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  Gamespot Clear Sky Review - Reviews
  Posted by: FFxSTALKERx on 09-23-2008 @ 20:47
This News Item has been viewed 4,450 times
I know that most of the gaming world views Gamespot these days with jaded eyes and whispers, but regardless they too have been playing Clear Sky and have their review up.

They give the game a solid 7.0/10.

Quote:
If you've already visited The Zone and got lost in its nightmarish world and deliberate pacing, you'll find the landscape is still bleak and uninviting. You play as the silent loner Scar, a survivor of a strong emission originating from the nuclear plant at the center of the zone. His rescuers are the Clear Sky faction, a group of scientists investigating the reasons behind the emissions. And of course, their goal becomes yours as well. During your measured journey through The Zone, you'll visit other factions' headquarters as well, where you'll be asked to assault enemy bases, join their brotherhood, and perform tasks in exchange for information.

With so many bases scattered about, you'll soon discover that compared to its predecessor, The Zone is practically teeming with human life--though you shouldn't take this to mean that it's suddenly a carnival of cheery faces. This meatier population is borne out of necessity: Clear Sky's major new addition is that of factional warfare, in which the various packs of mercenaries (or in this case, stalkers) fight each other for turf control. As a result, you can meet the faction leader and join the team, assuming you've proven yourself worthy. This in turn means better merchant prices and other perks, as well as easier (or harder) passage to certain areas. Thus ensues a Battlefield style tug of war, in which factions fight over controls points in an attempt to take over the other's base.

Joining your teammates in these battles, like almost any combat situation in Clear Sky, is a nail-biting excursion into the unknown. Impressive enemy AI is one of the biggest reasons for this. Enemy stalkers make excellent use of cover, crouch and move away when they reload, flank you whenever possible, and generally react in plausible ways. They're tough cookies, so even at standard difficulty, you can't play as you would a standard first-person shooter. The only successful approach is to act and react as you would in real life: with caution and perseverance. Because of the slow flow of cash, you'll often feel spectacularly underpowered, but while these fights are often tense and difficult, clearing out a base with nothing but a pea-shooting pistol and an underpowered hunting rifle feels like a major accomplishment. Just be prepared to save. Often.


The games atmosphere, AI, world and faction wars are praised, but the odd bugs and high level of difficulty (hey, the zone's a rough place....) bring it down.

Check out the full Gamespot review here.



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Average User Rating: 8
Number of Votes: 2
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User Comments  
The following comments are owned by the user that posted them. StalkerFiles is not responsible for their content.

Total comments: 5 | Last comment: 09-29-2008 at 12:54

 #1 - 09-24-2008 at 02:28
Claybrone
From: (Florida)
Joined: March 5th, 2007
Posts: 321
i'm sure the community will fix this game up like they did previously with the other stalker. I just kinda wish the Development team for stalker had more help frown

 #2 - 09-24-2008 at 12:02
Oxide00
From: (Lions Bay)
Joined: June 10th, 2008
Posts: 9
GSC thinks that a pre-alpha build is perfectly acceptable to ship.

That said, I like the difficulty. What does the reviewer expect? To not die? He's been playing Halo too much.

 #3 - 09-24-2008 at 12:58
Gnomus
Joined: March 25th, 2008
Posts: 86
Yeah in STALKER you actually need to think about what you are doing and I think that gives some people problems..... big grin

 #4 - @2 - 09-24-2008 at 12:59
Cadian_Guard
Joined: August 14th, 2007
Posts: 93
i could bring up the total amount of times i have died so far playing Halo 3 on legendary but i wont (its in the 3 digits somewhere)

difficulty could relate to other things such as how much the AI cheats possibly. like being user friendly. like your a noob to the game and you get fragged constantly on base difficulties (normal). By difficulty i think he referring to any uneeded up's the AI gets (like in RTS when they give the AI players bonus resources etc)

 #5 - 09-29-2008 at 12:54
Snookerer
Joined: December 6th, 2006
Posts: 36
Right. You shouldnt die unless youve done something wrong.



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