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Stalker Downloads > Clear Sky > Mods > Singleplayer:
Spartan 11:11 Mod PATCH (Build 4)
Filename: spartan_1111_mod_patch_build_4.7z


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4.09 MB
Build 4
Spartan73
546
06-07-2011
Spartan 11:11 Mod DC v0.65.5
Clear Sky > Mods > Singleplayer


Average User Rating: 10
Number of Votes: 3
Related Files:
Latest 5 Clear Sky > Mods > Singleplayer:
- Squishy NPCs for Clear Sky (1.0)
- No Weapon Sway (v1.0)
- Odog's Exoskeleton Mod (1.0)
- FISH SPAWN (2011 a1)
- Spartan 11:11 Mod (Patch Build 3)

5 Other Files by Spartan73:
- Spartan 11:11 Mod (Patch Build 3)
- Spartan 11:11 Mod (Beta DC v0.65.5)
- Spartan 11:11 Mod (Beta DC v0.65.1)
- X-Tream HUD CoP (v1.0)
- X-Tream HUD (v1.0)

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Spartan 11:11 Mod PATCH (Build 4) - File Description  


Description:
This patch fixes a few errors for low end computers and overhauls the mutant system. More info is available in the ReadMe.

NOTE: YOU DO NOT NEED BUILD 1,2 or 3. You only need "Spartan 11:11 Mod DC v0.65.5" installed



Spartan 11:11 Mod PATCH (Build 4) - Screenshots  
Screenshots:
Click to enlarge


Spartan 11:11 Mod PATCH (Build 4) - File Download Options  

Primary Download Locations:
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Download from Worldwide Mirror by FileFront Download Spartan 11:11 Mod PATCH!



Spartan 11:11 Mod PATCH (Build 4) - Readme  
Readme File:
Spartan 11:11 Mod - Patch Build 4

Lots of little changes, and mutant respawn and other little things.
----------------------------------------------------------------------
The flashing disk icon is reworked into a better texture, less
noticable, but needed if you are running Big mods. Basically, if
it stops flashing, not showing or paused, it is set to crash. If
flashing it is safe to save a file. Also this part is main reson
for patch build 4.
ATM Sleeping Bag changes and few mutant changes. Bloodsuckers
stay un-cloaked for longer time than normal, this help with
bloodsucker groups been to strong for NPC.
AND MUCH MUCH MORE TWEAKS that mean alot.
NEW GAME is A MUST.

x_Spartan_x.

instalation; paste "gamedata" folder over main Beta DC v0.65.5
"gamedata" folder. no need to instal Build 1, 2 or 3.
they are included in Build 4

Note; Beta DC v0.65.5 with Patch Build 4 needs a NEW GAME. please
read notes carefully in the "main" mods notes.


Spartan 11:11 Mod PATCH (Build 4) - User Comments  
The following comments are owned by the user that posted them. StalkerFiles is not responsible for their content.

Total comments: 10 | Last comment: 08-24-2011 at 03:24

 #1 - Thank You FileFront - 06-07-2011 at 17:05
Spartan73
From: (Sparti)
Joined: October 22nd, 2007
Posts: 345
Two Thumbs Up!

You do not need Patch build 3.

You must start a new game.

GSC
http://www.gsc-game.com/

MegaUploads Link threw the GSC link. (also get MAIN for MU)
http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=22535&sec_id=21

Have Fun.

 #2 - 06-10-2011 at 06:20
Wobistdu
Joined: June 10th, 2011
Posts: 4
A crash at aprogrom

Expression : vertex || show_restrictions(m_object)
Function : CPatrolPathManager::select_point
File : Estick out tongueriquelsourcesenginexrGamepatrol_path_manager.cpp
Line : 155
Description : any vertex in patrol path [agr_stalker_leader_walk] is inaccessible for object [agr_stalker_base_leader]

Oh and there a "</" missing in the rulix_dialogs.xml file if you're playing the german version! Its the closing order for the 5th dialog i think.

 #3 - 06-10-2011 at 06:21
Wobistdu
Joined: June 10th, 2011
Posts: 4
A crash at aprogrom

Expression : vertex || show_restrictions(m_object)
Function : CPatrolPathManager::select_point
File : Estick out tongueriquelsourcesenginexrGamepatrol_path_manager.cpp
Line : 155
Description : any vertex in patrol path [agr_stalker_leader_walk] is inaccessible for object [agr_stalker_base_leader]

Oh and there a "</" missing in the rulix_dialogs.xml file if you're playing the german version! Its the closing order for the 5th dialog i think.

 #4 - 06-10-2011 at 20:25
Spartan73
From: (Sparti)
Joined: October 22nd, 2007
Posts: 345
@ Wobistdu. ty for report. it seems like same crash as a vanilla one i heard.
but, this crash is related to before build 3.

Did you start a new game??

il look into it, its in my notes to fix that glitch, its actaully random. made worse with my mod. but i can fix it. for some reson, i cant reproduce the crash. to fix it.

in anycase, i got someone that its happened to, after build 3.

TY so much for the German glitch, il look into it right now. ty. smile

 #5 - 06-11-2011 at 03:13
Wobistdu
Joined: June 10th, 2011
Posts: 4
Yes i did start a new game, but the crash appeared 2 times but then it was gone. Now i've discovered a new crash at yantar without any log.

 #6 - 06-11-2011 at 16:37
Spartan73
From: (Sparti)
Joined: October 22nd, 2007
Posts: 345
@ Wobistdu. is there a possability you could xend me the save, il like to go in chek myself?

PS; head to GSC if you like to continue. im getting lots and lots of peobs latly with FileFront. most time, even this page doesnt show up?? frown

 #7 - 06-12-2011 at 05:42
Wobistdu
Joined: June 10th, 2011
Posts: 4
I don't like the forum of gsc its so confusing. Anyway the bug disappeared for some reason after crashig 2 or 3 times and my savegame is now in the red forest. But if i'll get the bug/crash in my second round I'll let you know in the gsc forum.

Oh by the way i like your mod veeery much! I would give 10/10 if there would be more completely new weapons but it's beta i know i know so its 9/10 for me for now! See you later

 #8 - 08-13-2011 at 01:19
platoon1993
From:
Joined: November 28th, 2009
Posts: 3
crash in yantar:


! error in stalker with visual actorsstalker_neutralstalker_neutral_2
stack trace:

001B:0045E250 xrEngine.exe, shared_motions::motion_def()

 #9 - hey error here!!! - 08-13-2011 at 21:10
platoon1993
From:
Joined: November 28th, 2009
Posts: 3
i got another crash after that crush,
and its about: stalker_neutral_5

well after that crush im fixed it myself with add line to system.ltx in config folder:

actorsstalker_neutralstalker_neutral_5

so i fixed it,

now:
im at red forest, talked with guy to lead me to go teleport warp (scared guy)
he gone to forest with me and he become a normal squad... im not sure what i need to do. after 5 minutes look at that now;
just another day with crash... ahhhhh.....

errors in log:

---------------------------------------------------

! ERROR: SV: can't find children [31775] of parent [213290016]
! ERROR: SV: can't find children [31797] of parent [213289520]
! ERROR: SV: can't find children [31799] of parent [213142064]
! ERROR: SV: can't find children [31776] of parent [213286544]
! Cannot find saved game ~#i#:wm:weapon_iterator[red_bridge_renegade21980(seva nekrassow)]: pr weapon [27300] not exist!!!
! Cannot find saved game ~#i#:wm:weapon_iterator[red_bridge_renegade21980(seva nekrassow)]: pr weapon [27305] not exist!!!
! Cannot find saved game ~#i#:wm:weapon_iterator[red_bridge_renegade21980(seva nekrassow)]: pr weapon [27306] not exist!!!
! Cannot find saved game ~#i#:wm:weapon_iterator[red_bridge_renegade21980(seva nekrassow)]: pr weapon [27299] not exist!!!

! error in stalker with visual actorsstalker_banditstalker_bandit_3
stack trace:

001B:0045E250 xrEngine.exe, shared_motions::motion_def()

--------------------------------------------------------------

this is the code in log
so i think i need add this line for fix it:

actorsstalker_banditstalker_bandit_3

but hey! its already there!'!!! arggghhh
and stalker_neutral_2 is already there too!!!
so what i need to do??? waiting for help!

 #10 - 08-24-2011 at 03:24
platoon1993
From:
Joined: November 28th, 2009
Posts: 3
im still waiting for fix...



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