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  E3 07: S.T.A.L.K.E.R.: Clear Sky Hands-On from gamespot.com - Articles
  Posted by: gamerush on 07-13-2007 @ 18:18 - Source: www.gamespot.com
This News Item has been viewed 6,367 times
The guys at Gamespot.com got a first look at S.T.A.L.K.E.R. :Clear Sky...

SANTA MONICA, Calif.--Ducking out of the summer sun into one of the biggest video game press events of the season could net you hands-on time with the S.T.A.L.K.E.R. prequel, Clear Sky. It worked for us. The new game from GSC Game World will still take place in the "exclusion zone" outside of the irradiated ruins of Chernobyl after the fictitious second nuclear meltdown that occurred in the previous game, Shadow of Chernobyl. However, the prequel takes place about a year before the events in the previous game and puts you in the role of a totally different character, who may actually end up being an enemy to the protagonist of the original game.

In Clear Sky, you'll play as a mercenary who can work with any of the different factions of stalkers--the paramilitary scavengers who comb the wreckage of the exclusion zone in search of valuable, irradiated artifact items that can be sold for cold, hard cash. By allying with a specific faction, you can help that group complete the game by gathering the artifacts and fending off rival stalker factions and irradiated monsters. However, conditions were apparently different in the exclusion zone a year ago--radiation conditions were such that artifacts are invisible to the naked eye and can be found only with a detection gadget that must be held in hand at all times. This means that when you're close to finding an artifact, the biggest weapon you can carry will be a pistol in your other hand. If you're taking heavy fire and need to equip a two-handed weapon such as an assault rifle, you won't be able to find the item.

We played through a brief, prebuilt mission specifically created for E3 in which we came charging through the Ukrainian wilderness to join a stalker squad camped out in a ruined two-story building that might've been a bathhouse. The new game will apparently feature an all-new texture engine built on DirectX 10 architecture, though we weren't able to see DirectX 10 code at this year's E3. Once we met up with the group, we had a chance to compare the original game's character models to the new game's models. The Clear Sky character models are far more detailed, with higher-resolution textures that render the rumpled cloth of the stalkers' bodysuits much more realistically.

We ran through part of the mission, which required us to weave through the bombed-out second floor to take out enemy stalkers who were entrenched behind various cover points, pinning down our allies. We ran up flights of stairs bounded by walls of shattered bath tiles, piles of bricks, and loose wooden crates to get the drop on our enemies by ducking beneath cover, leaning behind walls, and looking down the sights of our weapons to zoom in slightly on our foes. The game will model different physical properties for different surfaces in the world--some objects, such as crates, will be fully destructible by gunfire, which means that flimsy cover won't really be cover at all once heavy fire starts. We were given continuous mission updates as we picked off each enemy soldier to move on to the next one until we'd finally taken them out. There will probably be plenty of intense gunfights in the new game, just like in the original.

S.T.A.L.K.E.R.: Clear Sky is apparently scheduled for release in the early part of 2008, though no North American publishing partner has been announced. Even though developer GSC Game World had worked with THQ on the original game, the studio is actively negotiating with a variety of partners to bring the game to market.


And they got some new screens...

          Next News Post 07-13-2007 @ 18:55 - FileFront Network Insider #100
          Previous News Post 07-11-2007 @ 17:13 - First Clear Sky Screenshots!!!

Average User Rating: 9
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The following comments are owned by the user that posted them. StalkerFiles is not responsible for their content.

Total comments: 6 | Last comment: 07-14-2007 at 13:54

 #1 - Yeah - 07-13-2007 at 20:32
Joined: July 8th, 2007
Posts: 32
I'm looking forward to play it ASAP smile

 #2 - 07-13-2007 at 20:44
From: (Montreal)
Joined: February 4th, 2006
Posts: 53
Hope it'll be bug-free !! Anyway, forget the lot of bugs and it's a f****** nice game !! Hope they'll do the same for the add-on ( an expansion who became a prequel...quite paradoxal isn't it ? ).

 #3 - 07-13-2007 at 21:47
From: (Donetsk)
Joined: March 31st, 2007
Posts: 3
I think, that system requirements are very large. frown
4Gb RAM, 1 Gb video RAM GeForce 9800 GTX/Radeon HD 3900 XT...Rockbig grin

 #4 - 07-14-2007 at 01:25
From: (QLD)
Joined: July 5th, 2007
Posts: 56
I so can't wait to get it looks so awesome.And I think the system req. are smaller than that coBB1e but uny a little.

 #5 - 4GB RAM? Geforce 9800 GTX? You're kidding right? - 07-14-2007 at 09:05
Joined: June 7th, 2007
Posts: 28
It's probably 2GB RAM, geforce 8800 at most wink

 #6 - 07-14-2007 at 13:54
Joined: May 26th, 2005
Posts: 313
now THAT'S the way the graphics should look like...as life like realistic as possible now all they need to do is fix the bugs and it's good to go

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