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Stalker Downloads > Clear Sky > Mods > Singleplayer:
Spartan 11:11 Mod (Beta DC v0.65.1)
Filename: spartan_1111_mod_beta_dc_v0.65.1.7z

Date Added:
Type / Category:
193.04 MB
Beta DC v0.65.1
S-CS + Current patch
Clear Sky > Mods > Singleplayer

Average User Rating: 8.6
Number of Votes: 16
Related Files:
Latest 5 Clear Sky > Mods > Singleplayer:
- Yoctosfera english translation (Clear sky 1.5.10)
- Sky Reclamation Project (1.0.2)
- White Mod (1.0)
- Repair Kits for Clear Sky (1.1)
- Repair Kits for Clear Sky (1.0)

5 Other Files by Spartan73:
- Spartan 11:11 Mod PATCH (Build 4)
- Spartan 11:11 Mod (Patch Build 3)
- Spartan 11:11 Mod (Beta DC v0.65.5)
- X-Tream HUD CoP (v1.0)
- X-Tream HUD (v1.0)

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Spartan 11:11 Mod (Beta DC v0.65.1) - File Description  

One of the Biggest and Popular Clear Sky Mods.
Challenging, unique and exhilarating.
Lots of Changes and Added Works.
Plenty of Quests and Free play at the End.
Spartan 11:11 Mod at its best, Beta DC v0.65.1
More than the Zone can agree.
Now the Zone, is a War Zone!

Spartan 11:11 Mod (Beta DC v0.65.1) - Screenshots  
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Spartan 11:11 Mod (Beta DC v0.65.1) - File Download Options  

Primary Download Locations:
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Download from Worldwide Mirror by FileFront Download Spartan 11:11 Mod!

Spartan 11:11 Mod (Beta DC v0.65.1) - Readme  
Readme File:


XX = Mod was used for the Mod Part. All, some or part of the MOD. With slight
changes, tweaks and overhauls by Me.
OO = My Mod Part, purely my work.
XO = Partial Mod Part, with other Mods Texture, Sound and tweaked files, with
My own Tweaks and fixes.



OO; All languages Text Support v0.2 ;
All languages supported in text, each new modded text part is translated to suit
the appropriate language. plus added text that were missing in vanilla.

XX; Screen Graphics v0.4 ;
Rm4g3dD0v Art. Main menu, Credit and Loading screens. Excellent Art.

XX; New icon for Stalker ;
Hooded mystery merc icon, with misty background.

OO; Weapons Curser v0.1 ;
Slightly changed the weapons curser, to a less eyes sore degree, for those that
use dynamic cursor.

OO; Realistic torch v0.1 ;
Realistic torch. No more Car head lights for torches. Re-positioned head torch,
for more realistic feel.

OO; Hud'n'Maps v0.7 ;
You can see squad leaders only on mini map and pda map. but, you got to be in
that faction. this applies to enemy also, but only enemy that are on the offence
(attack) this helps in many ways, most important, you can spot the blockages
and help your faction. You can’t see defending enemy or defending neutral. Team
members are in yellow, team squad leader is in yellow but uses the squad leader
icon. All Huds revamped, all NEW.

XO; X-Tream HUD v1.1 ;
This is a worked mod from 2 other hud mods, Adds Huds with Hud damage condition.
v1.1 is a special edition for this mod. Non-hud outfit variants can be bought.

OO; Actor Mobility v0.1 ;
You can jump a touch higher and Walk a less slower. moving side to side and
crouching speeds redone, plus little things along this line , that give your
character movements more fluid and real.

OO; Stealth v0.1 ;
Stealth, behind AI. i tweaked it, its long and too hard to explain, basically
perception is tweaked with sound and whole lot of other, to create this bit,
amazingly, it fixes many issues also, like npc seeing you threw bushes, or
similar. Same with mutants, although they vary for mutants. hint = Knife is your
best friend.

OO; Realistic weight v0.1 ;
Realistic weight changes, 50 kilos limit, 65 kilos you stop, you can how ever
boost this with artefactsitems or higher grade outfits.

OO; Food and Hunger v0.1 ;
Food now is active. Hunger, approx. every 15 hours of hunger to lose max stamina
to about 50 per cent, that’s if you don’t eat from a full stomach. of course you
can eat any time you want to raise your max stamina back up.

OO; Spartan Weather v0.1 ;
Very small weather tweaks. you can add your own "weather mod", its safe too.

OO; Techs Overhaul v0.2 ;
All upgrading weapon systems and technicians have been re-worked and tweaked. now
Technicians work on all items. New Factions have 1 technician.

OO; Spartans Faction Wars v1.0;
New layouts on how and when Mutants and Human Factions Spawn. New Faction bases
for the new factions. Mutants rule the night and Humans fight there faction war
in the day. That is basically how, some may be random. Few new Spawn points to
Vanilla factions. Vortex Mutants have been balanced into the Faction War. Way
points for faction wars slightly changed and tweaked. Among other changes.

XX; Free play Mod v1.1 ;
This mod adds level changers from Limansk to Red forest and Stancia2 to Limansk
after the final fight which adds the possibility to continue the game in free
play. The indicator of the level changer between Stancia2 and Limansk only
appears after the completion of the game. It is possible to immediately leave
Limansk, level changer appears in the map.

XO; Squad companion v0.5 ;
I worked the "Mod 'Mercenaries' v0.62" into this mod. This makes you able to
create a team by hiring from squad leaders. changes include:
- Hire and create a "Team", talk to the Squad Commander in a squad.
- Added the "master" rank to scripts.
- The option of hiring and creating a "Team" is opened by your rank. Example as
a "novice" you can't start a Team, as a "Experienced" your team can be up to 1
squad leader with 4 members (total 5), as a "veteran" your team can be up to
2 squad leader's with 8 members (total 10), as a "master" your team can be up
to 3 squad leader with 12 members (total 15).
- Hired squads cost is added up by your rank + the hired helps rank + how many
in the squad + what weapons they hold. all this adds to the cost of hiring
squads. Prices vary depending on rank and factions. Warning not cheap.
- The squad can be ordered to "Hold" ground and wait for your return.
- Team opens fire only when fired upon.
- xr_companion script used and active.
- Created more terrain paths in script for the team, had issue with map.
- Note; when dismissing teams, try to be on paths used by NPC, this helps.

OO; Bring items tasks v0.4 ;
Bring items task is fully open and working for jobs off squad leaders. Requests
are based on hunting, and a few items here and there. Rewards vary.

XO; Items v0.5 ;
Adding new and improved foodsdrinksitems and included fully new items. some
new meshes, skins plus improving what was there with new skins. Huge changes
with supported mods have been chopped, diced and put threw the modding shredder.
Many if not all are active and incorporated in gameplay. Credits for mods used
and skins below.

OO; Medical items v0.2 ;
Medical items are re-done, Names, cost, weight, effects and textures.

OO; Devices v0.2 ;
Devices pick up range changed and different specs overall. Costs and trader
options tweaked.

XO; ATM Sleeping Bag ;
ATM sleeping bag. slight tweaks and changes, removed surprise, you can sleep now
anywhere, just make sure it isn’t in the middle of actual danger.

OO; Artefacts v0.2 ;
Artefacts Cost, Weight and specs changed, some have a negative and positive values.

OO; Binoculars v0.1 ;
Binocular redone 8x with better pic view, removed bracket and sound indicator.

OO; Faction PDA's v0.2 ;
Faction NPC's have always 1 PDA, which is given to them when joining a faction,
the same given to you when joining a faction. These PDA's are Faction locked with
all sorts of data. PDA's come in different rank.

XO; Spartans MeshTexture over haul v0.3 ;
Spartans MeshTexture over haul. many changes with extra meshes used. textures
done to suit the realism. Texture Mods and Expert textures used. credits below.
Assorted choices in all aspects of the game.

XO; Spartan 11:11 Guide Notes v0.1 ;
Found in "help" folder. They are written from various players and people from the

OO; Help and Small Stories PDA's v0.1 ;
These PDA's are found everywhere and contribute to tactics in game play. Small
stories threw out the zone. v0.1 only has 1 PDA for now, on the tower guy at

XO; Computer screen overhaul v0.5 ;
i tweaked extra meshes for comp screens, adding each its own views, the 1st
textures you see at marsh is from a ShoC mod called "Chernobyl TV v1.1". The rest
are all mine. Don’t forget the other, not including the 3 mentioned, are all new.

XX; No more little white disk flashing at bottom screen.


XO; New Music at Title Screen "Requiem for a Dream" cut short for copy right

OO; New credit screen music. "No easy way out", cut short and mixed in with radio
static for feel and copy right reasons.

XO; More Campfire Music!" v1 ;
By domovoi for Call of Pripyat. i fixed and tweaked it for Clear Sky.

OO; Camp sounds v0.2
Few more sound changes in music and reorder of camp idle timings, guitar AND
"HARMONICA", Plus Jokes Speech and responses.

XO; Some NPC Speak RussianUkraine. Tweaked into a lighter version.

OO; Added better Radio and music at Bars, each Faction has its own, realistic dooms
day feel. beta only at CSky base. note: all these sounds from vanilla, chopped
added and redone.

XO; Way better Weapon sounds, Chosen from best mod sounds, Each vanilla and New
weapons have been put through the sound test.

OO; Music Devices v0.1 ;
These are carried in your hand, like devices, each programed with own music from
Unique Music to Faction Radio Broadcasts, and even quests sound logs.


XO; Faction Commander 1.5 cutpack ;
Added missing monsters using faction commander 1.5 cutpack. although i had to fix
many things to be compatible with this mod. These i used as a base for my
monsters overhaul.

OO; Monsters v0.6 ;
Monster hit points ,immunities, sounds and other fine details have been tweaked.
example the jumping snorks leap further, you now have jumping cats and other
behaviours or attacks. Bone damage redone and other small points.

OO; Mutant Parts v0.4 ;
Lots of mutant type parts which include DNA samples, eatable parts and unique
parts. all have their own icons and descriptions. Hunting is way more fun with
all mutants having parts, but which parts depends on the level of mutant.


XO; Names v0.1 ;
Russian Names.(next release will fix the new factions names)

XO; Blood'n'Guts v0.1 ;
More Blood and Blood rates. Also X-Tra Tweaked Blood pouring.

OO; New Factions v0.2 ;
- "Nato", "U.S.A", "U.K" and "Germany". These factions are fully loaded and do
all. they have their own base camp, Techs, guides and squad companion is open
if friendly.
- Mutants have a side faction, the "Vortex Mutants", the outcome is that each
map has unique mutant spawns and goals other than the main faction mutant.
these are still mutants, only you could call them "monolith sent mutants at
specific targets", kill some and revile the mystery.
- "Spartan" and "Monolith Overlords" are at war, you can’t approach the overlords,
but the Spartan camp has a tech and trader etc.
- "Farmers", are also gathered and formed their own faction, unlike the other
new factions, farmers can be found all over the zone, away from their main camp
at the Cordon. Farmers can trade and even have techs, among other trades. The
local mayor is there leader.

OO; Relations v0.2 ;
Game relations updated and tweaked. Added missing numbers in certain aspects of
the relations. Plus point systems.

OO; Wounded v0.1 ;
"Wounded thresh hold" redone. npc kill the enemy when wounded with a slot 1
weapon. A dialog opens up to give med kit to wounded on the ground. Ai might even
drop there weapon on the floor while wounded, ai will attack with knife if not
armed with a gun after been healed. Ai will auto heal after a while if missed.

OO; NPC Body v0.2 ;
Immunities of NPC slightly changed to give more of realism feel, armours, head
shots leg shots exedra, now are in play. this also solves smaller issues with npc
walking into anomalies. Bone damages tweaked for realism targeted hits.

XX; Bodies of Npc and Actor changed to not cause pushing in camps or blocks while
patrolling or talking. or blocking pathsdoors etc. AZScott.

OO; NPC Torch behaviour v0.1;
AI switch torch off, when in danger or in battle. 5am to 9pm AI use no lights.

OO; NPC cash v0.1 ;
Npc's have larger amounts of money. Money amounts are calculated at random for
each npc according to his rank.

OO; Weapon Layouts v0.3 ;
Squad Weapon Layouts redone according to rank and faction.

AI FIRE DISPERSIONS tweaked, no more run and gun homing bullets, if you see ai
stop or crouch the ai will be better at aiming. So if npc run and gun, they shoot
bad, if they stop to aim, take cover.

OO; Dead Bodies v0.2 ;
Re-lease body manager from CoP Vanilla slightly tweaked, 35 body stay range,
vanilla was 15.

OO; Weapon Drop v0.1 ;
When a AI dies, most weapons will not drop on the ground, they stay in inventory.
This helps in a big way, won’t cause excess graphic load.


XO; Knives v0.1 ;
DV-2 Spetsnaz Knife. Ballistics more deadly. Excellent against bloodsuckers.

OO; Smoke grenades v0.1 ;
Smoke grenades unlocked in game, commonly sold.

OO; Light Flares v0.1 ;
Light Flares in game. White, red, green and blue colours. throw white and red
and get a pink light. Flares are still in nade slot, just be more tactical when
auto choosing, it’s your tactics.

OO; Guns Able in Centre Camps v0.1 ;

OO; Real weapon names v0.1 ;
Weapon names Changed to real names, plus slight changes in description.

XO; Weapons v0.2 ;
30+ NEW weapons. From "all new" to "variants" with all new skins and ballistics.
lots of meshes and textures. New weapon types.

OO; Scopes v0.3 ;
Scopes now are able to be used on a variety of weapons. example svd and svu can
also be found with x4 scope attachments. Or a AKS 74 with either x1.6 or x4,
16 Weapon frames with new scope attachments. Each also have their own Texture.

XO; Actor Arms v0.2 ;
All outfits have their own actors arms, I created some new meshes, these
include all the new outfits, no one arms is same as other. Some parts of textures
used from KREB's texture pack v 1.0.

OO; New Armouroutfits v0.4 ;
5 new Armouroutfits, fully done with proper icons. Slight changes to cost, weight
and other. Plus non-hud variants for outfits with hud.

OO; Armour Inserts v0.1 ;
Armour Inserts started with 2 i found in S.I.M -NEW ITEMS ONLY MOD- v1.0 but it
had glitches and didn’t work, so i gave those 2 items a different mesh and system.
then i created more. So i overhauled the extras and so forth. these you can buy,
find or sell. Just add them to slots.

OO; Pistol Slot v0.1 ;
Sawn off, mp5 style and certain special weapons, can be held in the pistol slot.

OO; Ballistics v0.3 ;
Gun rates and other fine tuning all changed. A perfect ballistics and rate for
weapons made more enjoyable and dynamic to game feel. note each and every weapon
are very finally tweaked, in almost all rate line commands. this includes ammo's
and explosions.

OO; Ef_main_weopon and ef_weopon v0.1 ;
Ef_main_weopon and ef_weopon numbers overhauled to keep the balance on what AI
use. This is so you can sell a weapon to a npc, will make sure he switches to
best weapon.

OO; Ammo v0.2 ;
Massive Ammo changes, Ballistics being the biggest changes, icon fixes plus more.
Ammo is GOLD in the zone. Plus new Ammo types.

OO; Pistols v0.3 ;
Iron sights added. Lots of ballistic Tweaks and few new pistols. Pistols now are
fun and useful in the zone.

OO; PKM v0.1 ;
PKM has iron site. plus no sprinting with PKM.

OO; Zoom v0.2 ;
All weapon iron sight zooms (aim) and speed of aim are redone. Slot 1 and slot 2
zooms adjusted according to slot.


OO; Finance Balance v0.3 ;
Over all game finance overhaul, based on survival, for average playing rate v
Time, mission rewards etc., calculated from sales to traders, not to mention
rewards. Upgrading at Mechanics are not cheap.

OO; Traders v0.5 ;
Trader changes are MASSIVE and very complicated. New Factions have a Trader. The
trader values are based on "Finance Balance v0.2" mod part.

OO; Upgrade Flash Cards v0.2 ;
Upgrade Flash Cards are now randomly sold by NPC, if they got them. solves
missing 3rd card in vanilla, Adds more dynamics to trade with Cards.

XO; Swap'n'Go v0.1 ;
Using the scripts from the "Mod 'Mercenaries' v0.62", you can now swap weapons
(ammo swaps automatically with choice) with NPC's if they like the choice you
gave them etc. Trading is still open. There is no money exchanged in Swap'n'Go.
only weapon and ammo swaps. You receive the weapon the npc holds as his main.


XX; Sky Reclamation Project (SRP) v1.0.1- Merged and reworked into this mod. plenty
of Vanilla fixes, plenty of very good modders working on this. it’s a mod for
people that love vanilla with no errors or vanilla glitches. Some files i didn’t
have, some files I’ve already changed myself alone the line, Some aspects not
merged in, because of my mod itself. Added original notes from SRP.

XX; Added the rukzak fix. provided by AZScott.

XX; Added the xr_info and 6 shooter iron sight fix. provided by fluffy22.

XX; Added the snd_theme fix. provided by rangda.

OO; Fixed many vanilla issues in miscscripts files. From beta v0.5 to now, these
are found in game play or forums error reports etc.


Very Special Thanks to these Peoplemods and there GREAT work;

Z; Hades for his Real Gore Mod.
X; Creator of Russian Audio Mod (Full Version).
O; Creator of Russian Names.
O; NO LOADINGDISK by save @ stalker-game.se.
O; BosnisHazard´s DV-2 Spetsnaz Knife;BosnisHazard (el.bolic@gmail.com).
Z; Improved Sound Effects: Clear Sky v1.3; by dDefinder, jm21488@yahoo.com.
Z; Ultimate Weapon Collection v1.0.
Z; Clear Sky:Enhanced by: Remco.
X; superfly666superfly@hotmail.com.
Z; factioncommander 1.5 cutpack.
O; "Requiem for a Dream" by Clint Mansell and his orchestra (also;yamadawg37)
O; New Marked One Icon's Pack by Degenero aka. Shade.
Z; Basix GFX-CS v.1.0 : natasha8384 (damn i hate meshes. :P) highly thanks.
Z; REAPER'S WARSAW PACT WEAPONS RESKIN 2.0 :Reaper, szatan-90@o2.pl.
O; Clear Sky skins v1.2; Robomook.
O; Freeplay Mod v1.1; Author:Ceano - ceano@home.se .
O; Ergo's Finnish RK-95 TP v1.1;Ergonpandilus - ergomane(at)yahoo.com .
O; Sky Reclamation Project (SRP) v1.0.0;original notes in notes folder.
Z; "more campfire music!" v1 by domovoi. for Call of Pripyat.
Z; HD Food & Drinks- AND -HD Food'n'drinks V1.0 by Zero_3
Z; KnifeInFace's High-res Vodka Pack; scott.deon@gmail.com .
Z; Nuka cola PackVersion: 1.0 ; fishy_joe
Z; Chernobyl TV v1.1; Zero_3.
Z; S.I.M -NEW ITEMS ONLY MOD- v1.0 ; taylorsd ;original notes in notes folder.
Z; Dynamic Hud; Made by AMK team.
X; Mod 'Mercenaries' 0.62; Rulix (also known as Bak) translated by Remco.
O; Rm4g3dD0v for the Photoshop work. (Screen Graphics v0.1).
Z; KREB's texture pack v 1.0 - KREB.
Z; G36 Urban warfare by Colonel_smudge.
O; gosuke weapon mod 4 ver 1.31 - gosuke - odokawa@gmail.com
O; Estephanie Textures for Spartan 11:11 Mod - estephanie.
Z: HUD Masken CS :ThunderFreak.

NOTE; O = used full mod (may have many tweaks).
X = used parts of mod, but kept main mods general changes.
Z = used parts of mod.(used various Texturesound files and other)

Extra Special Thanks to these people for the utilitiestools, without them, no
mods can be modded by us non-computer programmers;
* The Creator of "stalker_soc_and_cs_unpacker"
* a_lone_hobo for the "acdc.pl" and "Co-Ord Finder".
* The Creator of "terrain_ids_vs_names_vs_coordinates_plus_spawns"
* Paint.net ; All the creators, nice prog.
* Audacity v1.2.6
* HxD editor.

Thank you to these people and web sites:
* The Group and people at GSC. Plus everyone that posts at the forums.
* FileFront and Nathan "S.T.A.L.K.E.R.".
* MegaUploads.

Testers and GSC Modding Helpers; Thank you guys, beers or milk is on me. :)
*nuker *SVD115 *Alitazia *Smoke Screen
*jackwitter *Ranty *Pjjterborg *rangda
*Sunzi *ChestyLaRou *ShaggyDowns *Tozzifan
*mattheking *Debrecini *MiNoSwe *gobbiner
*Salac_78 *DeltaZulu *Rm4g3dD0v *Genocider
*Teh Soul Eater *Cpt. Borovich *RoboMook *Hellwege
*fluffy22 *estephanie *ARock

Also extra special thanks to "AZScott" (Exclusive Tester)

* The Release of Any Files is aloud, but you must give credit. The Release of any
textures must have Also Credits to All the Credits I’ve given above. You must
include everyone in your credits. Or Contact me at GSC for credit details.

Known glitches.
1- Do not use the sleeping bag until you finish the initial tutorial bit(tower at
start) there is a glitch, wont crash, but sleeping bag will disappear.
2- Gauss weapons blue fire projectile. This isn’t really a big deal, and it’s not
the bullet, that goes straight, it’s just animation, it’s very minute.

1 = Stalker Clear Sky, officially patched to v1.5.10.

How to install;
1 = Remove any other mods or other versions of Spartan 11:11 mods.
2 = unzip the download, and grab the "gamedata" folder and place it in
stalker/clearsky folder.
3 = Start a new game.

Install tips;
1- Delete any old saved games.
2- After installing reset your computer.
3- You don’t have to do this step (3), only if the first emission at tower
glitches, then use this step. Start a new game, when you get out of bed in the
opening start, exit to menu, then hit "End Game", wait till it unloads, do not
hit "exit to windows", then hit start new game from there, this is to make sure
the mod loads fresh, and will be required only once too do, note (3).

Take Care, God Bless, Have Fun.

Spartan 11:11 Mod (Beta DC v0.65.1) - User Comments  
The following comments are owned by the user that posted them. StalkerFiles is not responsible for their content.

Total comments: 11 | Last comment: 09-02-2010 at 17:05

 #1 - 08-23-2010 at 19:20
From: (Sparti)
Joined: October 22nd, 2007
Posts: 345
Thank You so much.
TY Nathan. Sory for the spit of anger at the error in past, im very quick angered at little thing, my bad.
i know i know, i think its been twice lol.

Again TY.

Two Thumbs Up!

 #2 - 08-24-2010 at 18:05
From: (georgia)
Joined: February 27th, 2010
Posts: 134
Downloading now Rock

 #3 - NOTICE - 08-24-2010 at 18:37
From: (Sparti)
Joined: October 22nd, 2007
Posts: 345

guys this was been uploaded with problems etc. not anyones fault ,but systems.
in fact, it says , rejected in my profile and some other mior problems.

my point is, this version was a quick fix to a lot of problems.
but, at GSC, we basically made a error and i slipped and left one error, we all know off, the missing PDA at DarkValley.
i only have fixed it, in the release "BETA DC v0.65.5" . wich is due today.
So, unless you know how to use helios spawn, you might have to wait till next release.

Sorry for the trouble.

PS; Plus i need to add all the newer fetures ,dureing the error fixes. there cool.


 #4 - Beta DC v0.65.5 - 08-25-2010 at 09:23
From: (Sparti)
Joined: October 22nd, 2007
Posts: 345
Beta DC v0.65.5 is now pending.
also availale here.



 #5 - 08-26-2010 at 08:51
From: (Belgrade)
Joined: August 1st, 2010
Posts: 19
how did you add the new factions?i'm making a mod and want to add a faction but don't know how.so post the answer here if you want or i can give you my e-mail adress so you can send my the answer.

 #6 - 08-27-2010 at 14:51
From: (Santiago)
Joined: July 15th, 2010
Posts: 19
I think xRatx made a tutorial for the faction creation, just google it.

 #7 - 08-27-2010 at 16:13
From: (Belgrade)
Joined: August 1st, 2010
Posts: 19
@Leoph i tried but i only found the tutorial for soc.

 #8 - 08-27-2010 at 22:48
From: (Sparti)
Joined: October 22nd, 2007
Posts: 345
@ Kaplan994. head over to GSC, and start a thread in Mod discussions, and lots of people(including myself) will help.
there is plenty of modders active all the time.

its easy, but yet you need to search certain threads along the way, and they can link you to certain help etc.


 #9 - Beta DC v0.65.5 PATCH - 08-28-2010 at 18:19
From: (Sparti)
Joined: October 22nd, 2007
Posts: 345
Beta DC v0.65.5 PATCH
is also avaliable.


 #10 - 09-02-2010 at 08:17
From: (Br00klyn)
Joined: July 20th, 2010
Posts: 17

I must say, kudos. There are no mods for CS like there are in SOC, and I think soon enough, when this develops, this will be the new OL for the Clear Sky game. But not yet. I will download this later, and check out the new update. Good job! Two Thumbs Up! I'm counting on you to trick out Stalker CS.

 #11 - 09-02-2010 at 17:05
From: (Sparti)
Joined: October 22nd, 2007
Posts: 345
@ Kenny355a. TY. but dont touch this version, its old and has problems.
please use the new version, at the one you posted later hehe.

@ all. please remove this version if useing the NEW Beta DC v0.65.5

Two Thumbs Up!

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