This Page has been viewed 65,709 times Welcome to our page dedicated to the living and breathing characters you will find within S.T.A.L.K.E.R: Shadow of Chernobyl! The NPCs (non-playable characters) and Mutants are listed below, each with a description pertaining to them.
NPC
Stalkers
- Mainly, loners perish in the Zone, you can’t be on your own here. Any rule, however, has exceptions. Gogol was exactly such an exception. It has been for two years now that he was 'stalkering', but never joined a single clan, preferring to stick on his own. This said, neither bandits, monsters, task force, nor the very Zone could do away with him.
Stalkers exploring the Zone on their own. Most of stalkers are loners as membership in grouping takes valuable time and thus reducing the income; besides, some are just inclined to isolation and independence.
Military Stalkers
- Cornet walked and felt the heavy gaze of Melehov on the back of his head. Even though the mayor told him that Cornet was one of their own, the military stalkers, he still did not trust him.
Or, maybe they met before, back when Cornet was free in the Zone? The stalker even glanced back, once again seeing the lieutenant's face. No, probably did not meet.
Soldiers who took special training after service in the Zone, or stalkers contracted by the army.
They carry special equipment, are well armed and equipped. Most often they are used to study the causes and consequences of the disaster, and also map the Zone.
They may move alone or in groups of up to five people. They do not let regular stalkers approach, immediately opening fire.
Freedom
- I found out from the "free men" that the Zone has appeared as a result of military tests of a secret weapon. One stalker from "Freedom", nicknamed "Sly", has assured me that he knows that for certain. The information is precise and verified, he says.
I do not know if that is so, but it all fits together – the mysterious nature of the disaster, the military's interest in the Zone from the very first day of its creation, and their dislike of regular stalkers, and their attempts to get to the center – there where, as Sly says, that secret weapon is still located.
Anarchists and daredevils who declare themselves to be fighting for free access to the Zone, and consequently find themselves in constant conflict with army units, military stalkers, and Duty.
These freedom fighters believe that information about the Zone must not be hidden from humanity, and challenge the state's monopoly over the Zone's secrets and wonders.
Dolg
- Guys in camouflage with shield stripes were not just there in the vicinity of a "Freedom" camp to get a tan. "Dutiers" were sitting, concealed by trees and ruins, making not the slightest sound. Even when "targets" appeared in their view, they waited.
Only after letting their enemies come closer, they have revealed themselves, shooting to kill. None of the "free men" have escaped that day.
Wisp was the last one standing, cornered on the second floor of a desolate house. He returned fire for a long time, not letting the "dutiers" come near him. Them Shmelev ordered to blast him with grenades.
Wisp was still alive when they came. His right arm was ripped off, and he had a splinter in his stomach. Shmelev had to spend another bullet on him.
A clearly militarized group noted for its strict discipline, with members living according to a code.
Only Duty representatives refuse to trade unique items from the Zone with the outside world. According to rumours, all artifacts found by members of this group are passed to scientists.
Every member considers it his primary objective to protect the world from the Zone. Most of the group's operations concern destroying monsters, and so Duty's raids often save regular stalkers from many daily problems.
The faction has long been in a fierce war with Freedom.

Monolith
- "Monolith" members have been weirdos even before they completely lost their marbles. They all kept telling tales of aliens, the uniqueness of the Zone, alien experiments, and, of course, their cherished Monolith.
Some even believed them, despite lack of any live witnesses. Of course, there were plenty of windbags claiming to have personally seen the Monolith. Of course, who is going to believe Sanya the Red or Talker, who have not even made it to the Agroprom on their own?
And now the Monolith members have totally lost it. They have even stopped talking to anyone at all. They simply start shooting at anyone they see. One word – fanatics.
This group is most like a religious sect. Its members believe in existence of an evolutionary alien crystal, the Monolith, in the Zone's center.
Most stalkers treat Monolith adepts with contempt, and consider them lunatics. From its inception the group has attempted to block progress towards the Zone's center, fearing that stalkers have ill intentions regarding the Monolith.
Rumors say that the group has a large base near the center of the Zone, but its exact location is known only to its members.

Scientists
- I used to see him now and then in the research camp when I came with a loot to sell. He looked a normal buddy. Big and robust, you’d never think him one of the eggheads. He gave me good price on artifacts, was always happy to chat about this and that... and what a stupid end. He was fussing with his gear right near the ‘Whirligig’ when these rascals started to shoot. He got thrown into the anomaly, then twisted. When we finished the combat, there was left nothing but shreds of his overalls at the ‘whirligig’.
Researches of the Zone nature and the nature of its bearings. Under their favorable attitude a lucky stalker can profitably sell the Zone loot to scientists without the dealer’s mediating.
Bandits
- He came at them right as they were frisking his teammate's pockets. There were three sitting at the victim’s backpack and sharing the booty, while another one was rummaging the pockets. Blood rushed to the stalker’s face making him blind with anger. He opened fire kill-thirsty. Bullets were a Zone currency, but he did not spare it this time, bestowing killers and marauders with his lavish gifts.
Representatives of criminal world who came into the Zone for different reasons: earn from selling the artefacts, hide from the law, buy or sell weapons. The Zone has quite a few of this element, ranging from hoodlums to hardened criminals.
Most of the time they are united into gangs, however there is still no unified bandit organization in the Zone. Bandits pose a big trouble to rank-and-file stalkers.
Mercenaries
- Blue costumes flashed everywhere. They chased him as a pack of wolf chases its pray. Owl realized it too late.
He kept looking back, shooting, when a figure has appeared in front and a muffled shot was heard. The stalker fell, pressing the wound in his side. The pursuers surrounded him.
The one who shot him came up to him and pointed his gun.
- Why? – wheezed Owl.
- Nothing personal. This is what we are paid for, - the voice from under the mask said.
The answer was followed by another shot. The control shot.
The most mysterious group in the Zone, the very existence of which is doubted by many.
Some frequently use services of the mercenaries: professionals in their field, they quickly deal with any stalker, and can even completely liquidate a small group.
For their services, it seems, they take quite hefty sums in money or artifacts. The location of the base of this group still remains a secret; clearly, it must be located somewhere deep in the Zone.
Mutants
Zombified Stalkers
- First Sergey thought they were common stalkers sticking in group. Then, however, something alerted him in their behavior only to make him instantly lie down holding the gun in front of him. A shout didn’t have any effect – these two failed to react in any way. When they came up closer, he had no single doubts remaining – the non-coordinated movements, rambling murmur, dragging feet. He faced zombied stalkers.
Sergey didn’t want to approach them fearing to recognize someone out of his friends missing in the Zone. He fired several times preventing the zombie from opening fire in response...
Those who suffered extensive impact of radiators in Yantar or some other sectors. Incautious stalkers quickly become insane, turning into walking semi-corpses. They are plentiful in the Zone, some can even reach the perimeter.
This way or another, it is impossible to help them: the process of personality erasure is irreversible. Although zombied stalkers can still use their weapons, they are rather stupid. Encountering them you can hear them murmuring bits of phrases which, though, are fully meaningless. In time zombied stalkers completely lose all the previous skills and turn into zombies.
As a rule, they are very aggressive and pose serious threat when in masses.

Poltergeist
- Truly supernatural invisible creatures that can be found only deep inside the Zone and live mostly inside ruined buildings. Nothing is known about their origins although rumors in circulation claim they are spirits of stalkers who were hit by a massive wave of radiation.
The mechanism of their appearance corresponds to poltergeist legends (hence the name) and is quite diverse: from regular howls and laughter to dangerous fireballs appearing from nowhere.
Unfortunately, all information about this phenomenon originates from unclear and contradictory stories of questionable validity.
Snork
- It appears that these creatures were at one point humans, however it is difficult to imagine the conditions that could turn a human being into this disgusting animal.
Snorks are crazy creatures that lead an animal life and differ little from other carnivorous monsters in the Zone. They move on four legs, jumping along and constantly sniffing the ground in hope of picking up the scent of their prey. They hunt carefully and in a calculated manner, ambushing stalkers like wild animals. Their sharp reflexes and powerful muscles allow snorks to make accurate long jumps and tear their victims to shreds in a matter of seconds.
Parts of army uniforms and other clothing are sometimes found on their bodies making it reasonable to suggest that they are what became of missing military stalkers.
The name "Snork" was given by German RTL journalist Ulrich Klose, who reported about the situation in Ukraine after the accident. In his interviews he called the monster - Schnorchel, which means - the nose. This name was to soldiers' liking, who promptly shortened it to "Snork", and the frightening "Recruit" appeared on its own. First contact with "Recruits" took place on the 22nd of May, 2007 near one of the army posts at the 30th kilometre of the Zone army supply from Kharkov side. One of the officers, waiting for the shiftman's car nearby the "post" gates, had been slaughtered to death by a "Recruit", who died of the fire of NCOs who appeared from the army post. The murder was committed with a rusty body of "Izh-91" car.

Rodents
- In reality these animals are not related to rodents although there is a distinct resemblance.
Determining the species from which the Zone's rodents developed has so far proved impossible although it can be said with certainty that their ancestors were gregarious mammals. Reaching up to 40cm at the shoulder they are more mobile, aggressive and ravenous than the normal desert animal.
Mutant rodents live mainly in basements and destroyed buildings feeding on everything they can get their teeth in, from plants to careless stalkers. Sometimes rodents attack and kill big animals and mutants in a large group tearing them apart before they can escape.
Pseudodog
- Despite the name pseudodogs developed from wolves. The wild animals inhabiting the Zone's forest when the catastrophe occurred gave rise to one of the most dangerous mutant species.
Pseudodogs are about as different from mutated dogs as wild wolves are different from mongrels. The creatures mark and guard their territory, attacking those who enter without mercy.
Their reaction, mobility and sharp teeth make pseudodogs very serious enemies for large mutants and well-armed stalkers alike.
Boar
- A large animal that can reach 1.5 meters at the shoulder. The boar's ability to survive and aggression surpass that of its relatives outside the Zone and resemble that of most mutants.
Mutagenic processes engendered by radiation and anomalies have played a significant part in shaping these mammals: they have lost all fur in places and grown long, bristly fur in others. The animals' hooves have changed in shape and become sharper, acquiring a resemblance to claws; their pupils have become colorless and pigmentation disorders and deep wrinkles have appeared on their bald heads.
Zone boars resist radiation well which allows them to spend long periods in heavily contaminated areas. They normally attack by charging at their victims and attempting to rip them to shreds with their claws or knock them over.
Flesh
- Like many other living creatures, domestic pigs in the Zone underwent serious mutation, which affected genes responsible for their metabolism causing the animal's phenotype to change significantly.
A mutant pig of this type, know as "flesh" among stalkers, is one of the clearest examples of the Zone's perversion of nature. The pigs have developed a protective layer of scales and bones, their regeneration potential grew significantly and their nervous system became more complex.
Just like a normal pig, "flesh" is an omnivore and may attack a stalker if hungry.
Bloodsucker
- This semi-legendary monster is described by experienced stalkers as a tall, hunched humanoid with a mess of tentacles instead of a mouth. According to these stalkers, the creature uses the tentacles to feed by clinging to the victim's throat, paralysing him and sucking him dry of blood, leaving only a dry, mummy-like shell in place of what was a living human only seconds earlier. The most astounding feature of the bloodsucker is its ability to become invisible.
It seems that these creatures are responsible for the deaths of a large number of stalkers. Few of those who have seen one were lucky enough to survive the encounter and according to them bloodsuckers prefer damp places around marshes and subterranean areas.
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