixed armor descriptions pertaining to artifact containers and upgrade possibilities.
+ Fixed the Freedom barman's quest to eliminate the threat at the gas station being cancelled when the player completes the task.
+ Fixed the Army Warehouses Return Item quest where multiple Flame artifacts would be demanded from the player for completion of the task if the player was in possession of more than one Flame artifact upon returning to the quest-giver.
+ Fixed a typo in the all.spawn (thanks PhoenixHeart). (New game required)
+ Fixed a possible all.spawn Army Warehouses waypoint CTD when mutants attack the military base (thanks smoq2). (New game required)
+ Began correcting global dialog & message texts.
+ Fixed the issue with a missing SPAS-12 reload sound.

-------------------------------------------------------

SRP v0.7.3 BETA

+ Integrated Team OGSM's SEVA suit fix to enable the dragging and dropping of objects with the SEVA suit.
+ Fixed a few more weapon upgrade errors concerning the SVU and SVD (thanks DerHeiligeApfel). For the complete change log, see "Weapon Upgrade System Notes".
+ Synchronized the depth of field -effect occurring when weapons are reloaded with each weapon's respective animation (see "reload_dof doc").

-------------------------------------------------------

SRP v0.7.2 BETA

+ Included an experimental invulnerability fix for the stalker trader at Agroprom who would sometimes get killed by bandits.
+ Integrated CS Stalker suit fix by Kill_the_Strelok to resolve an error with the Stalker Suit arm texture.
+ Fixed a multitude of errors and inconsistencies concerning the weapon upgrade system (thanks DerHeiligeApfel). For the complete change log, see "Weapon Upgrade System Notes".
+ Fixed the coloring on the RPG-7 icon to coincide with the in-game equivalent (thanks BobBQ).

-------------------------------------------------------

SRP v0.7.1 BETA

+ Fixed a possible CTD involving a missing sound file for the SPAS-12 (thanks antifrost).
+ Integrated Ironsights fix for both normal (4:3) and wide (16:9) resolutions made by burger.

-------------------------------------------------------

SRP v0.7 BETA

+ Added installation instructions to Readme.
+ Added Decane's Real Cordon Flash Drive Fix v2.0 (the one you should get from Drifter after saving him, "electronic stabilization system for shotguns").

-------------------------------------------------------

SRP v0.6 BETA

+ Added Gosuke weapon mod 4 - better animations for the Chaser 13 & LR300 - by Gosuke.
- Removed the optional mods, in order to keep the SRP clean and simple. Complete SRP package size is now only 1195KB.

-------------------------------------------------------

SRP v0.5 BETA (Initial release)

Core Fixes:

1. Vandals Immortality Fix - Vandal
2. Fixed-up ironsights - Angus McFisticuffs
3. Weapon icon fix - Marked_2 & Danila_STALKER
4. Artifact Respawn fix - pavlov
5. ATI shader bug fix - MacroN
6. Float32 SSAO performance patch - jjwalker
7. No Annoying Flashing Disk Icon - Decane
8. Professor Beanpolev Audio & Dialog Fix - Decane

Optional Additions:

1. No Startup Movies - Decane
2. Transparent Inventory - Decane
3. PDA map pack with point names + blue dots for bodies 1.2 - LuxZg


Sky Reclamation Project (v1.0.1) - User Comments  
The following comments are owned by the user that posted them. StalkerFiles is not responsible for their content.

Total comments: 9 | Last comment: 03-23-2010 at 04:54

 #1 - 09-21-2009 at 13:52
Iron_Daemon
From: (nsw)
Joined: May 18th, 2007
Posts: 289
Plenty of new fixes, good work guys!

 #2 - 09-21-2009 at 17:46
Spartan73
From: (Sparti)
Joined: October 22nd, 2007
Posts: 345
TY, well done, will add, asap.

Two Thumbs Up!

 #3 - 09-23-2009 at 01:20
No_87
From:
Joined: March 14th, 2009
Posts: 70
bloody good job m8!

 #4 - Excellent Work Fellow Guru! - 10-07-2009 at 19:15
Roger_D25
Joined: September 22nd, 2006
Posts: 8
As always Decane great work my friend and thanks for all the continued hard work on this game (as far as I'm concerned without this mod the game isn't playable)! In fact it should be released as an official patch to the game, keep it up!

 #5 - 01-02-2010 at 02:06
Diablow
Joined: June 29th, 2009
Posts: 81
srp (cs) and zrp (soc) both great work for all those features GSC didnt feel responsible to fix.

 #6 - 02-07-2010 at 13:10
DroolyDog
Joined: February 7th, 2010
Posts: 1
Excellent job, this fixes the majority of the annoying bugs on this game. Too bad I've played the game over 20 tmes before I found this mod, anyway, I'll still give it a shot.

cool

 #7 - 03-22-2010 at 14:00
Mr_Tambourine_Man
From:
Joined: March 22nd, 2010
Posts: 2
Two Thumbs Up! Very good job, indeed,
but I really enjoy the Sleeping Bag Mod as well, Decane, which isn't compatible with this one! frown
In " gamedata/textures/ui/ " there's the " ui_icon_equipment " file wich has the same name for Sleeping Bag Mod and for Sky Reclamation Project !!!
How can I merge them? Please, I'd really like to use 'em both!

Thank you!

 #8 - Reply to Mr_Tambourine_Man - 03-22-2010 at 15:43
Decane
From:
Joined: June 18th, 2008
Posts: 42
Just overwrite the SRP ui_icon_equipment.dds file with the one that comes with ATM Sleeping Bag; you won't get the fixed weapon icons, but hey, that fix is so minor that it shouldn't matter anyway. Alternatively, you can use a program like Paint.NET to copy & paste the sleeping bag icon into the SRP icon file and save the file in DXT3 format, but that might just be more trouble than it's worth..

 #9 - 03-23-2010 at 04:54
Mr_Tambourine_Man
From:
Joined: March 22nd, 2010
Posts: 2
Oh, thank you, man, for answering that quick! cool
Well, I agree with you, the sleeping bag icon is - obviously - more important than the new weapon icons in Sky.Rec.Proj, so I just overwrite the file.
Oh, and congratulations again for the good job you and the others are doing!
wink



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