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  S.T.A.L.K.E.R. Q&A - Articles
  Posted by: FFxSTALKERx on 12-09-2006 @ 14:08 - Source: GamePro
This News Item has been viewed 3,526 times
The guys over at GamePro have posted up a Q&A session with lead designer for S.T.A.L.K.E.R. Anton Bolshakov.

Quote:
GP: How does the X-Ray engine the game uses affect the gameplay?

The X-Ray engine S.T.A.L.K.E.R. uses has extremely powerful rendering technology, which made it possible for us to build the massive are very detailed levels. There can be up to one million polygons displayed. In the game there is fully dynamic lighting and shadows. Everything in the game casts a shadow. Day and night cycles have also been included in S.T.A.L.K.E.R., so as the sun moves over objects in the world we've created, what you see is accurate.


Check out the full Q&A here, its a good read.



          Next News Post 12-14-2006 @ 20:09 - S.T.A.L.K.E.R. Aftermath Trailer
          Previous News Post 12-09-2006 @ 12:46 - FileFront Network Insider #75


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