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Stalker Downloads > Mods > Singleplayer:
VI-NPC Invulnerable for OL2.2 (1.0)
Filename: vinpc_invul._for_ol2.2.rar


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2.52 MB
1.0
Atrocious
1018
08-14-2008
Oblivion Lost 2.2
Mods > Singleplayer


Average User Rating: 9.2
Number of Votes: 5
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5 Other Files by Atrocious:
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VI-NPC Invulnerable for OL2.2 (1.0) - File Description  


Description:
VI-NPC invulnerable for Oblivion Lost 2.2
-----------------------------------------

This mod makes the following NPCs invulnerable to anything (100%):
- Wolf (+better weapons)
- Fanatic (+better weapons)
- Fox (+better weapons, new suit, new face)
- Guide (+better weapons, new suit)
- Bes (+better weapons, EXO suit, face no longer visible)
- Seriy (+better weapons, SEVA suit, face no longer visible)
- Mole (+better weapons, Black military suit, face no longer visible)
- Arena guy (+different weapons)

ATTENTION: OL2.2 allows you to join any faction in the game! If you join a hostile faction, these NPCs will still be invulnerable! So, you will encounter invulnerable enemies!
Read DISABLING THE MOD in the info.txt, if you want to make them vulnerable again.

If you have any questions, don't hesitate to ask me on FileFront Forums:
http://forums.filefront.com/s-t-l-k-e-r-soc-modding-editing-954/

Atrocious



VI-NPC Invulnerable for OL2.2 (1.0) - Screenshots  
Screenshots:
Click to enlarge


VI-NPC Invulnerable for OL2.2 (1.0) - Readme  
Readme File:
VI-NPC invulnerable for Oblivion Lost 2.2
-----------------------------------------

This mod makes the following NPCs invulnerable to anything (100%):
- Wolf (+better weapons)
- Fanatic (+better weapons)
- Fox (+better weapons, new suit, new face)
- Guide (+better weapons, new suit)
- Bes (+better weapons, EXO suit, face no longer visible)
- Seriy (+better weapons, SEVA suit, face no longer visible)
- Mole (+better weapons, Black military suit, face no longer visible)
- Arena guy (+different weapons)

ATTENTION: OL2.2 allows you to join any faction in the game! If you join a hostile faction, these NPCs will still be invulnerable! So, you will encounter invulnerable enemies!
Read DISABLING THE MOD, if you want to make them vulnerable again.

As you can see, only neutral NPCs are invulnerable now. I didn't port the whole range of invulnerable NPCs that were available in OL2.0, because it is a lot of work making everything correct for the different possible configurations.

INSTALLATION:
-------------
-> Install OL 2.2 as written in its readme.
-> Install this add-on by copying the gamedata folder into your STALKER directory and overwriting the existing files.

SAVEDGAME COMPATIBILITY:
------------------------
-> You have to start a new game to make the changes happen!

DISABLING THE MOD:
------------------
This mod cannot be removed, because the charcter profiles are stored in your saved games. (Hence you have to start a new game to enable it.)
To disable it though, you can copy the following block into
gamedataconfigcreaturesimmunities.ltx and OVERWRITE the block that is already there with the SAME NAME:

[vinpc_invulnerable]
burn_immunity = 0.0
strike_immunity = 1.0
shock_immunity = 0.0
wound_immunity = 1.0
radiation_immunity = 0.0
telepatic_immunity = 1.0
chemical_burn_immunity = 0.0
explosion_immunity = 1.0
fire_wound_immunity = 1.0


If you have any questions, don't hesitate to ask me on FileFront Forums:
http://forums.filefront.com/s-t-l-k-e-r-soc-modding-editing-954/

Of course this mod can be included into any other mod but please credit me! You can also send me a PM through that forum.


Atrocious


VI-NPC Invulnerable for OL2.2 (1.0) - File Download Options  
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VI-NPC Invulnerable for OL2.2 (1.0) - User Comments  
The following comments are owned by the user that posted them. StalkerFiles is not responsible for their content.

Total comments: 5 | Last comment: 11-04-2009 at 13:38

 #1 - Posted by: looserslam (Member) on 09-01-2008 at 14:48
Is there a way you can make this so you don't have to start a new game?

 #2 - Thanks - Posted by: Snookerer (Member) on 09-13-2008 at 19:21
Oblivion Lost gets better and better

 #3 - Suggestion - Posted by: Snookerer (Member) on 09-20-2008 at 13:08
You could have a couple of optional files for Duty/Freedom in the Military Warehouses.

Player could choose to make 'Skull'(Duty) or the Freedom raid leader invulnerable by installing either an additional Duty file or a Freedom one.

At the moment, you talk to Skull and he asks you to join the Duty raid on the Freedom base to kill their leader. You kill the target and are told to regroup at the Duty farm and talk to Skull to get your reward. The problem is Skull *always* dies in the assault and you can never finish the quest (it isnt listed as 'failed'). Same thing happens vice versa with the Freedom attack on the Duty farm.


 #4 - Posted by: Immor7al (Member) on 01-18-2009 at 04:52
I suggest freedom trader becoming invulnerable because he died in my story...

 #5 - Posted by: Portalsroman (Member) on 11-04-2009 at 13:38
Anyway i can just double there hitpoints instead of making them immortal?



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