The guys over at ShackNews have posted up some new details about about S.T.A.L.K.E.R. Clear Sky
Quote:War of factions
In S.T.A.L.K.E.R. Clear Sky, the player assumes the role of Scar, a mercenary s.t.a.l.k.e.r. In a unique mixture of first-person shooter and complex role- playing game, Scar fights for survival within the Zone and its hostile sectors. The new Zone territories are explored by s.t.a.l.k.e.r.s scattered in groups—and these individual factions soon engage in relentless battle. As a mercenary, Scar quickly finds himself in the middle of a war of factions over territory, artifacts, and power. It is up to the player to find out on whose side Scar has the greatest chance of prevailing.
Clever adversaries, luscious graphics
Just like its predecessor, Clear Sky perfectly captures the sinister atmosphere within the death Zone. DirectX 10 support enables spectacular graphics, including dynamic transitions between day and night with absolutely realistic light effects, as well as very detailed landscapes and lifelike animations. At the same time, the developers saw to it that S.T.A.L.K.E.R. Clear Sky also works with DirectX 8 and DirectX 9.
Special attention was given to realistic, independent thinking and actions of the NPCs. The artificial intelligence from the predecessor game was strongly improved, so that foes and allies now make their own situation-based decisions that impact the further course of the game. For instance, the outcome of battles is not predetermined. Only in the last few levels is the player guided towards a given end of the story, which leads to the events described in Shadow of Chernobyl.
* Unique mix of action-laden first-person shooter and complex role-playing game
* Gigantic scope: many new levels are available, plus some completely overhauled levels from S.T.A.L.K.E.R. Shadow of Chernobyl and many side quests with motivating rewards
* Realistic simulation of the extensive S.T.A.L.K.E.R. world: enemy factions fight each other, mutants hunt of their own accord.
* Intermediate movie-quality cut scenes complement the thrilling back-story leading up to the events of S.T.A.L.K.E.R. Shadow of Chernobyl
* Numerous new in game features, such as fast travel, or extensive modification and repairing armor and weapons
* Greatly improved artificial intelligence
* Complete DirectX 10 support for state-of- the-art graphic effects (God rays, soft particles, SSAO, dynamic volumetric smoke, dynamically wetting surface (rain effect) etc.)
* Dynamic transitions between day and night with realistic weather effects
* Detailed graphics, including an all-new animation engine
* Hugely expanded multiplayer part with many varied game modes and up to 32 players online or over LAN.
God rays - Not DX10 exclusive
Soft particles - Not DX10 exclusive
SSAO - Not DX10 exclusive
Dynamic volumetric smoke Not DX10 exclusive
Dynamically wetting surface - Not DX10 exclusive
So basically they're pulling a Crysis: The features are just as doable for DX9, but for some retarded reason, the features are made DX10 exclusive... Well, on the bright side, that leaves more work for the guys who are gonna want these features in DX9.
Wait, that's a bad thing; to purposely leave something out or make exclusive to one platform just for the sake of promoting that same thing, just like Mirosoft did with the flop that was Halo 2, and like Crytek did with the DX10 features, which we found out were not at all DX10 features, just disabled by default for DX9, under which they ran better.
Yeah, rant rant rant. I just don't see why they're making all these effects for DX10 only.
Quote:I totally agree with Nemesis6. I just so stupid that all new techniques of rendering are being made DX10 only :/ I just see no reason why this retarded Microsoft released DX10 :/
DX10 architecture has huge amounts of potential. unfortunately it's only being used for overhead calculations on top of a DX9 build. If games were built ground up on DX10 it would look and run far better, unfortunately they won't soon because people need to have DX10 hardware. Developers aren't going to design games that only work with the minority of gamers that have DX10 compatible hardware and Vista. As well as the fact that consoles can't do DX10, and they are dominating the market right now.
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