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Stalker Downloads > Mods > Singleplayer:
Survival Guide Artefacts (2.0)
Filename: sgart_rev.zip


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153.12 KB
2.0
Jinx_Dragon
1367
05-02-2007
Mods > Singleplayer


Average User Rating: 9.2
Number of Votes: 7
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1 Other Files by Jinx_Dragon:
- Survival Guide Artifacts


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Survival Guide Artefacts (2.0) - File Description  


Quality: 8
FunFactor: 8
Creativity: 8
Installation Instructions: 9

Overall Rating: 8.3

Description:
This mod alters the artifacts in the game to have a larger positive/negative values. It makes what artifacts you choose a bit more consequential.



Survival Guide Artefacts (2.0) - Screenshots  
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Survival Guide Artefacts (2.0) - File Download Options  

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Survival Guide Artefacts (2.0) - Readme  
Readme File:
ReadMe:

This mod is designed to replace the artefacts with ones more, or less, described in the stalkers Survival Guide. It greatly influences the way artefacts play a part in the game by expanding what the artefacts are capable of doing, in both positive and negatives ways. This mod doesnít unbalance the game in the players favour as it makes smart selection of artefacts more vital.

Attached is also the extracts from the guide, with the alterations taken.

## Installation ##
To install just extract the game data folder straight to your Stalker directory, the artefacts.ltx file should end up within \gamedata\config\misc while the string_table_enc_zone.xml should end up within \gamedata\config\text\eng

## Legal stuff ##
As I didnít write the guide or the game itself I canít see how I can claim any legal responsibility for this mod. Feel free to alter it, if you disagree with the numbers, or redistribute it as you see fit. Special thanks to whoever designed the extractor program used to extract this file from the original database. Also if someone wants to remake this mod, replacing the text part in game with the survival guide information feel free. I regret that this wasnít something I could do myself.

## Contact Details ##

If an error is found, and I know I am not perfect so I expect a few, please contact me at Lost_butfree_soul@hotmail.com

## Changes ##

Being the revised edition the following changes have been made:
The doughboy and shell have been corrected, these where accidentally switched during the creation process... at least I hope they have been corrected.
Corrected the slug, slime and mica artifacts to reduce radiation.
The correct descriptions for each artefact have been included.
Mama beads are still so weak that it depresses me even to look onto them; I mean who starves to death with how much food can be found in the zoneÖ


Survival Guide Artefacts (2.0) - User Comments  
The following comments are owned by the user that posted them. StalkerFiles is not responsible for their content.

Total comments: 5 | Last comment: 05-08-2007 at 06:46

 #1 - 05-03-2007 at 06:58
johnnythewolf
Joined: April 1st, 2007
Posts: 68
Hunger resistance? Does it slow down hunger or reduce the need to eat?

 #2 - Both. - 05-03-2007 at 11:09
Jinx_Dragon
Joined: April 27th, 2007
Posts: 6
It should slow the rate you grow hungry, which in turn reduces the amount you need to eat. You really do notice it when you have multiple negatives to hunger, packing lunch becomes a must but with the amount of food in the zone it isn't as vital as one might think.

 #3 - 05-03-2007 at 16:57
johnnythewolf
Joined: April 1st, 2007
Posts: 68
I see. Cool feature! I wonder why I've never seen it before in vanilla STALKER.

Small but fun mod. I like it!

 #4 - Cool !!! - 05-03-2007 at 18:58
ghstbstr
Joined: April 20th, 2007
Posts: 49
I am glad that you have found the file that was needed to add your descriptions of the artifacts to the game itself. Your "Revived Edition" of the Survival Guide Artefacts (2.0) mod is great and even better then the first Survival Guide Artefacts mod.
Also I gave you a "10 - This Rocks!" rating for this Survival Guide Artefacts (2.0) and for the first Survival Guide Artefacts mod.
If you do anymore mods for S.T.A.L.K.E.R. I know that I look forward to them.
Thanks again!

 #5 - 05-08-2007 at 06:46
OdinM1
Joined: April 8th, 2007
Posts: 29
Definitely makes artifacts a hell of a lot more interesting. Nice job!



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