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Stalker Downloads > Call of Pripyat > Mods:
Spetsnaz Mod (0.5)
Filename: engraphos.mod.05.spesnatz.zip


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1.55 MB
0.5
engraphos
691
06-10-2010
stalker CoP v.1.6.02 french or english
Call of Pripyat > Mods


Average User Rating: 5.8
Number of Votes: 10
Related Files:
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5 Other Files by engraphos:
- a semi realistic weapons mod (02)
- a semi realistic weapons mod (01)
- Spetsnaz Mod (03.b)
- Spetsnaz Mod (03)
- ClearSky EnGraphos Mod (0.6)

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Spetsnaz Mod (0.5) - File Description  


Description:
The Major is an agent for the Ukraine Security Service, prior to this however he was supposedly an experienced stalker explaining his above average knowledge of the zone.


This mod is in both English and French (See the readme for full details)



Spetsnaz Mod (0.5) - Screenshots  
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Spetsnaz Mod (0.5) - File Download Options  

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Spetsnaz Mod (0.5) - Readme  
Readme File:
===== Spetsnaz mod 0.5 for S.T.A.L.K.E.R. Call of Pripyat ver. 1.6.02========

june 03 2010

fait/made de/by EnGraphos

- this mod is for english and french language versions of game

- now i made 2 version...so install english or french

==================Histoire/Plot======================

Le major est un agent du Service de sécurité ukrainien, avant cette toutefois, il aurait été une expérience stalker expliquant sa connaissance supérieure à la moyenne de la zone.
--------
The Major is an agent for the Ukraine Security Service, prior to this however he was supposedly an experienced stalker explaining his above average knowledge of the zone.


Stats à entrer dans la zone:

- Degtyarev Major
- Le vétéran - Expert
- Affiliation - militaire


Equipement:

- Suit Stalker [uniq costume aucune mise à jour pour cet costume]
- Gasmask
- uniq IL86 + ammo
- PM Makarov Ceremonial + 150 bulets
- 20 médicaments anti-radiations
- 20 medkit Armée
- 3 Breakfast can
- 12 pansements
- 4 F1 grenade
- TOZ-34 + 20 bulets


=====================Explication - Explanation===================

En réalité, la plupart des fusils d'assaut ont une distance maxime de feu de 600 mètres et la cadence de tir - à 400-900 tours par minute en mode entièrement automatique.
(à l'exception des fusils d'assaut AKM est de 7,62 mm qui ont une distance maxime de 1000 mètres, mais à seulement 400 mètres de portée efective tuer, ils tirent encore très loin pour une A.R.)

Je mets portée réelle et le taux de feu tout autour pour presque toutes les armes, à l'exception des armes uniq ce groupe pourrait être un peu trop puissant
----------


==================description du mod===============

-Meilleur départ

- artefacts Compas et Hart of Oasis plus forte comme an avant et mérite maintenant d'être préservé et ne pas leur donner a scentifiques

- night vision sur Seva suit

- Prypiat team invulnerable

- tier3 peut etre achate de la premiere vandeur...et ausi ce le meme qui peut achte le tier3 upgrades from Pripyat pour ne pas etre bloque avec ca dans inventor

- pour les armes =>
paramètres mieux: distance, la vitesse de balle, tours par minute, dégradent maintenant pas si vite, la précision ce mieux.

- premiere mise a jour de Tier1 donnera plus de puissance et de précision pour fusils d'assaut et des fusils de sniper et des fusils de chasse...mais ill est le plus cher upgrade
1.accuracy
2.damage
3.distance
4.detedtor vision
5.speed bulet

- Protecta first upgrade will make 15 rounds mag ..more with 3

- scopes sur Groza et SIG fusils

- Silencieux + lance grenades sur tous les fusils d'assault

-Le Predator est un spécial Chaser 13 shotgun.It est remis au joueur par Trapper après que le joueur tue la Chimère près de la ventilation complexe, avec l'obtention du Mutant Hunter Réalisation => est maintenant plus puissant ... vaut beaucoup d'avoir l'.

- Le poids des artefacts maintenant 20g de 50g

- Toutes les armes uniq ... plus de précision et de puissance depuis le début ... et ce sont les seules armes avec le plus faible taux de dégradation (Storm, Arrow, Tide, Lynx, SVU-A, des Alpes, des steppes Eagle, Mars, Frasier, Predator, Carabinier.)

- De l'argent au début de 6000ru

- limite de poids permis à pied... 80kg

- uniq armure au début

- TOZ34 a maintenant le meilleur des dommages et la précision est plus bonne

- Maintenant le couteau est mortelle .... si vous pouviez allez près de ennemi sans etre fusile.

==========================english description of mod==========================

- SEVA has now nightvision

- artefacts Compas et Hart of Oasis more powerfull now you will want to keepit

- artefacts for healt and antirad has no negative efect

- better start

- weapons =>
better settings: range, bullet speed, round per minute, now dont degrade so fast,accuracy good...

- first upgrade from tier1 weapons will give more power and accuracy for assault rifles and sniper rifles and shotguns, but is more high price

- scope on groza and sig rifles

- silencer + grenade launcher on all assault rifles

- The Predator is a special Chaser 13 shotgun.It is awarded to the player by Trapper after the player slays the Chimera near the Ventilation Complex, along with being awarded the Mutant Hunter Achievement=> Now is more powerfull...is worth a lot to have this.

- artefacts- more light weight now 20g from 50g

- all uniq and nimble weapons worth all the money...more accuracy and power from start...and this are the only weapons with the lowest rate of degradation (Storm, Arrow, Tide, Lynx, SVU-A, Alpine, Steppe Eagle, March, Frasier, Predator, Carabinier.)

- money at start 6000ru

- allowed walk weight...80kg

- uniq armor at start

- TOZ34 has now the better damage and accuracy is more good

- now knife is deadly....if you could get near enemy without been shoot

- Prypiat team invulnerable (Zulu, lt.Sokolov, Vano, Rogue)


========================== Tips =======================================

- in Unergrund Pripiat i recommended you have you have some of these items:

- SPSA-14,Predator, Carabiner or Eliminator with lots of 12x70 Buckshot rounds
- one upgraded, scoped assault rifle with lots of ammo (armor piercing rounds)
- one sniper rifle (Vintorez VSS, Tide, or SVU-A)
- plus for backup March pistol no need to bring ammo it will have more from dead
enemys in Pripiat
- SEVA Suit (required) + another armor (SKAT-9M Military Armored Suit or Exoskeleton)

=================================================


====== Mods inclus, faites par d'autres joueurs- Mods included, made by others players===================

- Silence de vision de nuit par--- NORDOM
- Tous les acheter toutes les armes ... aucune condition pour dégrader des armes par ------- MaximDude

======= crédits et merci de...========================

- to developers of this greate game
- to "elgenz" for super cheat mod...it help me to test my mod
- to Nordom for silent night vision mod
- to MaximDude for Sell Everything mod


Spetsnaz Mod (0.5) - User Comments  
The following comments are owned by the user that posted them. StalkerFiles is not responsible for their content.

Total comments: 9 | Last comment: 07-13-2010 at 01:25

 #1 - 06-11-2010 at 15:19
engraphos
Joined: August 2nd, 2007
Posts: 76
Rock ...so i finish the game with this mod, without bugs or crash...if you guys have some problem, write me here please...
good luck in the Zone stalkers!

 #2 - English - 06-14-2010 at 18:16
cooperben
From:
Joined: February 14th, 2006
Posts: 8
It seems as though there is a problem with the english language version. When i tried the mod none of the text appeared, only the name of the text file. It may have been an issue of an improper file location. Anyone else have the same problem?

 #3 - 06-18-2010 at 18:51
wollert
From:
Joined: June 18th, 2010
Posts: 1
I had the same problem as "cooperben", noticed the language in localization was set to french, switching it to "eng" fixed the UI for menu, missions and text but the stalkers have titles like "stalker_82" instead of names, so I guess the language is set to french even in the english version, dont know where the info for npc´s are though.

 #4 - 06-19-2010 at 22:24
Bad_Motha
From: (Baltimore, MD)
Joined: May 8th, 2008
Posts: 176
Character names are located here >
gamedataconfigstextengst_characters.xml

May also need to look through the dialogs files under this folder as well. As certain dialogs in the game may refer to a certain person and so forth.

 #5 - 06-19-2010 at 22:24
Bad_Motha
From: (Baltimore, MD)
Joined: May 8th, 2008
Posts: 176
^
gamedata>configs>text>eng>st_characters.xml

 #6 - 06-20-2010 at 03:57
engraphos
Joined: August 2nd, 2007
Posts: 76
sorry guys i see now the error...i will fix this in next version of my mod

 #7 - Glitch - 06-21-2010 at 14:35
cooperben
From:
Joined: February 14th, 2006
Posts: 8
Overall this is a good mod so far. But I have found a strange glitch. I am currently in the Pripyat underpass. When I shoot mutants the squad reacts as if I am shooting them and eventually attack me. Anyone else have this? If so it might be a problem with the realations file.

 #8 - 06-24-2010 at 16:48
engraphos
Joined: August 2nd, 2007
Posts: 76
to "cooperben " i don modified not a single relation file....but i have same problem...only vintorez i use in underground, and it work...and i run to keep a good distance between me and the team...anyway the team in my mod is invincible so they could fight alone you just need to be alive

 #9 - Custom Mod - 07-13-2010 at 01:25
Artyom2033
Joined: July 13th, 2010
Posts: 3
Hey man, I have just started adding mods to CoP after my first playthrough and was wondering if I can just get an English mod where silencers and grenade launchers can be put on all assault rifles. That is the last mod I'm looking for but I can only find it with a bunch of other stuff(like in this one). smile Thanks



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